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Month Index: August, 2007
From: Steven <steven.james.1@??????????.??.uk> Date: Mon, 27 Aug 2007 02:20:51 +0100 Subject: Re: Tech & SJ
I agree! But "tech" does not necessarily mean *EARTH* tech, again, this is what folk get caught up on, because...all we know is our own tech ;) Since steam power and gunpowder are impractical (and steam requires precision machining, that's another problem), what other things can be done? Elven ship tech, yes, very good point! So are Accelerators, alas I don't have the Hackjammer book, but magical or unusual things can be used. Ever seen the old British film, "The First Men on the Moon" (if I get the name correct), based off an H G Wells (?) novel? The idea is a peculiar material cancels or reverses gravity...now why not take such a thing into SJ but with a twist...Imagine exotic material applied to a ship that increases its maneuverability, maybe this is the elves' secret, the plant "sails" on the Man-O-War give it added responsiveness, that is their "tech". One thing I mentioned before I'd like to see though, is each of the main ship types should have some special ability, built into it, as a major design point. For example, the Man-O-War could be said to have a *specific* inherent bonus to Manouverability. I say this after looking at the Hammership and Squidship, really, they are much the same, I've yet to build the Hammership, but I suspect it's actual mass isn't greatly different from the Squidship...so all you get is a blunt of piercing ram as their design points, which is a bit sad, really. I'd think that the Squidship should do extra damage from it's massive, tri-headed ram, and the Hammership be very sturdy (extra AC, hullpoints, or whatever) Another point is, SJ ship design would be a blend of technology, magic and experience. The classic SJ ship types offer benefits? :) -----Original Message----- From: Spelljammer Setting Discussion [mailto:SPELLJAMMER-L@??????.???????.com] On Behalf Of Matt Hoffman Sent: 27 August 2007 02:00 To: SPELLJAMMER-L@??????.???????.com Subject: Re: [SPELLJAMMER] Tech & SJ You're forgetting the most significant drawback to steamships in SJ. How do you plan on moving a ship powered by a boiler fire through phlogiston? Without the ability to pass between crystal spheres, there really is no point to having Spelljammer rules at all. This isn't to say there isn't a place for limited use of firearms, bombards and even non-magical engines (the furnace golem comes to mind). But in terms of practicality there is a huge tradeoff to be made, and it's not one that the majority of spelljammer captains (nor the major fleets of space) find a worthwhile exchange. Still, the idea of a practical steamer using SJ mechanics is intriguing. It even has a Twain-esque sentimental appeal to it. I wonder if it were possible to design smokestacks such that they could extend beyond a ship's air envelope? I notice that the masts of most vessels are often included in a ship's air bubble, but is it possible to extend something beyond the bubble? That would, for a steam engine at least, provide some method to power a non-magical local-wildspace civilian mode of transport without fouling the air. But given the costs that are likely involved in developing something like that, it might end up being cheaper to just hire spellcasting pilots :-p No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.484 / Virus Database: 269.12.8/973 - Release Date: 25/08/2007 17:00
Previous Message: Re: Ship Conversions Using Airship from Bastion Press
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Month Index: August, 2007
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Re: Tech & SJ | Adam Miller | |||
| Re: Tech & SJ | Matt Hoffman | |||
| Re: Tech & SJ | Adam Miller | |||
| Re: Tech & SJ | Steven | |||
| Re: Tech & SJ | Asa Benjamin Winkler | |||
| Re: Tech & SJ | Asa Benjamin Winkler | |||
| Re: Tech & SJ | Michael Billard | |||
| Re: Tech & SJ | Michael Shell | |||
| Re: Tech & SJ | Steven | |||
| Re: Tech & SJ | Steven | |||
| Re: Tech & SJ | Adam Miller | |||
| Re: Tech & SJ | Michael Billard | |||
| Re: Tech & SJ | Peter Aronson | |||
| Re: Tech & SJ | Matt Hoffman | |||
| Re: Tech & SJ | Loki | |||
| Re: Tech & SJ | Blackmaer | |||
| Re: Tech & SJ | Loki | |||
| Re: Tech & SJ | Charles Taylor | |||
| Re: Tech & SJ | Loki | |||
| Re: Tech & SJ | David Shepheard | |||
| Re: Tech & SJ | David Shepheard | |||
| Re: Tech & SJ | David Shepheard | |||
| Re: Tech & SJ | David Shepheard | |||
| Re: Tech & SJ | David Shepheard | |||
| Re: Tech & SJ | David Shepheard | |||
| Re: Tech & SJ | Adam Miller | |||
| Re: Tech & SJ | David Shepheard | |||
| Re: Tech & SJ | The Selin | |||
| Re: Tech & SJ | Bill Olander |