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From: jgiven01 <jgiven01@?????????.com> Date: Tue, 20 Mar 2007 00:44:28 -0500 Subject: Re: Should I make SJ "cards" using 3d or cartoon art, folks? :)
3-D art is a MUST, IMO. SJ badly needs a facelift to raise eyebrows. You never know, your ideas might even get picked up by a game company for development if you sell them just right, and visual impact is key here. ----- Original Message ----- From: "David Shepheard" <david_shepheard@???????.com> To: <SPELLJAMMER-L@??????.???????.com> Sent: Monday, March 19, 2007 12:17 PM Subject: [Norton AntiSpam] Re: [SPELLJAMMER] Should I make SJ "cards" using 3d or cartoon art, folks? :) > ----- Original Message ----- > From: "Steven" <steven.james.1@??????????.??.uk> > Sent: Sunday, March 18, 2007 12:03 AM > Subject: [SPELLJAMMER] Should I make SJ "cards" using 3d or cartoon art, > folks? :) > > >Going to make re-creations of all the ships I make into the "battle cards" > >like in the original boxed set: A4-sized card with deckplans (based on new > >design and info) > > Great! Every ship hull type needs a card. I'd even go as far as to say that > the variant ship designs also need to have their own cards. While ships like > the Gnat (a stripped down Mosquito) look pretty much the same as the > original, other variants, such as the Stinger (another Mosquito variant) > have different weapons so really do need that card. All of the variants have > slightly different stats, so it would be nice to eventually have a "complete > collection" on BtM. > > TSR also failed to give us deck plans for certain groundling ships and while > we might all agree that these ships are not very useful for SJ campaigns, it > would be nice to have them in the complete set for use with groundling > civilisations that are SJ newbies. (I'm imagining something like a Nordic > country on a groundling world that has destroyed a few slave ships making > raids and has decided to mount the helms on its own ships and take the war > up to the enemy. It would be great for the PCs to encounter a small fleet of > longships, especially if that fleet rescued if they were unfortunate enough > to be captured by a slave ship. The PCs could be employed by the groundling > nation as guides.) > > >Now, would folk prefer 2d cartoon look, or 3d look for these? Also I could > >make both, cartoon with 2nd ed stats, and 3d version for 3rd ed stats, if > >folk could help/suggest stats for 3rd ed? :) > > I know that other people have said "can we have both please". However, > looking at this logistically, you have only actually finished a certain > percentage of the ships so far. How long do you think it would take for you > to do every SJ ship?Given the amount of quality you are injecting into this > project I can't see you finishing any time in the near future. And if you > were to also try to do the variant hull designs you would be taking even > longer to finish each individual ship. I'm sure that you could re-use your > "new Wasp" if you wanted to create a "new Bee", "new Bumble Bee" and/or a > "new Fleet Footed Wasp"*. > > * = (I do think that name, and some of the other variant names, is a bit > naff and would be happy to see the "Fleet Footed Wasp" called something like > the "Hornet" instead.) > > I've got mixed feelings about 3d deck plans. I'd also like to see copies of > both types, before making a decision. However, I'd like to point out that > you seem to be the only 3d expert we have, so if we did switch to 3d deck > plans we would have to ask you to create 3d models of any fan created hull > designs. This could really slow down the process (especially in the near > future when you are going to actually be fixing all of the bugs you see in > the TSR ships). > > I would suggest that for now you turn out 2d deck plans as they will be > compatible with the deck plans that people already have. If you want to make > 3d deck plans (and your trial versions work for GMs) then it would be great > to have both, but I think until you have a "complete set" made people will > need to use 2d deck plans for anything you haven't done yet. So I say 2d is > a must have for at least the next few years. > > However, having said that I think that 2d deck plans (or 2d deck plans plus > a back up supply of 3d deck plans) is the way to go, I wouldn't say that > same rule applies to the other side of the ship's card. TSR gave us 3d > artwork that often didn't match up with the deck plans on the other side. > You could replace that artwork with something made from your 3d models. > > I think that you should also make a few experimental versions of that side > of the card in order to find the best format for it. However here are some > early thoughts: > > * I like the original TSR borders so would hope you would keep them (or use > something very similar that fits in with whatever style Static is going to > use for the 3e PDFs). > * It is essential to have the name of the hull type. While you are doing > these cards you can sort out small inconsistencies in ship hull names. (I > think I've seen "Squid-ship", "Squid-Ship" and "Squidship".) You could also > create a convention for names of variant designs and cards for specific > ships. I would suggest trying a sub heading under the name of the variant > ships that says something like: "a variant of the ****" and a similar sub > heading under named ships that says "a ****" (with the stars being replaced > by the name of the hull that the ship is based on). > * As far as I know the conversion of ships and ship's combat to 3e hasn't > been finished yet, so it might be better to do 2e plans for now and save > them all as templates that can be tweaked when we have 3e worked out. > > <offtopic subject="3e ship stats"> > Most of the 3e details would be the same for all three GMs, but I think that > 3 and 3.5e GMs will want AR (armour rating) replaced with a standard AC (as > it will help standardise d20 rolls). I'm not sure what people's thoughts are > on Hull Points, but I think we might want to use hit points and a hardness. > Alternatively we might also want to give ships statistics similar to > animated objects. > > Read more about hardness here: > http://www.d20srd.org/srd/exploration.htm#hardness > > Read more about animated objects here: > http://www.d20srd.org/srd/monsters/animatedObject.htm > > My personal feeling is that ship saving throws should be made by a helmsman > (if applicable) because a ship is an "attended object". (Although I don't > see why the ships 2e MC and AR couldn't also be converted into saving throw > adjustments for reflex or fortitude saves.) > > I'd also argue that weapon attack rolls should be made by one PC or NPC > (with anyone else on the crew "assisting" them). This seems to be how the > PbEM people do it and it makes a lot more sense than having a ship make its > own attack rolls. (It also means that PCs and NPCs can use the "Weapon > Focus" feat and fighters can use the "Weapon Specialisation" feat. This > allows you to build spacefaring NPCs or PCs who make very good weapon > masters.) > </offtopic> > > <offtopic subject="HackJammer"> > It would be nice if any new cards could also work for HackJammer players, so > if you can keep all the original templates someone like Adam could give you > HJ details and you could make another set of cards to support that game. > </offtopic> > > I think that the "Ship Information Form" at the back of the LotV needs to be > replaced with something a lot more like a character sheet. It would be nice > if your "ship portraits" could also be made available in a standard size > (i.e. x times y pixels) that would slot into a standard space on a new form. > Perhaps you could create a group of thumbnail pictures at some point. > > >I think there should be no copyright problems, since it's re-creations not > >direct copies, not-for-profit fan art, also would like to credit original > >artist for designs, if anyone recalls who that is? > > I AM NOT A LAWYER - THIS IS NOT LEGAL ADVICE. > > The Spelljammer Campaign Setting is the property of Wizards of the Coast. > They may not have trademarked their original SJ hull designs, but you *are* > basing your new work on work they own, so I'm pretty sure that copyright law > still does apply. > > Wizards of the Coast have given people three legal ways to produce SJ > material: > > 1) Beyond the Moons > > As the official Spelljammer website BtM has the permission of WotC to > produce certain types of content that other websites are not able to > produce. The easiest thing to do with your stuff is give it to Static and > have him put it on BtM. > > 2) The ESD Conversion Agreement > > http://www.wizards.com/default.asp?x=d20/welcome > http://www.wizards.com/d20/files/ESDpolicy.rtf > > This agreement allows you to make non-profit conversions of 2e or 1e > material (including Spelljammer or any other campaign setting) to 3rd > edition. It even allows you to put the "d20 System" logo on your > conversions. (So this logo *might* make its way onto the SJ PDFs when they > get finished.) > > 3) A separate legal agreement > > This is what the HackJammer team did. This sort of thing is probably out of > your league, but at some point some publisher might come along and licence > the SJ campaign setting. This has already happened with Dragonlance and > Ravenloft, but it probably isn't going to happen with SJ in the near future. > > As I've already said, I *think* your best route is to give this stuff to > BtM, but if you want to use the ESD Conversion Agreement you need to also > check out the Classic Download FAQ: > > http://www.wizards.com/dnd/article.asp?x=dnd/dx20010309x > > This explains when your conversions can only be replacement stats and when > you can recreate the entire product as a 3e conversion. Interestingly as the > ship cards are downloadable from WotC they *seem* to be things that anyone > can convert to 3e (as long as they comply with the Conversion Agreement). > However, your ship plans seem to be "modifications" rather than > "conversions", so you might want to speak to a lawyer if you want to host > them yourself. > > <offtopic subject="conversions"> > Interestingly while you can only get the Spelljammer ship plans from the > Classic Downloads page, the Spelljammer Campaign Setting is mentioned in > lots of things like Undermountain Stardock and the Arcane Age campaign > setting and we could probably create new 3e PDFs from all of these > downloads. > > This *should* mean that we could create a Stardock that fits in better with > Realmspace and a retro-SJ campaign set in the time period of the Arcane Age > (so you could send PCs back to fight in the First Unhuman War or explore > pre-destruction Astromundi or Zivilyn). > </offtopic> > > As for the original artist, that would be Jim Holloway. He gets a credit of > "Book Cover Paintings, Illustrations, Ship Concepts". Although if you ever > do the Spelljammer then you need to credit that to Diesel (Dave LaForce). > LotV page 3 says: "Jim Holloway started playing with ship types and Diesel > began designing both the Spelljammer itself and the asteroid base that > became the Rock of Bral." > > Bear in mind that this only applies to the original boxed set and you will > need to double check who made new ships for supplements like Lost Ships. > > >What do you all think? :) > > I think whatever you end up making, your best bet is to get Static to put > them on his site and put links to the cards on your own website. > > Static is good at giving credit where credit is due so you will get the > shout out that you want. If you give each ship type its own "homepage" on > your own website, people can use BtM for the statistics and ship cards and > surf over to your page for a collection of 3d artwork featuring the same > ships. Just let Static know what you want him to do and he will help you > out. > > When the complete collection of 3e ship cards are available it would be nice > to have copies of them put into the back of the "Ships in Wildspace" PDF. > (Probably as an Appendix B.) > > David "Big Mac" Shepheard > Virtual Eclipse Role Playing Club > http://uk.groups.yahoo.com/group/virtualeclipselrp/links/d20_system_001071937434/Spelljammer_001071430476 > http://www32.brinkster.com/virtualeclipse/ > > ******************************************************************** > The D&D Homepage: http://www.wizards.com/dnd > The Spelljammer Homepage: http://www.spelljammer.org > To unsubscribe, send email to LISTSERV@??????.???????.com > with UNSUB SPELLJAMMER-L in the body of the message. >
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