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From: Steven <steven.james.1@??????????.??.uk> Date: Mon, 19 Mar 2007 10:00:09 -0000 Subject: Re: Practical Piracy: the Helm Locater
Form discussions lately, a huge stumbling block in SJ rules has become obvious: how the hell do pirates find their targets? Except raiding static places, like asteroid bases or groundling ports, pirates would have a hell of a job catching any prey, also, this applies to privateers and military fleets. Wildspace is so vast, while random encounters could happen, it verges on the impossible for pirates to attack ships, short of mooring very close to a planet/asteroid's major shipping lane, i.e. point blank basically. So, without the aid of subterfuge, like planted spies, the chances of a pirate encountering a ship in the utter vastness of space, is almost impossible. (all these points also go for legitimate folk hunting pirates, enemies etc) Solution: a HELM LOCATER device. HELM LOCATER A helm locater is an ornate device the size of a small table, usually around 3 feet high and about 2 foot square. Made from precious metals, gems and stainless steel, they usually take the form of a three inch wide metal rim, supported by three or four legs, with two extensions that arc partially over the rim. These extensions are always inset with gems and are designed to be grasped or touched by the user. To activate the device, a user must be a spellcaster of some type, they cannot be activated by psionics, though Psionic Helm Locaters exist and works in the exact same fashion as described below, with some differences, and they can in turn, only be used by creatures with psionic powers. The user casts a spell (or psionic power) and it's energy is utterly absorbed by the Helm Locater, which then fashions in a manner analogous to a Crystal Ball, but it only detects active helms, plus it acts as a Planetary Locater, it can also be foiled in the exact same way as a Crystal Ball. Once successfully activated, an illusory sphere appears inside the rim, not unlike a Planetary Locater, showing every active helm in the sphere. In the Phlogiston, active helms are also shown, but there is some range limit to this which is unknown, due to the nature and vast size of the Flow, plus there maybe no planetoids for frame of reference (DM's can place whatever limit they chose in the Flow, it is quite arbitrary) The chance for success is not automatic however, as it can be blocked or affected as per a Crystal Ball (or Remote Viewing), so a suitable warding spell (or Psi-Power) cast on or round a helm could hide it from view. Since the Locater detects helms, not helmsmen, wearing an Amulet of Proof Against Detection And Location will not work. Also, areas of intense magic or energy, or multiple helms close by, can block or give uncertain results. Users will see white dots in the illusion representing helms, as well as planets, so relative positioning can be reckoned. The spellcaster can also zoom in or move/rotate the display as needed. The illusion will last for 5 minutes per spell level (or Power Level) used to activate it. During this time, the spell caster can concentrate on one ship per minute and try to discern what type of helm powers it, using a Knowledge: Arcana check (even psionic helms use Knowledge Arcana checks, except if the target uses a Psionic helm). The helms appearance on the display then changes to a specific colour or look the user recognizes. This function is based on the user's ability to sense and try to interpret the actual helm itself, and has nothing to do with actually looking at the display itself. Red -- Minor Helm DC 15 Yellow -- Major Helm DC 20 Blue -- Life Jammer DC 20 (DC 35 if using a Psionic Helm Locater) Artic Blue -- Death Helm DC 25 (DC 40 if using a Psionic Helm Locater) Pulsating Star -- Artifurnace DC 40 (Can automatically fail if the DM so wishes it) Pulsing Orange -- Furnace DC 15 Sparkling white -- Series Helm DC 30 (DC 15 if using a Psionic Helm Locater) Sparkling orange -- Pool Helm DC 35 (DC 20 if using a Psionic Helm Locater) Helms that use necromancy or negative energy for power are more difficult for psionic users to discern, and likewise, psionic helms are harder for spellcasters to recognize. Failed results always give wrong type of answer, without the user knowing it, so it is a gamble. The Arcane sell these, of course. Illithids are the primary creators of Psionic Helm Locaters. Strong Divination; CL 15th; Craft Wonderous Item (Craft Universal Item for psionic version); Scrying (Remote Viewing for Psionic version); Price 60,000 gp What ya think? :) ----------------------------------------------------------- I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing. ----------------------------------------------------------- www.silverblades-suitcase.com -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 268.18.13/726 - Release Date: 18/03/2007 15:34
Previous Message: Re: About the kasharin
Next Message: Re: What are Spelljammer campaigns actually like?
Month Index: March, 2007
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Practical Piracy: the Helm Locater | Steven | |||
| Re: Practical Piracy: the Helm Locater | Loki | |||
| Re: Practical Piracy: the Helm Locater | Steven | |||
| Re: Practical Piracy: the Helm Locater | Paul Westermeyer | |||
| Re: Practical Piracy: the Helm Locater | David Shepheard |