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Month Index: October, 2007


From:     Charles Taylor <nerik@?????????.?????.??.uk>
Date:     Mon, 1 Oct 2007 05:12:51 -0700
Subject:  Re: Fairyspace Expansion
As we've been 'fleshing out' two of the other spheres from Crystal Spheres, 
I thought I'd post my ideas concerning Fairyspace.

Thoughts on the Planets
-----------------------

There are 8 planets (and 16 suns) in Fairyspace, divided equally between 
Upgood (The Seelie or 'Bright' court) and Vastdarken (The Unseelie 
or 'Dark' court). I've decided that each court gains one world of each 
elemental type, but substituting liveworlds for fire worlds (we have the 16 
suns for fire worlds, if we need any).

So we get:

Upgood
------

Genla - Air World
Freemor - Earth World
Agron - Live World
Tiqua - Water World

Vastdarken
----------

Morath - Air World
Krag - Earth World
Beastra - Live World
Mish - Water World

Inhabitants
-----------

Aelivere appears to be a local god-like power, and could be considered to 
be equivalent to Oberon, which begs the question, if he's Oberon, who's 
Titania?

All local creatures should be 'fairy' variants (for those using 3.x, they 
should all be of Type 'Fay'), many such beings will have illusion or charm-
type magical abilities of some sort. No native creatures are ever affected 
by natural agin This includes the local demi-humans.

Ggaarin Elves: Seelie sidhe, can become invisible, or disguise themselves 
by magic. Most live on Agron.
Raczmar Gnomes: Similar to svifneblun, most live on (or in) Freemor or 
Agron.
Dulan Dwarves: Most live in Freemor.
Mratzal Elves: Unseeli sidhe, _not_ drow, they resemble Ggaaarin, but many 
file their teeth into points. Most live on Beastra.
Wellow Goblins: Most have some form of magical abilities, usually live on 
Beastra or Krag.

Local Conditions
----------------

Time and Space are 'changeable', a visitor could spend a day here to find 
that years have passed in other spheres, or could spend years here to find 
that a day has passed outside. Local distances are subject to change 
without notice, and the more powerful denziens can use this to 
take 'shortcuts' around the sphere (at times outrunning even spelljamming 
vessels).

Another feature is the 'Fairy Roads' these appear to be portals linking 
Fairyspace to many other worlds (like Toril and Oerth). It is possible that 
these were more common in the past, and were more frequently used.

Ships of Fairyspace
-------------------

Where the locals use ships (usually for fun) they tend to use ships that 
mimic living creatures (such as the various bird-ships and the elven 
butterfly ships).

Organisations
-------------

The IEN try to maintain a presence, but have a problem that their crews 
tend to 'go native' after a few decades (or weeks, depending upon your 
point of view) of service.

The Seekers have established a research base here, (which causes some 
headaches).

The Pragmatic Order of Thought have also established a base and 'safe 
house' somewhere in the sphere.

Most other organisations have no or littele presence in this sphere.

Adventure Ideas
---------------

Either of the three orgainsations above lose contact with one of their 
Fairyspace assets, and send the PCs to investigate (maybe the lost base is 
just 'timeslipped'... or not).

Sun Seeds (from Crystal Spheres) are /incredibly/ powerful items, maybe the 
PCs find that they need some more, in which case, what /other/ 'little 
jobs' is Aelivere going to find the PCs to do as payment ;-).

-------------

Any thoughts? I'll see if I can develop this further.

Charles


Previous Message: Re: Man-O-War stat card, transparencies, updated pic :)
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Month Index: October, 2007

SubjectFromDate (UTC)
Fairyspace Expansion    Charles Taylor    01 Oct 2007 12:12:51
Re: Fairyspace Expansion    Loki    02 Oct 2007 12:41:04
Re: Fairyspace Expansion    Charles Taylor    01 Oct 2007 14:14:45

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