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Month Index: August, 2007
From: Matt Hoffman <manta928@?????.com> Date: Sun, 5 Aug 2007 07:33:32 -0700 Subject: Re: Behind the Dark Fist - Zalani
The last of the races. And surprise surprise, they're peace-loving! I was also sort of uninspired when I did what I did with the Zalani. So uninspired that I'm not sure what kind of introductory essay to give them. They're another one of those creatures that might have gotten their own MC entry in the appendices of UTDF, but instead were just described as black gargoyles. As opposed to white or asian gargoyles!? Oh man, I really do amuse myself. True to that description, they are based off the 2nd edition Gargoyle. Their class selection is a really mixed bag, and their level limits feel sort of arbitrary to me. Maybe I'll look at them again when I have more energy. I didn't like them in the first writeup either. I can't decide what stat boots/dings a gargoyle might have without completely zonking their Intelligence and making them totally contrary to what the Zalani are presented as. It did sort of strike me that the Zalani and the Kra'aken are sort of mirror images of each other, each appearing to be something otherworldly -- but then I remembered that they're both pacifistic, and that sort of negates a potential part of the analogy. But THEN I had the idea to make the Kra'aken secretly the most evil race in the universe, which would be ironic because they look like angels, and -- d'oh, there I go again Metzenizing everything. Ah, me. Anyway, here are black gargoyles now. ~~~~~~~~~~~~~~~~~~~~~ The Zalani - Last only alphabetically among the races of the Twelve Spheres, Zalanispace is the home to the demonic-looking Zalani race. Though a basically peaceful race (like most of the races the Vodoni conquered -- funny how that works out) that prides itself on the skills its members possess as artists, diplomats, merchants and shipbuilders. Though at first Vulkaran was intimidated by the Zalani's appearances, believing the entire sphere to be inhabited by some rare breed of fiends, he eventually conquered the Zalani and put them to work in building the Vodoni fleet. Zalani design innovations a not at all insignificant part of the Vodoni Empire's devastating military might, and so the Zalani actually enjoyed a fair deal of autonomy during Vulkaran's reign. For this same reason, Zalanispace is one of the most heavily occupied of the Twelve Spheres. All of the old Vodoni shipyards in the sphere have been shut down, and the Vodoni ships that were captured by the Elves and their allies were destroyed as symbols of the old regime. This has horrified the Zalani shipbuilders, and ultimately turned most of the Zalani race against the outsiders. Though the Zalani are neither bold nor aggressive enough to strike against the occupiers, many Zalani architects and shipbuilders have fled their homesphere and joined up with the Neo-Imperialists. In secret shipyards dotted across the Twelve Spheres, these Zalani supervise the construction of new Vodoni ships for the purpose of expelling the occupiers back to their precious "known spheres." In appearance, the Zalani resemble nothing so much as large (7' tall), black-scaled reptilian gargoyles. They are, in fact, descended from gargoyles, which accounts for the physical resemblance and several other traits. For instance, Zalani can use their scaly wings to fly at speed 15 (MC C), and their thick hide provides a base AC 5. It should be noted that the Zalani actually have hides and are not made from living stone like Gargoyles, thus the Zalani lack a gargoyle's immunity to normal weapons. Zalani have natural attacks, which they can resort to when deprived of weapons: two claw attacks for 1d3 damage, a bite for 1d6 and a goring horn attack for 1d4 damage. Zalani tails are also prehensile like those of monkeys, and they can use them to hold tools or objects, but their tails are not strong enough to handle weapons effectively. Zalani may be Fighters (to 9th level -- optionally with the Merchant kit from the Spacefarer's Handbook), Mages (to 7th level), Clerics (to 10th level -- optionally with the Diplomat or Medicus kits from the Spacefarer's Handbook), or Thieves (to 12th level -- optionally with the Merchant-Rogue kit from the AL-QADIM setting). If the Trader class from the revised DARK SUN setting is available, Zalani can also use that class (also to 12th level). Zalani also dabble in Psionics, advancing only to 6th level. If the DM is aware of any other kits which seem to fit the Zalani culture (or, the three-or-four paragraphs of culture they've thus far been given), feel free to allow Zalani characters to use them as well. All Zalani must select an occupation to go with their class. The occupation must revolve around some "art of peace" that the Zalani uses its knowledge and skills to advance. Common "arts of peace" include artistic pursuits (painting, sculpture, pottery, etc.), diplomacy, sport archery, trade, politics, cooking -- and, of course, shipbuilding, which Zalani shipbuilders maintain is still an "art of peace" even though they mostly only ever build warships. The Zalani receives one bonus proficiency at the beginning of play to reflect the character's chosen "art of peace," subject to DM approval. If the character cannot reasonably and logically justify the choice of bonus proficiency within the context of the character's pursuit of a peaceful art, the player probably does not have the proper mindset to play a Zalani character.
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