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Month Index: October, 2007
From: Charles Taylor <nerik@?????????.?????.??.uk> Date: Mon, 1 Oct 2007 05:12:51 -0700 Subject: Re: Fairyspace Expansion
As we've been 'fleshing out' two of the other spheres from Crystal Spheres, I thought I'd post my ideas concerning Fairyspace. Thoughts on the Planets ----------------------- There are 8 planets (and 16 suns) in Fairyspace, divided equally between Upgood (The Seelie or 'Bright' court) and Vastdarken (The Unseelie or 'Dark' court). I've decided that each court gains one world of each elemental type, but substituting liveworlds for fire worlds (we have the 16 suns for fire worlds, if we need any). So we get: Upgood ------ Genla - Air World Freemor - Earth World Agron - Live World Tiqua - Water World Vastdarken ---------- Morath - Air World Krag - Earth World Beastra - Live World Mish - Water World Inhabitants ----------- Aelivere appears to be a local god-like power, and could be considered to be equivalent to Oberon, which begs the question, if he's Oberon, who's Titania? All local creatures should be 'fairy' variants (for those using 3.x, they should all be of Type 'Fay'), many such beings will have illusion or charm- type magical abilities of some sort. No native creatures are ever affected by natural agin This includes the local demi-humans. Ggaarin Elves: Seelie sidhe, can become invisible, or disguise themselves by magic. Most live on Agron. Raczmar Gnomes: Similar to svifneblun, most live on (or in) Freemor or Agron. Dulan Dwarves: Most live in Freemor. Mratzal Elves: Unseeli sidhe, _not_ drow, they resemble Ggaaarin, but many file their teeth into points. Most live on Beastra. Wellow Goblins: Most have some form of magical abilities, usually live on Beastra or Krag. Local Conditions ---------------- Time and Space are 'changeable', a visitor could spend a day here to find that years have passed in other spheres, or could spend years here to find that a day has passed outside. Local distances are subject to change without notice, and the more powerful denziens can use this to take 'shortcuts' around the sphere (at times outrunning even spelljamming vessels). Another feature is the 'Fairy Roads' these appear to be portals linking Fairyspace to many other worlds (like Toril and Oerth). It is possible that these were more common in the past, and were more frequently used. Ships of Fairyspace ------------------- Where the locals use ships (usually for fun) they tend to use ships that mimic living creatures (such as the various bird-ships and the elven butterfly ships). Organisations ------------- The IEN try to maintain a presence, but have a problem that their crews tend to 'go native' after a few decades (or weeks, depending upon your point of view) of service. The Seekers have established a research base here, (which causes some headaches). The Pragmatic Order of Thought have also established a base and 'safe house' somewhere in the sphere. Most other organisations have no or littele presence in this sphere. Adventure Ideas --------------- Either of the three orgainsations above lose contact with one of their Fairyspace assets, and send the PCs to investigate (maybe the lost base is just 'timeslipped'... or not). Sun Seeds (from Crystal Spheres) are /incredibly/ powerful items, maybe the PCs find that they need some more, in which case, what /other/ 'little jobs' is Aelivere going to find the PCs to do as payment ;-). ------------- Any thoughts? I'll see if I can develop this further. Charles
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Month Index: October, 2007
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Fairyspace Expansion | Charles Taylor | |||
| Re: Fairyspace Expansion | Loki | |||
| Re: Fairyspace Expansion | Charles Taylor |