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Month Index: August, 2007
From: Matt Hoffman <manta928@?????.com> Date: Sun, 5 Aug 2007 06:20:55 -0700 Subject: Re: Behind the Dark Fist - Golotians
I am a huge fan of non-human, non-standard races in almost any RPG I play. So the most fun part for me in writing what I have for Behind the Dark Fist was playing with non-standard race options for characters from the Twelve Spheres region. Of all of the places left bereft of fleshing-out in the Under the Dark Fist product (which, as a I side note, I notice tends to happen a lot with the published SJ library -- pretty much my only complaint about SJ), the one I most looked forward to playing with was Golotspace. From the brief block-text provided for Golotspace, I immediately thought of employing the Council of Wyrms rules. It seemed a very natural fit, based on what little I knew about the Golotians from the adventure itself. I have also always had a twisted fantasy about having a Dragon PC adventure alongside "lesser" PC races -- though not as a DM, of course. God that would be a nightmare. Such fantasies are only for players, and man would I love to tear the everloving snot out of stuff with a dragon, while my human companions look on in bewildered, jealous awe of my munchkinny goodness. Whether a DM (should a DM ever actually run any of this material) would actually do that is up to him/her, but I provided notes anyway for the sake of completeness (and to allow dragon NPCs from Golotspace to be rolled as well, should a DM need them). Humans are the only humanoid race mentioned as living on Golot, and I was wary of putting down a population of demihumans. The one thing I like about what I've written so far about the Twelve Spheres is that almost nothing is "normal" like you would expect in a D&D setting. And that mood would just totally be horribly murdered by the inclusion of a tribe of HIgh Elves, Hill Dwarves and Rock Gnomes gaily prancing their Tolkeinny way into things. (okay, gnomes aren't Tolkeinny, but whatever) I did venture to plop down half-dragons, though, because I always try to give that race some love when I can. I also added extra dragon and half-dragon races from two issues of DRAGON magazine. Because of why not. I see the Golotians being one of the most horribly conservative factions of the Twelve Spheres. They are severely isolationist and guarded -- even from each other! -- and are interested in uniting only insofar as it might keep another Vulkaran from walking in and taking over their whole planet again. They're ashamed and insulted that they were dominated for so long by people they consider less than them, they will not let this ever happen again. And as if that weren't enough subtext, a few upstarts among the dragon elite are agitating over the rights and protections extended to Golotian humans (and, by extension, the half-dragons, who are considered little better than their non-dragon half). Pretty soon the anti-human rights fiefdoms are going to secede from... the planet... and then Dragon Abraham Lincoln is going to have to go to war to free the humans and save the union... of the planet... You know I provide my own amusement at 6:30 in the morning when I've gone near completely without sleep. Anyway, here are Golotians. And dragons. ~~~~~~~~~~~~~~~~ The Golotians - The world of Golot (go-LOAT) in Golotspace boasts a culture that could easily exist on any of the major worlds of the Known Spheres. The one significant difference here is the pre- eminence of Dragons, who rule as feudal lords over fiefdoms of humanity. Vulkaran personally ensured the loyalties of the Dragon- Barons by defeating their greatest warrior (a Red Wyrm) in single combat. Since then, no other Dragon displayed the courage to stand up to the Emperor, and the Dragons were all collectively too selfish to band together and present a unified front against the Vodoni. Since Vulkaran's fall, the Golotians have realized the error of their ways and have banded together to form a unified world government. This effort was sparked first by the guilt of the Good dragons for failing to act, followed by the pragmatism of the Neutral dragons (who saw the wisdom in being unified against more conquerors from beyond the stars) and then joined last of all by the Evil dragons (who were suddenly deathly afraid of the Good and Neutral dragons allying against them). The result was a governing body not at all unlike that found in the Council of Wyrms campaign setting, with each dragon clan's Wyrms and Great Wyrms being afforded a seat in a shared decision-making council. The system is still very new to these dragons, who above all else prefer to defend their own fief's independence rather than surrender any sovereignty to a unified government. Though the new government is somewhat of an improvement over the feudal system that was in place before the Vodoni arrival in Golotspace, it is still mainly to benefit the Dragons before their human subjects -- though, to the dragons' credit, the issue that is most hotly debated within the new government is the expansion of legal rights for humans. •Dragons - DMs running a Behind the Dark Fist campaign should exhibit some discretion in allowing Dragon PCs. Dragons adventuring alongside "lesser" races should begin play at the Hatchling age category to help keep the playing field somewhat leveled. The Dragon races of Golot number the same fifteen from the Council of Wyrms setting (Gold, Silver, Bronze, Copper, Brass, Red, Blue, Green, Black, White, Amethyst, Sapphire, Emerald, Topaz and Crystal), plus the seven additional Dragon PC races presented in DRAGON #263 "Wyrms of the West" (Cloud, Deep, Mercury, Mist, Shadow, Steel and Yellow Dragons). The Dragons generally have the same associations and alliances as is standard for AD&D, and like in Council of Wyrms they break down roughly into related clans, with each clan's territory being broken down into individual dragon fiefdoms ruled by individual dragons. The fiefdoms themselves are often divided and re-distributed by the clan's Great Wyrms every few generations, to accomodate clan growth. Within the new government, the Dragons tend to break down in terms of alignment: with the Good Dragons (the five traditionally reckoned "Metallic" dragons, plus Mercury and Steel Dragons) in one camp, the Evil Dragons (the Chromatic dragons, plus Deep, Shadow and Yellow Dragons) in another, and the Neutral Dragons (Gem Dragons, plus Cloud and Mist Dragons) floating or mitigating between the two sides. These lines blur and become indistinct on the issue of human rights, with dragons of all three alignment-types coming down scattershot on all possible sides and angles to the issue. Dragon characters may belong to the Dragon PC, Dragon Mage, Dragon Priest or Dragon Psionicist (Gems only!) kits. The Dragon Sage kit (from DRAGON #207, "The Dragon Sage") can also be made available to PCs, if desired. Unlike the Council of Wyrms campaign, the player of a Dragon character does not get to control a character set. If the dragon wishes to have a Kindred, he/she must share the Kindredbond with another PC. Dragon PCs in a Behind the Dark Fist campaign should come from a clan that supports human rights. Many dragon clans do support human rights in the new government -- and not just good dragons, either. Just as a significant portion of good dragons is in favor of maintaining the dragons-on-top status quo, a small minority of evil dragons (and a somewhat larger number of neutral dragons) either supports or has no problems either way with the humans of Golot having expanded rights. These dragons join the Neo-Imperialist movement as an expression of their support of freedom. •Humans - Golotian humans do not understand this so-called "burden of freedom" that is plaguing the Vodoni. Unlike the Vodoni, the Golotians were not freed by the fall of Vulkaran. In fact, if anything, their lot has worsened: where once a human serf might escape from an abusive Chromatic master into the holding of a generous Metallic dragon lord, with a unified dragon government on Golot, the status of humans (one way or the other) is set to soon be defined globally. The Golotians that show up as Neo-Imperials are typically representatives from a beneficent dragon lord who supports the cause of human rights. Apart from these individuals, human travel offworld is a rare thing at best. Golotians begin play knowing High Draconic (the "Common" tongue of Dragonkind) and one other Draconic language appropriate to the character's local dragon lord (either the Metallic, Chromatic or Gem Dragon tongue). These languages are free, and in addition to any others the character eventually chooses to learn. They may also begin play with the Kindredbond proficiency, if a fellow player in the campaign is running a dragon and the two wish to be Kindred. Golotians may belong to any standard character class, though certain kits (such as the Dragonslayer, or the Wyrmslayer kit from the Paladin's handbook) are forbidden for obvious reasons. •Half-Dragons - A natural consequence of the arrangement of Golotian society, there are a prominent number of half-dragons present on this world. They are not always viewed as an abomination by the Golotian dragons; some clans lump them in with the rest of humanity, and view them as useful regardless of their blood. Other clans gift them with petty noble status, or employ them in a middle-management role as overseers of labor (befitting their nature, being somewhere between dragon and human). True enough, some of the more conservative elements of draconic culture think the whole idea of a half-dragon is somewhat disgusting, but the Golotians have had hundreds of dragon lifetimes to work the more violently racist responses to the phenomenon out of their systems. In addition to the standard Half- Gold, Half-Bronze and Half-Silver dragons from the Council of Wyrms boxed set, there are also Half-Steel and Half-Deep dragons on Golotia (as presented in DRAGON #206, "Part Dragon, All Hero") as well. Like Golotian humans, half-dragons may opt to begin play with the Kindredbond. They speak the language of their dragon parent in addition to Common and High Draconic. Half-Dragons' class selections and racial modifiers are all unchanged from previous presentations.
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Month Index: August, 2007
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Behind the Dark Fist - Golotians | Matt Hoffman | |||
| Re: Behind the Dark Fist - Golotians | Loki |