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From: tauster <chefseehund@???.de> Date: Wed, 10 Oct 2007 06:03:10 -0700 Subject: Re: Faeriespace - Was: Fairyspace Expansion
What exactly is 'shrakma'? I didn't read that before, so where is it mentioned? A few notes, without full-quoting the whole previous discussion: Government: =========== I can't really imagine a society of faeries thats in any way similar to our societies, present or historical. The only exception is the faerie court of litarature, with nobles and king & queen. Side note: I found that generally the societies the authors or we ourselves came up with are too much alike each other. In a universe with so much variety (lifeworlds, all kind of elemental worlds, different laws of nature, magic & psiononics, different gods, etc...) there should definitely exist more types of culture! I know that its really hard to think outside the box in this regard bacause we are affected by our own culture from since childhood. Its hard to imagine something you never heard or read, let alone experienced. I have a hard time myself coming up with a unique type of culture. I'm sure there are tons of books about that topic out there, but I dont have the time in the next 8 months (or more) doing this kind of research on a relaitve minor SJ topic. Do you think a 'unique cultures-postfest' would be a good idea? ...back to the society of faerispace. If the 'king' is the dryad of the sphere's tree (I LOVE this idea!!!), then he might be able to form multiple avatars and thus can intervene everywhere if necessary. Thus, a 'faerie court' won't be needed to do the governing work. I picture faeries as very individualistic beings, so a clearly structured government seems not quite right to me. Other connections between Faeriespace & the multiverse ====================================================== The idea of the Faerie Roads is great. It fits this sphere and gives it a very unique flavour. I can even see it as the usual mode of inter-world travel, making spelljamming something almost exclusively used by outsiders. Portals/gates to Yggdrasil (in the form of mists rising around the characters, transporting them to another world and avaporating thereafter. like the mists of ravenloft, only without the eeeeevilllll touch...) and the planar realms of the elven gods would be a good addition too, but they should be rare and not widely known (i.e. the players have to look around for a sage/specialist who knows one), so it would not distract from the simplicity). Living space in the great tree ============================== I agree, Faeriespace is one of the spheres with the largest amount of available living space, on par with Herdspace - or perhaps even bigger, because of the large number oh HUGE leaves on the tree! So we have to think about the consequences: why does a sphere with so many inhabitants has not a bigger influence on it's surrounding spheres? Two examples: - Part of that can be explained with the special 'faerie-nature' of the sphere: These guys don't WANT to leave their beautiful realms - whereever they go, its worse than home. - They simply prefer other modes of travel. For them, faerie roads and portals (or faerie-themed portal-equivalents) to other worlds are preferred to boring yourself to death on a ship. Modes of travel inside the sphere ================================= I like the natives travelling from world to world on the backs of huge animals. I don't like however that this animals would be able to fly at spelljamming speed. An alternative would be a rare 'faerie-spell' that confers this ability to them. That might even be award enough (even though I like the bribing-idea) for these giant beasts, as being able to fly THAT fast should be a unique (or at least, rare) experience... Another variant hit my mind, inspired by the irish legends about pots of gold on the end of a rainbow: The vast distances between the different worlds can be crossed by a spell (or supernatural feat) that creates a rainbow around the caster and a certain area around him. The rainbow rises slowly from the ground, lifting those upon it and taking them far above the world. When it leaves the orbit, it flies with spelljamming spead toward the targeted world, where it softly lands... Otherwise, I'd prefer the aforementioned faerie roads (called 'backroads and crossrads' in Magic of Faerun) or portals. tauster
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