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Month Index: August, 2007
From: Matt Hoffman <manta928@?????.com> Date: Mon, 6 Aug 2007 23:01:02 -0700 Subject: Re: Behind the Dark Fist - three NPCs
Here are drafts of three NPCs I've created for BTDF. The second NPC here, Thosta Ji, actually appears in UTDF in a minor way, though I've fleshed him out somewhat here. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Volgal D'Artice Male Vodoni Conqueror 10 Hit Dice Neutral Evil Str 18/00 Int 17 HP 87 Dex 16 Wis 12 AC -1 (bracers, cloak, dexterity) Con 18 Cha 14 THAC0 11 (8 due to Strength) Equipment: Bracers of AC 2, Longsword +3, Cloak of Protection +1 (black in color, wiith a high collar) Special: Volgal has the standard abilities for a Vodoni Conqueror. In lieu of weapon attacks, he can claw twice for 1d10 damage and bite for 1d8 damage. At will, Volgal can incite the Blood Rage, gaining +2 to hit and +4 to damage, at the cost of a -4 penalty to AC. Volgal is also able to leave this state at will. Volgal's training and exceptional strength set him apart from most other Conquerors. Instead of the standard Conqueror's +2 to damage when wielding a weapon, Volgal has +6. He has also trained as a longsword specialist, mastering an obscure and esoteric tradition of Vodoni fencing that gives him extra attacks as a specialist of 13th level ability (2 sword attacks/round), as well as attack and damage bonuses (+1 to hit, +2 to damage). Finally, and perhaps most dangerous of all, Volgal is much smarter than most Vodoni lycanthrope soldiers. He has tremendous foresight and strategic knowledge, and is among the most capable military minds that remain among the Vodoni after the war. Volgal D'Artice is one of the last of his kind: a Vodoni Conqueror. This next-generation Enforcer was only beginning to go into full production when the Empire fell. Now, all of the Breeders with the knowledge to create the Conqueror strain of lycanthropy are gone, and only a few stragglers of this breed are left in the Twelve Spheres. Volgal was one of the prototypes for the Conqueror breed, and he was an anomaly when he was created. The Conquerors are ideally supposed to show a greater amount of creative thought than their Enforcer bretheren, but they are still supposed to lack the pesky independent attitude that would otherwise make them dangerous. Volgal's recognition that he was being tested by the Breeders for precisely this trait, and his efforts to mask his self-awareness, served only to confuse his creators. Rather than waste anymore time with him in the Undercity of Vulkarus, the Breeders tagged his left ear with an orange ring (a mark for subjects who may require extermination) and shipped him to a study center in Gorthspace. Since each individual Conqueror required an enormous amount of screening, training, attention and study to live up to Vulkaran's expectations for the project, it was hoped that even the orange-ringed subjects could be put to use somehow, even if they were only suited to serve as bodyguards for the less important High Breeders. Volgal bided his time at the facility in Gorthspace. He quickly won the favor of the High Breeder, a soft, pudgy noble called Xheiryn Bekk, by pretending he was mute, and likewise feigning submissiveness in the role of a household protector. He would do Bekk's job for him by loping out into the forests of Gorth to meet and supervise Enforcer hunting parties. In so doing, he met these lesser wolfmen, and quickly established a reputation among them that spread very quickly. Soon every Enforcer stationed in Gorthspace knew Volgal's name, and respected that he had proven himself as the Alpha to every Enforcer group that touched down. The Breeders who were in charge of testing the orange-ringer began to get nervous, as Volgal displayed more and more boldness. He seemed to be beyond any Breeder's ability to control -- any Breeder except, of course, High Breeder Bekk. To Bekk, Volgal displayed the utmost loyalty, behaving with him as a favorite hunting dog. Though the other Breeders at the Gorth facility recommended destroying him, Bekk would hear nothing of it and instead ordered them to remove Volgal's orange ring. In his free time, Volgal studied in Bekk's libraries, and he was allowed access to Bekk's arsenal and arms masters. He was allowed to drill with the soldiers in the barracks, both human and Enforcers. Even among the human warriors, respect for Volgal grew. When word reached Gorthspace that the homesphere was under attack, Volgal knew that it was time. He spread out word among the Enforcers, and within a single night they had seized control of the sphere. The Breeders of Gorth tried to step in and assert their control over the Enforcers, but Volgal put an end to their resistance quickly by presenting them with High Breeder Bekk's severed head as a warning. Volgal's original intention had been to fulfill his own ambition by commandeering Gorthspace's garrisoned Vodoni military assets, which included a respectable fleet and thousands of Enforcers, and riding with them to the rescue of the Emperor. However, this was not to be. Even with Neogi reinforcements, the Allied fleet was simply too massive for even the Vodoni to hold back. Volgal's fleet arrived on the Allies' flank, and rather than stopping the Allies' momentum in their drive for Vulkarus, the would-be-Conqueror ended up losing over half his ships. In the end, Volgal withdrew, along with a contingent of Neogi survivors and the remnants of several other Vodoni battlegroups, back to Gorthspace. They were chased a good portion of the way by a flock of Elven Men-O-War, but Volgal was able to lose them in the Flow by sacrificing some of the less-important Neogi ships as distractions. Since that battle, Volgal and his fleet have moved from sphere to sphere, engaging in hit-and-run warfare with the occupation armadas, careful not to lose any of his remaining vessels while doing as much harm to the Elves as he can manage. Recently, Volgal's contingent linked up with the Neo-Imperials. For now, their goals are aligned and so cooperation is acceptable. But Volgal's treacherous history and pesky independence could eventually shape up into a fight with the leadership of the Neo-Imperial movement. Fleet Admiral Thosta Ji Male Vodoni Human 7th level Fighter Chaotic Evil Str 13 Int 12 HP 46 Dex 10 Wis 15 AC 3 (chain mail, shield) Con 15 Cha 12 THAC0 14 Equipment: Chain Mail +1, Shield, Long Sword +1 Special: Admiral Ji is a coward. He will say or do anything to survive, and fights only when he is sure to win. He has no special skills, but is more than willing to leverage the information he has about the Occupation Authority if it means his life. Thosta Ji played some minor part in the events that unfolded in Under the Dark Fist. He was the warden of a slave mining operation on Calandia that surrendered to the spies from the other side who ended up being instrumental in handing the Allies their victory, and ensuring Vulkaran's demise. After the events that ended the Vodoni Empire's power, Ji had little choice but to continue his collaboration with the occupying forces. He is presently one of the highest ranking Vodoni within the Occupation Authority, having been named Fleet Admiral by the Occupation Proconsul and given charge of the Armies of a Free Vodon. Ji is held up as an example by the Proconsul of the successes that the Vodoni are capable of, and the successes of the AFV in maintaining secutiry in Vulkarus and elsewhere in the Vodoni home sphere are touted as victories for the Free Space Alliance's efforts to prop up a friendly government in the Vodoni worlds. The reality, however, is that the AFV has more failures than successes. The officer's corps, from Thosta Ji on down, is inherently corrupt and abusive of its authority. Ji pays lip service as often as he can to both the Office of the Proconsul and the efforts at building a permanent independent government on Vodon, but he finds it is likely more in his best interests to make sure that the new government remains weak so that it can be taken over once the Occupation leaves. Ji's hope is that the Occupiers will eventually leave from sheer exhaustion of effort, manpower and resources, and when that happens it will be no big thing to topple the government and become the new Vodoni Emperor. Normally, a Vodoni officer of Thosta's position would have a personal retinue of Enforcer bodyguards. But since the Enforcers are hunted down by the Occupation Authority, he instead settles for the protection of a squad of IEN Marines, officially detached with the Admiral's elven liaison. Proconsul Velrethwen Silvereyes Female Elf 12th level Cleric Neutral (Good) Str 15 Int 15 HP 56 Dex 19 Wis 16 AC 2 (chain mail) Con 9 Cha 16 THAC0 14 Equipment: Elven Chain Mail +3, Holy Symbol Flail +4, Mace of Disruption Special: The Proconsul is ambidextrous and trained in two-weapon fighting, wielding both her holy mace and enchanted flail each in a hand when she enters combat. Her flail has been specially designed such that its ball is engraved and considered a Holy Symbol for the purposes of causing extra damage to beings so vulnerable (especially undead and fiends). Proconsul Silvereyes is in commant of all Elven forces within the Vodoni sphere. She is a mature Elven female, with gray streaks in her rich auburn hair that tell of her long experience with the Fleet. A High Priestess of the Seldarine, the Proconsul believes she is uniquely qualified to determine what is in the best interests of the Elves, and therefore in the best interests of everyone else as well. The Proconsul was part of the massive contingent of ships that invaded Vodonispace and broke through the Web to attack Vodon. Her placement in the Proconsulate by the Admiralty of Lionheart was owing to her high rank within the organization -- she was basically the next in line to receive command of an Elven fleet. It is already decided that once the situation in Vodonispace stabilizes, the Proconsul will be given proper Admiralship of the IEN's Vodonispace Fleet. However, her time in the office has changed her. During the Vodoni War, Velrethwen was fully Chaotic Good. She believed in the traditional Elven tenets of freedom and goodness, and while she herself had little use for the stifling bureaucracy of the Fleet, she recognized that the Fleet was the only way to protect good and Elven ways across the spheres. Throughout her career Velrethwen routinely turned down promotion after promotion: in the past she had been offered commands in both the Realmspace and Krynnspace fleets, preferring to remain a ship's healer in her home sphere of Greyspace. She did eventually accept the Proconsulate in Vodonispace after witnessing the terrible results of the Vodoni war machine, believing that she could do some good by helping to cultivate a civil society in Vulkarus. Little did she anticipate the hardships she would endure with her position. Her faith in the Seldarine was tested, but ultimately survived. Her naivete, however, did not. She is gradually becoming more and more accustomed to the lawful mechanisms of her bureaucratic job, and slowly coming to value the integrity of that machine over even the people it is supposed to serve. She still retains a shred of her idealism: while she has all but given up the plight of the Vodoni to her cynicism, she is still convinced that what she does on Vodon is for the benefit of Elves everywhere. With her latest stratagem, the Proconsul has started down a path that will ultimately strip her of the last of her Good alignment tendencies, and potentially also her clerical powers as well. She has presented to the Admiralty her proposal for Endless War -- a term she coined, on loan from the Vergon she's encountered while stationed in the Twelve Spheres. By purposely keeping the Vodoni fighting each other, just as Vulkaran did in Vergonspace, the elves can prevent another ruthless dictatorship from taking root in Vodonispace. To this end, she proposes that the Elven Navy permanently allocate a portion of their annual budget to buttressing the Vodoni Occupational Authority just enough to sustain the conflict with insurgents indefinitely. Surprisingly, the Admiralty has agreed with the Proconsul's assessment, though a final decision on the plan is pending a review by the elven national leaders who support the Navy.
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Month Index: August, 2007