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Month Index: August, 2007
From: Loki <george.williams.iv@?????.com> Date: Sun, 26 Aug 2007 14:24:52 -0500 Subject: Re: Smalljammer W/ Airships Rules
Sorry, the internet stuttered and I sent the prior email incomplete. Here is
the full text:
Spacefarers,
have any of you worked with Airships by Bastion Press as an alternative
ruleset for 3e? I just finally picked it up and am quite impressed with what
I see. I am in the process of doing a quick conversion of a custom
smalljammer from our game. I really like the alternative engine rules, a set
of engine rules (many seem derived from standard SJ helm types such as the
lifejammer) that can easily coexist with helms and a lot of room for
customization.
I think this may be the system I finally settle on as it seems to have most
of what I want and an easy, effective framework for the needed additions.
The test case is a ship from my new game, so here it is in the first stages
of being converted to Airships rules.
Anyway, here is my first draft after the initial read throughof the book:
The Voidskimmer
Ship Type: Smalljammer (variant)
Allegiance: House Syzygy, Lierea, Realmspace
Captain: Ruprect Syzygy (recently passed on to his nephew Casimir)
Tonnage: 25
Size: L
Size Category: 6
Maneuverability: +3
Acceleration: ___________
Top Speed: by helmsman
Hull Type: Ceramic
Hardness: 6
Hull Points: 100
AC: 9
Fort Save: +0
Ref Save: +10
Templates: Aquatic, Covered, Glider
(+5 to pilot checks when gliding on wings, -4 nav checks due to
covered decks, +1 nav checks due to Orb Compass)
Cargo Space: ___________
Open deck: none
# Crew: ___________
# Officers:____________
Total Market Price:___________
Weapon1: Lightning Bombard (Dam 5d6 Hull Points; Crit ---; Range Increments
500'; ROF 1/3 rds; Quadrant Front)
Weapon2: Dart Launcher (Dam 3d6 hit points (crew damage); Crit 20/x3; Range
Increments 500'; ROF 1/2 rds; Quadrant Front)
The blanks are things I have not quite finished (obviously) converting.
The Voidskimmer, like all smalljammers, is a living ship. This one is rather
unique as it was modified by it's first pilot (a xixchil) to have integrated
weaponry. The lightning bombard fires from the tail and can be used once
every three rounds. During the three round recharge period the ship suffers
a -3 to pilot checks and Ref Saves (the bombard draws energy from the helm
itself). It also includes a dart launcher hidden in the "mouth," of the ship
which is usually stocked with darts that have been coated with a non lethal
poison.
J'krex, the original xixchil pilot left the Voidskimmer to his best humanoid
friend Ruprect Syzygy [House Sysygy is one of the noble houses that owns
Dragon Rock in the Tears of Selune. It is based on Selune (or Liera as the
natives call it)]
More to come, have to go eat or the wife will make me roll a Ref Save...
-Loki
--
George "Loki" Williams, writing and other aberrations
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http://humidcity.com
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Previous Message: Re: Offtopic - "4DVENTURE"
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Month Index: August, 2007
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Smalljammer W/ Airships Rules | Loki | |||
| Re: Smalljammer W/ Airships Rules | David Shepheard | |||
| Re: Smalljammer W/ Airships Rules | Loki |