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Month Index: November, 2007
From: David Shepheard <david_shepheard@???????.com> Date: Mon, 5 Nov 2007 00:27:37 -0000 Subject: Re: Fungospace
As promised to Ben, here is my basic Fungospace write up. I may have posted this before. As per other things, I've posted, these are not in any agreed format and use my shorthand of brackets for anything that orbits the thing above. I also use the same shorthand for individual asteroids within an asteroid belt. Note that I've used all of the possible suggestions from page 77 of CoAS and I've also used this sphere as an excuse to include Cooper's Rock (named on page 27 of CoAS as a place to look for a major helm). FUNGOSPACE Fungospace is a heliocentric planetary system with four worlds and asteroid belt orbiting a central sun. Two of its worlds, Chloro and Fungo are at war with each other. The war has lasted for as long as anyone can remember and both worlds accuse each other of starting it. Both sides accuse each other of using assasins, poison and murdering prisoners. Primary: Sun Size H, Spherical, Fire Body An ordinary sun. Moradin's Rocks Size A, Asteroid Belt, Earth Bodies Fungospace's asteroid belt is home to hundreds of dwarven clans.The dwarves are the only neutral party in Fungospace, they are also the only major race in the system that is not either bright green or deep blue in colour. Some dwarven clans work as mercenaries on Chloroian or Fungoian ships. Dwarven mercenaries refuse to fight other dwarves, but anyone else is an acceptable target. A small number of the asteroids in this belt have been colonised by green and blue humans from Chloro and Fungo. All human asteroids are supply bases for privateer ships - they are periodically attacked by the navy or privateer ships owned by their enemy. (Cooper's Rock) Size A, Earth Asteroid This dwarven colony was founded by a legendary dwarven shipwright called Cooper. The Cooper clan have taken his name and are famous for building barded ships. They prefer to build Squid Ships or Hammerships and sell them fully barded for just 2,000 gp above the standard base price. They will build unbarded ships, but complain about the 'shame of building naked ships' and charge 500 gp above the standard base price to discorage people from buying them. They are facinated by new ship types and have been known to repair unusual ships at low prices in order to get a chance to reverse engineer the design. (Flotaga's Rock) This dwarven colony was founded by the imfamous barbarian mercenary Flotaga. Flotaga invented a method of mass destruction that earned him enough to found his own kingdom. Flotaga and his followers deleberatly crashed disused Dwarven Citadels onto cities on Chloro and Fungo: a practice still carried out by his decendents. Citadels are flown into the upper atmospheres of the planets and then abandoned when they are on collision course. This is highly dangerous manouver. Sometimes a Clan Flotaga ship crashes into the citadel they are trying to abandon - King Flotaga himself died during one of his attacks. Fungo Size E, Spherical, Earth Body, Xenophobic World Empire Fungo is a world that is almost universally blue in colour. Dark blue plants cover its islands, the animals, birds and fish are blue and even the intellegent races living on its surface are blue. An irrational hatred of Chloro unites all the races of Fungo. Aaroka and other avian races live on the cliffside cities that cling to the higest parts of Fungo's many mountain islands. The blue-skinned humans on Fungo, live in port-towns at the bottom of Fungo's mountains. The port-towns are harsh places to live. Human porters carry goods from the docks up steep cliff-hugging stairs, where one false step can mean certain death. There are ports for spelljamming ship on the tops of most mountains, but spelljamming ships are used for defence and only ever carry the most urgent or important cargoes. It is also a lot cheaper to use human porters. Sewerage from the avian cities discharges down the sides of the mountains flowing through many of the port towns on its way to the sea. The ports are occasionally hit by plagues of disease and are sometimes swept away by powerful tsunamis. Richer humans buy the right to live higher up the mountains, where the risk is lower. Because they live underneath aarokan sewers, a lot of aarokas think humans are dirty and dislike touching them. Sea sailing ships are also viewed as unclean as they are touched by the dirty sea water. Whenever a converted sea ship fitted with a spelljamming helm lands on a mountaintop base the aarokans mount a clean up operation after it leaves. Many aarokans think of the human race as a groundling race and look down on all humans who visit their world. A few aarokans are so sure of their superiority that they claim the right to enslave any humans that have the audacity to rise above a certain altitude. However, most arroka see humans as a useful tool in their war against Chloro and try their best to disguise any sense of revoltion they feel. Fungos city states have learned the value of humans in spelljammer combat. Human troops serve as boarding troops on all aaroka ships and crews that can seize an enemy vessel are immediately offered letters of marque that allow them to work as privateers. Dynamo Size F, Spherical, Air Body, 2 Ice Rings Dynamo is a giant air world that most ships avoid. Chaotic storm clouds flow across its upper atmosphere. Flashes under these clouds betray the mega-lightning that strikes upwards from deeper in Dynamo's air currents. The storms become more violent down to a depth of about 10 miles and then slowly decrease in power for the next 20 miles. At a depth of about 30 miles the storm zone ends. Several portals to the plane of lightning are believed to float through the middle of the storm zone, but no ship has been able to get close enough to confirm this. The storm clouds isolate the safer regions of Dynamo from the rest of Fungospace. The intelligent creatures found beneath the clouds know little of the war that is fought in the rest of the sphere. Deeper in the atmosphere the air gets so cold that it freezes solid. The core of Dynamo is a dirty snowball of frozen air-ice. Pressure within the core of the air-ice occasionally throws up mountains of solid air. Warmer air flowing over these mountains slowly melts them away and misty rivers of liquid air slowly flow downhill until they form seas of sluggish gas. The freezing air currents coming up from the core of Dynamo are highly dangerous to air breathing creatures. There are only two lifeforms known to actually live on this solid air. White dragons carve out lairs here and hunt avain creature that fly overhead. A more barbaric white-skinned version of the aaroka race lives in ice fortresses built on the peaks of the frozen air mountains. The rest of Dynamo's eco-system remains a mystery. (The Inner Ring) Dynamo's inner ring looks similar to its outer ring, but is much more hazardous. Among the frozen ice-bergs found in both rings are rock-like pockets of air that have been frozen solid. These air-bergs cause cold damage to anything they touch. They also melt rapidly, jetting out fresh air and sliding randomly around on a flat surface, like a ship's deck. Air is very compressed when frozen and a ton of air is a relatively small rock. Not all air rocks are compressed by the same amount, so crews that want to bring one aboard have to rely on a little guesswork. A random air-berg contains between a tenth of a ton of air and ten tons of air. A GM should roll two d10s with one d10 representing tons and the second d10 representing tenths of tons. Every whole ton of frozen air does 1d10 points of cold damage to any ship or character that it comes into contact with. Fractions of tons should be ignored for damage purposes, but taken into account when recording the amount of air in a ships air envelope. Fire spells can be used to melt air-bergs with every point of heat damage negating a point of cold damage, however they also contaminate the air in the ships air envelope. Regular visitors to the inner ring prefer to hold off an air-berg with several wooden poles, then fire a crossbow bolt into it as the target for a heat metal spell. (The Outer Ring) Dynamo's outer ring is made up of frozen pockets of ice, without the dangerous frozen air. Spelljamming ship that need water sometimes travel to the ring as it is easier to tow away an iceberg away from here than to bring water up from Chloro or Fungo. Cryo Size D, Spherical, Water Body, Frozen, Vacuum Seen from orbit Cryo is a dazzingly bright icy world. With no atmosphere to desort the view, the surface features are clearly visable. Cryo is an ice covered ocean world. Occasionally breaks form in the surface and allow access to the salty water flowing beneath. A race of cannibalistic albino mermen live just below the ice layer and hunt various fish and other aquatic creatures that live beneath them. These mermen are much fatter than the green-skinned mermen on Chloro. Other aquatic races are rumoured to live further below the surface, but no explorers have managed to travel that deep and return to tell the truth. David "Big Mac" Shepheard Virtual Eclipse Role Playing Club http://uk.groups.yahoo.com/group/virtualeclipselrp/links/d20_system_001071937434/Spelljammer_001071430476 http://spelljammer.wikia.com/ http://www32.brinkster.com/virtualeclipse/
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Month Index: November, 2007
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Fungospace | David Shepheard | |||
| Re: Fungospace | Ben Wafer | |||
| Re: Fungospace | David Shepheard |