Search SJML Archives! (Powered by Google)

Previous Message: Behind the Dark Fist - Kofu
Next Message: Behind the Dark Fist - Thasians
Month Index: August, 2007


From:     Matt Hoffman <manta928@?????.com>
Date:     Sun, 5 Aug 2007 06:56:35 -0700
Subject:  Re: Behind the Dark Fist - Kra'aken and Salzarians
One thing that always bothered me about UTDF was that it introduced a  
couple of new spelljammer races -- creatures that were really sort of  
unique, and really fit the Spelljammer melieu very well (as opposed  
to just being space elves, or space orcs, or whatever) -- and then we  
wouldn't even get an MC sheet for them. That just kills me!! As a D&D  
gamer, I like to see sheets of stats and numbers and definitions of  
what things can and cannot do, because in a way it helps to make the  
game creature more tangible to me. It's like the part of a D&D  
character or creature that you can hold in your hand (or, maybe, hold  
in your brain) and play with.

Look, alls I'm saying is that if berserker werewolves and human  
fighter-wizards deserve their own MC entry, maybe creatures like the  
Kra'aken and the Salzarians deserve them as well.

I took liberties with the Kra'aken and arbitrarily, unilaterally  
redfined the pronunciation of that word. Partially, this was in  
keeping with my longstanding goal to eradicate the senseless use of  
the superfluous apostrophe in fantasy literature where ever I  
encounter it. So, I gave that lazy, pretentious apostrophe a job!  
Apostrophe, I said, you make that second "a" go "AH." It's also a  
little homage to the first time I learned how to properly pronounce  
"Baatezu" (which, you'll note, accomplishes the same sound I gave  
Kra'aken without the damn apostrophe). I should also mention that I  
changed the pronunciation because it was implied that it was simply  
pronounced "Kraken," and that sort of bugged me. Not just because of  
the apostrophe. I just have this thing about confusing psionic pseudo- 
celestials with giant evil squids from Norse mythology -- my  
therapist and I are slowly working through that particular issue.  
Baby steps, Matt. Baby steps.

All that we know about the Kra'aken from UTDF is that they look  
vaguely like celestials, and that they are telepaths. The telepathy I  
naturally parlayed into the ability to advance as Psionicists, and  
from their inquisitive natures I gave them a limited multi-classing  
capability. I'm not sure where I got those plant-based spell-like  
powers from. I think I just figured they'd have them, since they live  
in a giant airbag filled with giant chunks of stellar floral foam.  
(the image I use in my head when thinking of Kra'akenspace) Though  
this is not presented in the writeup below, the MC writeup I have on  
Kra'aken has them as 5+3 HD monsters. I'm undecided as to what their  
base AC, move rates or base creature psi powers should be, but I  
would put their Int range at 16-18 and their alignment as Lawful  
Neutral, possibly Lawful Good.

And as for the Salzarians? Well, they are 500' diameter immortal  
spheres of water with thousands of hit points and a complete immunity  
to magic. I didn't see anything there that needed much changing or  
elaboration.

Anyway, here are the Kra'aken and the Salzarians.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Kra'aken - Kra'akenspace (kray-AH-ken-space) is a sphere with no  
gravitational bodies. The entire sphere is filled with breathable  
air, and within it hang large, floating chunks of porous green  
plantlife. Upon, within and between these floating organic asteroids,  
the Kra'aken make their homes. The Kra'aken (sometimes simply called  
Kra or Kray) are a largely pacifistic race of natural telepaths who  
have a decidedly celestial appearance about them. They are tall, with  
willowy builds and are somewhat semi-transparent, as though ethereal  
(though, to the touch, one can see that they are quite solid). They  
possess angelic wings, and physically can resemble all the diversity  
of humanity in terms of their features of skin, hair and eye color.  
Kra'aken have an ESP ability usable at will, and have no need for  
language since they can communicate with any being telepathically.  
Still, those who have experience with outsiders learn to understand  
alien languages anyway, since on occasion they encounter races immune  
to ESP and have found it useful to be able to read the changes in  
inflection that come with language use (which is no substitute for  
ESP; at best it is like allowing one's eyes to adjust to sudden  
darkness). Kra'aken are also attuned to the plantlife native to their  
sphere, and are able to use the spell-like powers Plant Growth and  
Speak with Plants 1/day each.
All Kra'aken are Psionicists, and as a race they have unlimited  
advancement potential. Because of their generally weak Constitutions,  
most Kra'aken prefer the mental disciplines of psionics, like  
telepathy and clairsentience. With exposure to new races and  
cultures, Kra'aken are learning to adapt to new professions as well:  
some individuals may choose to multi-class as Fighters, Thieves or  
Bards, though with these other classes their inexperience clearly  
shows (limit of 3rd level in all three). Kra'aken are not overly fond  
of magic, and never pursue spellcasting classes (Kra'aken Bards do  
not cast spells), though they do admire Druids (despite being unable  
to adopt said class, as faith is an alien concept to them).
Kra'aken take the following ability score adjustments: -3 to  
Strength, -2 to Constitution, +3 Wisdom, +2 Intelligence.

The Salzarians - Salzarians are 500' diameter immortal spheres of  
water with thousands of hit points and a complete immunity to magic.  
Though they would undoutedly present  an interesting role-playing  
challenge, this race is not available for player characters (though,  
by comparison, it makes the Golotian Dragon PCs look just fine).





Previous Message: Behind the Dark Fist - Kofu
Next Message: Behind the Dark Fist - Thasians
Month Index: August, 2007

[ SPJ-L@Cornell.edu ] [ Spelljammer@Leicester.ac.uk ] [ Spelljammer@MPGN.com ] [ Spelljammer-L@Oracle.Wizards.com ]