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Month Index: September, 2007
From: Tauster <chefseehund@???.de> Date: Sat, 1 Sep 2007 04:58:47 -0700 Subject: Re: Postfest: Bral Businesses
I tried to do the writeup in a more generic and less setting-specific way, so that it can be used on Bral, Dragon Rock or any other "spacer- settlement". Comments & feedback are welcome. tauster }:o) Name: Knips Waste Management Type: space dump Location: A small cluster of asteroids near Bral (or Dragon Rock) in the Tears of Selune Quality: - Prices: - Danger: 2-4 (4 adventuring on the ground of the five astertoids (diseases, monsters...)) Description: ********** Wherever lots of people live, they produce waste. Normally, in groundling settlements, the material is shoved outside the city or village and thats it. On asteroid settlements, its a bit more complicated. Most asteroids are small compared to the hinterland of groundling settlements, there is usually no place for a dump. Often the problem is solved by catapulting the garbage off the asteroid or just throwing it over the sides, where it bumps a little up and down until it comes to rest on the gravity plane and slowly drifts out of the air envelope. Thus, many spacer settlements have aquired a formidable ring of trash around them. Thats no problem, not even for approaching spalljammers: they just home in above or below the ring and avoid crashing into unpleasant trash missiles. If the asteroid settlement has a rotation axis, the problem gets a bit more complicated since over time, the rock acquires not a RING but a SPHERE or garbage that surrounds it on all sides. [delete the follwing paragraph if you use Bral instead of Dragon Rock and dont want it to rotate!] In the case of Dragon Rock, the rotation of the asteroid gave birth to Knips Waste Management, and the city has been better off ever since. Knip, or Knipthegrandsonofthegreatgnomewholiberateddragonrockfromitscloudofjunk, as he calls himself officially, is one of the cities most important people (...and one of the richest, though only a few know that and Knip tries everything to preserve tha status quo). He is in close contact with the cities government, has very good relations to key organisations like the customs authority, waste-intensive guilds (with some of which he has separate contracts), the transport guild and the city watch, only to name a few examples. Knips Base of operations is a cluster of small asteroids in the Tears of Selune, where he deposits and processes all the waste materials from Bral/Dragon Rock. History ****** Five of the six rocks have been drawn together by unknown means several hundred years ago, since on old star charts describing the tears in detail, there is nothing to be seen at the place where they are today. The Fetid Five, as they are commonly known, are only a dozen meter apart from each other. All but one asteroids are linked to each other by wooden contraptions that look like bridges and seem, despite their decrepit appearance, to support their own weight as well as that of the wheelbarrows. Still, for many newcomer the experience of crossing these bridges is unsettling at best and traumatic at worst. There are stories of people being dangled by members of the watch [or whatever authority your settlement has] from the rickety wooden constructions by flimsy ropes with only distant Toril below their feet visible, to pry secrets from them. The method worked remarkably often, if one believes the stories. When Knips father took over the business from his father (the founder), another rock was moved there. Again, nobody knows how the asteroid was moved since it cannot be seen from Bral as it is behind the other five. Its arrival was noted by passing ships who discovered a sixth rock, a little outside of the Fives shared air envelope, linked to the others by means of a tremendous iron chain whose links are about one meter long. At that time, the construction works of the manor was already under way, so the asteroid must have been there for at least a tenday. Even more mysteriously, no rock of that size is missing in the near proximity of Selunes tears, so it either must have come from the heart of the tears (which is entirely possible, since there is no star chart or map exact enough to cover ALL asteroids of that size) or somewhere else completely. Nothing mysterious happened after the arrival of rock number six, so the spark of interest fizzled out after a few weeks and everything went back to normal. Even the name of the Fetid Five stayed the same, since only five are visible from Bral. Since the asteroids are close to Bral (or Dragon Rock, or whatever asteroid city you prefer), there is no need for helm-driven ships. Members of Knips Waste Management use large rafts, driven by all kinds of nonmagical engines to commute between Bral and the Fetid Five. Ecology ******* In terms of numbers, most of the animals on the Fetid Five are insects. Flies dominate the air, bugs (mainly dung beetles) the ground. Scoop up a handful of earth and you will see scores of worms hard at work. With so much food around, many first-time visitors wonder where all the birds are until they discover the snakes and rats who populate the five asteroids in huge numbers. Higher up the food chain are gophers and mongoose who prey on beetles, worms and snakes. It is rumored that some of the cute beasties are more intelligent than animals are normally. Some workers have reported hearing high-pithced voices when near them, but so far nobody cared to look into the affair. The atmosphere of the five rocks is breathable, but the experience is not a nice one. Some say its like falling face-down into the mud of Waterdeeps Rat Hills on a hot summers day. Knips workers are used to the stench and dont seem to notice it anymore. Knip, however, enjoys completely fresh air in his manor on the sixth rock, thanks to the Vegetation that covers every available surface of the rock, and thanks to the separate air envelopes. There is a kind of space ferry installed alongside the huge iron chain, where passengers can pull themselves forward to go from the fetid five to the gnomes manor. The distance between the air envelopes is short enough, so the passengers personal air envelope suffices. One of the five asteroids has acquired another kind of resident. Shortly before Knip took over the business, his father was tragically killed by his own waste... in a way, at least. While he was inspecting the compost, it suddenly arose in a vaguely humanoid figure and drew the gnome below the earth, along with the two workers accompanying him. The investigation of the city watch (the Fetid Five are regarded as city area and thus are subject to all laws), turned up the bodies of the three and the murderer: The waste itself had beome sentient! The reason could never been determined, but the most probable explanation is magical or alchemical pollution. The asteroid was abandoned immediately. Magical examinations brought up nothing the wizards divinations were able to identify the monsters as mudmen, but no spell, neither arcane nor divine, could locate the them. After a few decades of isolation, the asteroid was slowly used again as dump. Today, it is used as dump for materials that cannot be composted like toxic materials and slags from the smities. The barges just fly ofer the asteroid and dump their load. The bridges leading to the Toxic Rock are blocked but not quarantined. Large signs warn the irgnorant of Dangers by poison, disease, monsters and unknown sources. Behind the scenes: All that glitters... is sold. ************************************ Like many dumps, the five asteroids are a treasure trove: virtually anything can end up in the garbage and Knips sorters sifts through the piles, diligently and with an almost intuitive sense for valuable stuff. Even without the compost-business, the garbage-trade is highly profitable for him. He jealously keeps that a secret, of course. More than a few people have been found dead shortly after visiting the Fetid Five. Most of the time, they have shown signs of diseases, but quite a lot of them really died because they got the hang of how profitable the sifting- business REALLY is... The lions share of what Knips sorters find in the garbage is sold to various business contacts: The gnome is on best terms with a couple of Dohwar merchants and often sells whole container full of unsorted junk to them, which they in turn sort out, polish up and resell. Gnomish spelljammers like to buy raw materials for ship enhancements on a regular basis. Scrap metal is sold to smiths on Bral (Dragon Rock). Interesting and more valuable objects are sold to Al'Azan's Shop of Wonders [thanks to novamaster for that great contribution!]. Many rich spacers thought they bought curio there which originated directly from this or that ancient culture, while instead it came directly out of the scrap heap. DM ideas: ********** Corpse-hunting The Fetid Five are the ideal place to get rid of corpses. Need I say more? :o) You dont even need undead (throw in some rumors about undead on the Five for good measure anyway), just having the PC to sort through the fermented waste can spark off lots of adventures. Apropos sparking off: where waste ferments, there is biogas. Highly flammable gas, at times. Or gas that works like helium. Imagine the party with squeaky voices for a few days (and force them to roleplay that!). Rumors about spirits and reports of ghostly vioces actually originate from the Tavi (see Clever cuties below), who try not to talk when others are within earshot but are sometimes just too talkative. The monsters are loose! One fine day, a little too much magical toxic waste accumulated on the compost-heaps. The mudmen, normally just resting below the loose earth, become more intelligent ...and more ambitious. They claim three of the five asteroids as their own and fight all trespassers. Flying a few feet over the ground is the only save way of maneuvering; everyone walking is attacked from below. It can happen while the PC are officially (more fun: inofficially!) there to search for the whereabout of a corpse or an object that was thrown in a garbage heap by a gangster while he was chased by the guards/PC (the heap was cleaned up and tansported to the Fetid Five before it could be sifted through). Clever cuties The rumors about intelligent gophers are true. While nobody knows where exactly they came, they have been identified as Tavis, a magically bred race of mongoose from a pirate city called freeport. [See Creatures of freeport, p.68-71, Green Ronin Publishing GRR1027] * They are so smart that they are on the brink of forming a rudimental culture. Maybe it was a load of magical toxic waste or an odd combination of substances from some alchemists shop... anyway: some of them are able to form actual words now and most of the time, their sentences even make sense... in a way. Word of the talking mongoose spreads out to Bral/Dragon Rock, and soon everybody wants to have one. Players can find themselves as Tavi-hunter on the ground (throw in The monsters are loose!) or employed by a druid or ranger who wants to protect or resettle them to a groundling world. The Tavi themselves have to be persuaded to leave their old homeland (which, with all the food and almost no predators around, is a paradise to them). * If you dont have access to Creatures of Freeport, substitute the Tavi with Beguilers from the 2nd Edition Monstrous Compedium Forgotten Realms Appendix, MC11. Other alternative Races: Chattur (MC7) or Sleeks (MC9). The Hamster is loose! Recently, a gnomish ship crashed on one of the rocks. Whether the crew was dead or alive is up to the DM. Survivors can be interviewed supply clues, while everyony dead is more mysterious. Both alternative have pros and cons. In any case, however, there was at least one survivor: a giant space hamster or more precisely: an INVISIBLE giant space hamster (IGSH). Whatever the reason for the PCs presence on the Fetif Five, they will meet it (or them see more fun) and will have to deal with the invisible menace. More fun: If you want to be REALLY mead with your players, push the crash a bit back the timeline, make it a mated pair of IGSH and let them start reproducing!
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Month Index: September, 2007
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Postfest: Bral Businesses | Paul Westermeyer | |||
| Re: Postfest: Bral Businesses | Michael Billard | |||
| Re: Postfest: Bral Businesses | Michael Billard | |||
| Re: Postfest: Bral Businesses | Ariel Sibal | |||
| Re: Postfest: Bral Businesses | Blackmaer | |||
| Postfest: Bral Businesses | Paul Westermeyer | |||
| Re: Postfest: Bral Businesses | Loki | |||
| Re: Postfest: Bral Businesses | Novamaster | |||
| Postfest: Bral Businesses | Tauster | |||
| Re: Postfest: Bral Businesses | David Shepheard |