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Month Index: March, 2007


From:     David Shepheard <david_shepheard@???????.com>
Date:     Tue, 20 Mar 2007 02:50:23 -0000
Subject:  Re: Sphere Guides
----- Original Message ----- 
From: "Adam Miller" <night_druid3000@?????.com>
Sent: Monday, March 19, 2007 5:55 PM
Subject: Re: [SPELLJAMMER] Sphere Guides


>> > Wow. Mr. Shepherd described excellently how space
>> > feels small to me, and great ideas about what to
>> > do about it.
>
> Yeah, gave me lots of ideas, too, to work with :)

Thanks.

<snip>

>> I think that wilderness areas are as important to SJ
>> as civilised ports like Bral. Worlds in SJ seem to
>> be classed as "spacefaring" or "groundling" worlds.
>> I'd like to see "semi-spacefaring" worlds where NPC
>> spelljamming ships are only interested in trading
>> with big towns (maybe port towns) as they collect
>> together all the goods that they are interested in.
>
> I think you're bumping into mixing an SJ setting with
> that of "groundling" worlds, who(se gamers) are only
> mildly interested in SJ.  With a purely SJ setting,
> this problem can go away easily :)

I wasn't actually proposing a way to deal with groundling worlds from 
existing campaign settings. I was actually proposing that we create new 
groundling worlds in new crystal spheres and put a few SJ friendly ports 
onto them. This would allow us to put a size D (or greater) earthworld into 
a crystal sphere and have a built in excuse to only document a few landing 
sites.

>> I know it is a bit of a fudge, but I think that we
>> should copy settings like Forgotten Realms and
>> Dragonlance and developspecific geographical areas
>> on most of our larger SJ planets. As we add in other
>> areas they can sometimes have similar cultures to
>> the existing areas, but single-world governments
>> (like that on Thesalys) should be rare.
>
> I've tried this; it can get overwhelming.  Its a
> daunting task creating a setting as broad and
> appealing as FR/DL/GH.

That is why I think it is something that has to be done in small chunks. You 
can start of with a broad overview of a planet on the first pass and develop 
one port/village or city that functions as an example of a particular 
civilisation found on that planet. When you have moved around the rest of 
the sphere you can come back and add another culture on the same planet. If 
a little location is added to each world on each pass the effort should be 
closer to your Moon of the Month projects.

I think that if the rest practice enough we should be able to create small 
locations over a period between 1 and 4 months. If we don't try to create an 
*entire* crystal sphere in one go the material should be usable from the 
first pass.

David "Big Mac" Shepheard
Virtual Eclipse Role Playing Club
http://uk.groups.yahoo.com/group/virtualeclipselrp/links/d20_system_001071937434/Spelljammer_001071430476
http://www32.brinkster.com/virtualeclipse/ 


Previous Message: Re: Should I make SJ "cards" using 3d or cartoon art, folks? :)
Next Message: Re: Campaign Musings: Bral 200 years later
Month Index: March, 2007

SubjectFromDate (UTC)
Sphere Guides    Adam Miller    20 Feb 2007 13:11:40
Re: Sphere Guides    Jason Hosler    20 Feb 2007 19:14:48
Re: Sphere Guides    Tauster    20 Feb 2007 19:50:02
Re: Sphere Guides    David Shepheard    27 Feb 2007 01:11:04
Re: Sphere Guides    Tauster    27 Feb 2007 09:29:41
Re: Sphere Guides    Scott Hackman    14 Mar 2007 20:46:12
Re: Sphere Guides    Steven    15 Mar 2007 06:08:28
Re: Sphere Guides    Loki    15 Mar 2007 14:21:46
Re: Sphere Guides    Jonathan M. Thompson    15 Mar 2007 15:58:00
Re: Sphere Guides    Loki    15 Mar 2007 15:05:18
Re: Sphere Guides    David Shepheard    16 Mar 2007 01:06:58
Re: Sphere Guides    Adam Miller    19 Mar 2007 17:55:27
Re: Sphere Guides    David Shepheard    20 Mar 2007 02:50:23

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