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Month Index: July, 2007
From: Ariel Sibal <asibal_2000@?????.com> Date: Sun, 15 Jul 2007 22:34:49 -0700 Subject: Re: New Spelljamming Helm 6
Chakra Helm A chakra helm uses the inherent energy that he body produce. It operates as a minor or major helm. Using a chakra helm can drain the practitioner of all of his reserve chakra for the day. Chakra is similar to Chi, but almost used as a spell type energy. The chakra practitioner has a reserve amount of energy when they start the day. They can channel this energy to heal, attack and defend. They can use it to heal their body or another being by manipulating the chakra of the person. An attack can be from chakra channeled to the fist, feet or any part of the body and manifest as lightning bolts, fiery hand or cold touch. A few defensive use can be as a chakra shield that deflects material objects directed to the user, using chakra aura as protection from evil or undead, or simply manifested chakra armor. Chakra can also be used to manipulate the iron inside a person to do damage, use light skills (allows to run on top of water) or use iron skin techniques. A person can use their chakra to do massive damage using a punch or kick that can destroy or damage anything hit. At higher levels, practitioners can levitate, fly, or run faster. Even higher level practitioner can manifest their chakra out of their body so to use long distance attack instead of touch attacks. Shapeshifting Helm A shapeshifting helm is a major helm used to power spelljamming ships. It's major power is an alteration magic that can change the shape of the ship it is attached currently. The shape would be the same rough equivalent mass as the former ship or material used to create the ship. The material would be unchanged, but would conform to the shape of the new ship. Wood, stone, or metal material would fused together creating the ship. Ancient shapeshifting helms require ship that has been built before it can used its power to change the shape of the ship. The newer version of the helm allowed it to shapeshift an equivalent amount of raw materials needed to create the new ship. It takes weeks to craft a ship by this methods with the helmsman manning the ship as the ship is changing shape. It only takes one hour to reshape the ship if the ship only need to change shape. If the ship would be bigger than the previous ship, then new raw materials must be brought on board that the magic can used to add mass when crafting the ship. A smaller ship design would force the helm to eject materials from the ship. Some of the helms only allow 24 hours or until the helmsman leave the helm before reverting to to the previous ship or raw materials, while a few rare ones permanently alter the ship. Any material left on board, including living creatures (save versus petrification to escape being absorb) not including the helmsman, would be incorporated into the ship if there are not enough mass to convert to the new ship design. The helmsman must have a fundamental understanding of shipwright and the design of the new ship. The ship would have severe problems such as lower hull points, lower tonnage cargo capacity, lower maneuverability, wrong arrangement of cabins, more crew and others if the ship helmsman does not know the design of the new ship. The transformation would fail if not enough material is present to support the change to the new ship design. Shipwright Helm A minor spelljamming helm that is capable of turning new raw materials into small spelljamming ship. The helmsman does not need to know about shipwright or ship designs for the helm to create a new ship since the helm create the ship. The helm is capable of building only a few types of ships. It can create a cog, coaster, or caravel. It takes weeks to create the ship. It can used as a secondary helm and an emergency helm for stranded crew. Illusion Helm A type of minor or major helm that can use illusion to cloak itself. The illusion ability can be used three times a day per shift of the helmsman. The most used illusion were the ones that shows the ship to be another type of ship several size bigger or smaller than the current ship. The helmsman knowledge of the ship being copied can produce better results of the illusion. Any person or helmsman in another ship or port can recognize the deception if they are using a magical item that can detect illusions or ability or spells effect that allows them to see through the illusion. ____________________________________________________________________________________ Never miss an email again! Yahoo! Toolbar alerts you the instant new Mail arrives. http://tools.search.yahoo.com/toolbar/features/mail/
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Month Index: July, 2007