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Month Index: November, 2007


From:     David Shepheard <david_shepheard@???????.com>
Date:     Mon, 5 Nov 2007 00:27:37 -0000
Subject:  Re: Fungospace
As promised to Ben, here is my basic Fungospace write up. I may have posted 
this before. As per other things, I've posted, these are not in any agreed 
format and use my shorthand of brackets for anything that orbits the thing 
above. I also use the same shorthand for individual asteroids within an 
asteroid belt. Note that I've used all of the possible suggestions from page 
77 of CoAS and I've also used this sphere as an excuse to include Cooper's 
Rock (named on page 27 of CoAS as a place to look for a major helm).

FUNGOSPACE

Fungospace is a heliocentric planetary system with four worlds and asteroid 
belt orbiting a central sun. Two of its worlds, Chloro and Fungo are at war 
with each other. The war has lasted for as long as anyone can remember and 
both worlds accuse each other of starting it. Both sides accuse each other 
of using assasins, poison and murdering prisoners.

Primary: Sun
Size H, Spherical, Fire Body
An ordinary sun.

Moradin's Rocks
Size A, Asteroid Belt, Earth Bodies
Fungospace's asteroid belt is home to hundreds of dwarven clans.The dwarves 
are the only neutral party in Fungospace, they are also the only major race 
in the system that is not either bright green or deep blue in colour. Some 
dwarven clans work as mercenaries on Chloroian or Fungoian ships. Dwarven 
mercenaries refuse to fight other dwarves, but anyone else is an acceptable 
target. A small number of the asteroids in this belt have been colonised by 
green and blue humans from Chloro and Fungo. All human asteroids are supply 
bases for privateer ships - they are periodically attacked by the navy or 
privateer ships owned by their enemy.

(Cooper's Rock)
Size A, Earth Asteroid
This dwarven colony was founded by a legendary dwarven shipwright called 
Cooper. The Cooper clan have taken his name and are famous for building 
barded ships. They prefer to build Squid Ships or Hammerships and sell them 
fully barded for just 2,000 gp above the standard base price. They will 
build unbarded ships, but complain about the 'shame of building naked ships' 
and charge 500 gp above the standard base price to discorage people from 
buying them. They are facinated by new ship types and have been known to 
repair unusual ships at low prices in order to get a chance to reverse 
engineer the design.

(Flotaga's Rock)
This dwarven colony was founded by the imfamous barbarian mercenary Flotaga. 
Flotaga invented a method of mass destruction that earned him enough to 
found his own kingdom. Flotaga and his followers deleberatly crashed disused 
Dwarven Citadels onto cities on Chloro and Fungo: a practice still carried 
out by his decendents. Citadels are flown into the upper atmospheres of the 
planets and then abandoned when they are on collision course. This is highly 
dangerous manouver. Sometimes a Clan Flotaga ship crashes into the citadel 
they are trying to abandon - King Flotaga himself died during one of his 
attacks.

Fungo
Size E, Spherical, Earth Body, Xenophobic World Empire
Fungo is a world that is almost universally blue in colour. Dark blue plants 
cover its islands, the animals, birds and fish are blue and even the 
intellegent races living on its surface are blue. An irrational hatred of 
Chloro unites all the races of Fungo. Aaroka and other avian races live on 
the cliffside cities that cling to the higest parts of Fungo's many mountain 
islands. The blue-skinned humans on Fungo, live in port-towns at the bottom 
of Fungo's mountains. The port-towns are harsh places to live. Human porters 
carry goods from the docks up steep cliff-hugging stairs, where one false 
step can mean certain death. There are ports for spelljamming ship on the 
tops of most mountains, but spelljamming ships are used for defence and only 
ever carry the most urgent or important cargoes. It is also a lot cheaper to 
use human porters. Sewerage from the avian cities discharges down the sides 
of the mountains flowing through many of the port towns on its way to the 
sea. The ports are occasionally hit by plagues of disease and are sometimes 
swept away by powerful tsunamis. Richer humans buy the right to live higher 
up the mountains, where the risk is lower. Because they live underneath 
aarokan sewers, a lot of aarokas think humans are dirty and dislike touching 
them. Sea sailing ships are also viewed as unclean as they are touched by 
the dirty sea water. Whenever a converted sea ship fitted with a 
spelljamming helm lands on a mountaintop base the aarokans mount a clean up 
operation after it leaves. Many aarokans think of the human race as a 
groundling race and look down on all humans who visit their world. A few 
aarokans are so sure of their superiority that they claim the right to 
enslave any humans that have the audacity to rise above a certain altitude. 
However, most arroka see humans as a useful tool in their war against Chloro 
and try their best to disguise any sense of revoltion they feel. Fungos city 
states have learned the value of humans in spelljammer combat. Human troops 
serve as boarding troops on all aaroka ships and crews that can seize an 
enemy vessel are immediately offered letters of marque that allow them to 
work as privateers.

Dynamo
Size F, Spherical, Air Body, 2 Ice Rings
Dynamo is a giant air world that most ships avoid. Chaotic storm clouds flow 
across its upper atmosphere. Flashes under these clouds betray the 
mega-lightning that strikes upwards from deeper in Dynamo's air currents. 
The storms become more violent down to a depth of about 10 miles and then 
slowly decrease in power for the next 20 miles. At a depth of about 30 miles 
the storm zone ends. Several portals to the plane of lightning are believed 
to float through the middle of the storm zone, but no ship has been able to 
get close enough to confirm this. The storm clouds isolate the safer regions 
of Dynamo from the rest of Fungospace. The intelligent creatures found 
beneath the clouds know little of the war that is fought in the rest of the 
sphere. Deeper in the atmosphere the air gets so cold that it freezes solid. 
The core of Dynamo is a dirty snowball of frozen air-ice. Pressure within 
the core of the air-ice occasionally throws up mountains of solid air. 
Warmer air flowing over these mountains slowly melts them away and misty 
rivers of liquid air slowly flow downhill until they form seas of sluggish 
gas. The freezing air currents coming up from the core of Dynamo are highly 
dangerous to air breathing creatures. There are only two lifeforms known to 
actually live on this solid air. White dragons carve out lairs here and hunt 
avain creature that fly overhead. A more barbaric white-skinned version of 
the aaroka race lives in ice fortresses built on the peaks of the frozen air 
mountains. The rest of Dynamo's eco-system remains a mystery.

(The Inner Ring)
Dynamo's inner ring looks similar to its outer ring, but is much more 
hazardous. Among the frozen ice-bergs found in both rings are rock-like 
pockets of air that have been frozen solid. These air-bergs cause cold 
damage to anything they touch. They also melt rapidly, jetting out fresh air 
and sliding randomly around on a flat surface, like a ship's deck. Air is 
very compressed when frozen and a ton of air is a relatively small rock. Not 
all air rocks are compressed by the same amount, so crews that want to bring 
one aboard have to rely on a little guesswork.

A random air-berg contains between a tenth of a ton of air and ten tons of 
air. A GM should roll two d10s with one d10 representing tons and the second 
d10 representing tenths of tons. Every whole ton of frozen air does 1d10 
points of cold damage to any ship or character that it comes into contact 
with. Fractions of tons should be ignored for damage purposes, but taken 
into account when recording the amount of air in a ships air envelope. Fire 
spells can be used to melt air-bergs with every point of heat damage 
negating a point of cold damage, however they also contaminate the air in 
the ships air envelope. Regular visitors to the inner ring prefer to hold 
off an air-berg with several wooden poles, then fire a crossbow bolt into it 
as the target for a heat metal spell.

(The Outer Ring)
Dynamo's outer ring is made up of frozen pockets of ice, without the 
dangerous frozen air. Spelljamming ship that need water sometimes travel to 
the ring as it is easier to tow away an iceberg away from here than to bring 
water up from Chloro or Fungo.

Cryo
Size D, Spherical, Water Body, Frozen, Vacuum
Seen from orbit Cryo is a dazzingly bright icy world. With no atmosphere to 
desort the view, the surface features are clearly visable.
Cryo is an ice covered ocean world. Occasionally breaks form in the surface 
and allow access to the salty water flowing beneath. A race of cannibalistic 
albino mermen live just below the ice layer and hunt various fish and other 
aquatic creatures that live beneath them. These mermen are much fatter than 
the green-skinned mermen on Chloro. Other aquatic races are rumoured to live 
further below the surface, but no explorers have managed to travel that deep 
and return to tell the truth.

David "Big Mac" Shepheard
Virtual Eclipse Role Playing Club
http://uk.groups.yahoo.com/group/virtualeclipselrp/links/d20_system_001071937434/Spelljammer_001071430476
http://spelljammer.wikia.com/
http://www32.brinkster.com/virtualeclipse/ 


Previous Message: Re: Just how big is "known space"?
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Month Index: November, 2007

SubjectFromDate (UTC)
Fungospace    David Shepheard    05 Nov 2007 00:27:37
Re: Fungospace    Ben Wafer    09 Nov 2007 05:34:33
Re: Fungospace    David Shepheard    10 Nov 2007 15:08:06

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