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Month Index: August, 2007
From: Loki <george.williams.iv@?????.com> Date: Wed, 29 Aug 2007 19:11:49 -0500 Subject: Re: Planejammer
> If you ever seen some of the designs for extraplanar vehicles, you might > > swear that they could have been spelljammer ships of some stripe. > > What extraplaner vehicles? Is there a Planescape book with these or are > you > talking about something else? believe he is probably speaking of Githyanki astral ships. They have been around since 2nd edition when (I think) they first showed up in the Astrally based adventure Fedifensor in Dragon (pre-Dunfgeon days obviously) They have turned up here and there consistently and a lot of art came about during the big Githyanki Invasion adventures in Dragon and Dungeon a year or two ago. Other than that and a few spherical craft I know of no other planar vessels. > In fact the > > Elven Man O War is mostly an enclosed ship no matter which incarnamation > > you look > > at. > > I don't understand this comment. What has this got to do with extraplanar > vehicles? Are *they* enclosed? Enclosed spelljamming ships are bad news, > because you are cutting off a large amount of the air envelope. You would > need to open the hatches to refresh the air inside. Agreed, yet the Elven Man O War and the Smalljammer continue in popularity. I would say an enclosed ship would have higher survival potential on some planes, but for the most part you would need to have protective magic in place just to survive, especially on the Inner Planes.m What do you mean by current vehicle rules? Do you mean something on BtM, > Planewalker or something else? We haven't done any vehicle rules at Planewalker, unless there is something floating around in the forums that I am unaware of..... <small print> > Doors to Sigil do not work in the phlogiston. > Certain crystal spheres may prevent access to Sigil or the Outer Planes. > Combining dimensional doors with other magical effects may have unexpected > results. > Contents may settle in transit. > E&OE > </small print> No planar accces from the flow. That includes Sigil. (love the sidebars BTW) Keep you arms and legs inside the vehicle kids! <Planejammer sidebar numer="2"> > Airjammer (noun): A ship that travells around the Elemental Plane of Air > under the power of a spelljamming helm. Usually used to distinguish a > spelljamming ship bound to the Elemental Plane of Air, from a spelljamming > ship, that is currently on the Elemental Plane of Air, but is also able to > travel to other planes. > </Planejammer sidebar> I like this a lot. Speljammers are Prime Material Plane only, Airjammers on the EoAir only, opens up a whoel new array of naming convetions until you get to Planejammers which can, theoretically, go anywhere. Although the Etherfarer's Society on the Etheral use Etherships. Guess it all comes down to the local vernacular. We can work that out plane by plane. Advantages: > * The mass of a spelljamming ship *should* provide normal (Grubbian) > gravity, making it easier for creatures from the Material Plane to move > around the ship and do things. One f the reasons I created the gravity rune I mentioned in an earlier post. The natural laws of the planein question supercede all else. Unless you like the "gravity as a function of the helm," concept Grubbian Gravity goes away when you cross the planar barrier. * The elemental air a ship passes through should continually mix with and > renew the spelljamming ship's atmosphere. 0% chance of fouling the air. Even spell effects like cloudkill are rapidaly wafted away on the breeze. * A crewmember who fell overboard would be able to call for help at a longer > distance and would not have a limited air supply. Exactly. To the limit of the crew's listen checks. * The lack of vacuum means that air and sound based spells have their normal > range. Spot on with the caveat that the Plane's own effect on magic becomes the new base rule. Divine, Arcane and Psionic energies are all altered by many of the other planes, check out the Planescape DM screen we put up for download. It has a nice summation of the planar effects on magic/psi as a starting point. * If a pocket of vacuum somehow existed on the Plane of Air, the > spelljamming ship *should* retain its own air envelope while passing > through > it. Depends on how the local laws governing magic and gravity work Disadvantages: > * The mass of the elemental air will *probably* prevent the ship from > travelling above tactical speed. I usually allow PCs to catch fast moving currents that let them vastly exceed tactical speed. Of course it also involves a few saving throws for the ship depending on how much faster. Nowhere near SJ speed though. * Turbulance within the elemental air will *probably* cause all the same > risks as a storms within a planetary atmosphere. Even more. Storms systems exist on the plane f air that are older than elven memory. Lots of magical weather effects too. The plane of air is tons of fun when planejamming! More later there is basically a city wide wake going on right now and local matters require my attention. Loki 8-29-05 Never Forget The Day All Our Leaders Deserted A Drowning City http://humidcity.com
Previous Message: Re: Found: my old encounter table
Next Message: Re: Planejammer
Month Index: August, 2007
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Re: Planejammer | David Shepheard | |||
| Re: Planejammer | The Selin | |||
| Re: Planejammer | Steven | |||
| Re: Planejammer | Matt Hoffman | |||
| Re: Planejammer | Steven | |||
| Re: Planejammer | Michael Shell | |||
| Re: Planejammer | David Shepheard | |||
| Re: Planejammer | Matt Hoffman | |||
| Re: Planejammer | Bill Olander | |||
| Re: Planejammer | Matt Hoffman | |||
| Re: Planejammer | Michael Shell | |||
| Re: Planejammer | Matt Hoffman | |||
| Re: Planejammer | Michael Shell | |||
| Re: Planejammer | Matt Hoffman | |||
| Re: Planejammer | Rodger Burns | |||
| Re: Planejammer | Matt Hoffman | |||
| Re: Planejammer | Michael Shell | |||
| Re: Planejammer | Bill Olander | |||
| Re: Planejammer | Matt Hoffman | |||
| Re: Planejammer | Matt Hoffman | |||
| Re: Planejammer | Loki | |||
| Re: Planejammer | Paul Westermeyer | |||
| Re: Planejammer | Bill Olander | |||
| Re: Planejammer | Steven | |||
| Re: Planejammer | Bill Olander | |||
| Re: Planejammer | Blackmaer | |||
| Re: Planejammer | Bill Olander | |||
| Re: Planejammer | Steven | |||
| Re: Planejammer | Asa Benjamin Winkler | |||
| Re: Planejammer | Loki | |||
| Re: Planejammer | Blackmaer | |||
| Re: Planejammer | Matt Hoffman | |||
| Re: Planejammer | Loki | |||
| Re: Planejammer | David Shepheard | |||
| Re: Planejammer | David Shepheard | |||
| Re: Planejammer | Charles Taylor | |||
| Re: Planejammer | Charles Taylor | |||
| Re: Planejammer | David Shepheard | |||
| Re: Planejammer | Matt Hoffman | |||
| Re: Planejammer | Matt Hoffman | |||
| Re: Planejammer | Matt Hoffman | |||
| Re: Planejammer | Loki | |||
| Re: Planejammer | Michael Shell | |||
| Re: Planejammer | David Shepheard | |||
| Re: Planejammer | Paul Westermeyer | |||
| Re: Planejammer | David Shepheard | |||
| Re: Planejammer | Michael Shell | |||
| Re: Planejammer | Loki | |||
| Re: Planejammer | Michael Shell | |||
| Re: Planejammer | David Shepheard | |||
| Re: Planejammer | David Shepheard | |||
| Re: Planejammer | Charles Taylor | |||
| Re: Planejammer | David Shepheard |