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Month Index: March, 2007


From:     Loki <george.williams.iv@?????.com>
Date:     Sat, 17 Mar 2007 20:29:42 -0500
Subject:  Re: Brall 200: First Revision
Okay, here is the current state of my notes. I think I have just about fixed
the keyboard issues I was having so typos should be minimal. I am also
including notes for my integration of Carrigmoor from Monte Cook's Beyond
Countless Doorways. In my campaign Carigspace is a distant sphere midpoint
on a Phlogiston river between superclusters of cyrstal spheres. There will
be further development coming soon, and I am looking forward to any further
input. I am considering making Andru a Thrall of Some Devil Or Another.

*Geonomicon Setting Notes*

*Bral*- The Rock has expanded significantly over the decades. It now
comprises a cluster of approximately 20 asteroids with many more that have
been pulled into the gravity web for development.



   - *Old Bral* – the original asteroid is the oldest part of the city.  Pretty
   much untouched from the original.
   - *Celestian's Stepping Stone* – This is the main temple and training
   ground of the Celestians. A true campus, it includes classroom buildings,
   dormatories, & student facilities along with the temple. Emissaries from
   many of the major trading houses usually look for new helmsmen amongst the
   student adepts.
   - *Al' Ptahkek*- This rock acts as the main headquarters for the
   Temple to Ptah. The stately temple complex and dock for their barges
   was partially funded by an historic collaboration with the Celestians. 130
   years ago Kaolin, the High Priestess of the Rock's Temple, arranged an
   agreement with Chel-Hotep, High Priest of Ptah on the Rock, in which the
   Celestians would provide funding and access to the Sigilian Portal in
   exchange for assistance in guarding their assets. The much more organized
   Temple of Ptah set aside its differences and agreed.
   - *The Low Stones* - 1-3 asteroids covered by cheap rowhouses,
   inhabited by descendants of refugees from that Black Months event.  Rumor
   has it that the many disappearances that occur here are the responsibility
   of the Tenth Pit, others attribute them to the illithids. Whatever the
   reason, people tend to vanish on a regular basis. The Juggler's Men have
   expanded their area of influence to cover these neighborhoods.
   - *Haze Rock* - where forges, tanneries, & other "undesirable"
   industries are found. There is a high dwarf/gnome presence here, including
   regular representatives from Ironpiece.
   - *Guilders Rest* - better homes, where artisans & craftsmen dwell.
   Each of Brals major guilds keeps offices here, including a small way station
   of the Planewalkers Guild.
   - *The Forest* - "Central Park" of Bral, a whole asteroid of nothing
   but trees.  A big park, serves double-duty as atmosphere cleaner.
   - *The Grainfields* - farming asteroids run by the "Green Alliance"
   (fertility/cultivation deities such as Demeter) that produce much of the
   food needed by the city.  Due to the cleric/druid efforts, the
   production here is way higher than it should be.
   - *Ferries* - 50-ton tradesmen, gutted so they can carry as many
   people as possible, make routine trips from one asteroid to the other,
   carrying up to 500 people at one time.  The "subway" or "busing"
   system of Bral.
   - *The Hive*- Three small asteroids that make up a Xixchil
   neighborhood and hospital complex. Founded by Taj Pach, a Cerebremancer and
   member of House Seven Stars, it consists of about 100 xixchil and numerous
   surgeries. The Hive is known for producing a large number of psionic capable
   xixchil. This is also where the Seven Stars Hospital ship, The Nerve
   Threader, is docked when it is not on a mission.
   - *Eye of the Sunrise-* This rock is an ever changing "art
   installation," owned outright by Hastain the Reigar. It is also used for
   decadent parties of massive scope.

 *College** of Celestian- Over the past 200 years the College of
Celestianhas been in control of a gate to Sigil (City of
Doors, Planescape) which has given them access to almost every plane of
existence. The Arcane have become constant customers, and show a distinct
aversion to entering the City of Doors. Rumor has it they are based out of a
demiplane called Union (Epic Level Handbook). Also, due to the presence of
this portal the EIN  have now stationed a  Lionheart class station in
Bralspace called  __________ in the sphere. Andru  holds firm that  it
approach no closer than  10,000 miles past the  small grouping of asteroids
the  Rock claims as its territory. *

*The Scro- *The Unhuman War II broke the back of the Scro War machine, then
a mere 20 years later a plague swept their population and it is only in the
past twenty years or so that they have begun to return as a major wildspace
presence.  Dugkash is now a recognized Scro God and grants spells in most
spheres that have a scro presence of 1,000 or more.

*The Vodoni Empire* has NOT yet discovered Known Space (it inhabits a
neighboring supercluster).

*The Discovery of an Outpost of the Elders* (Juna) by House Seven Stars of
Bral is 200 old. Due to a strange energy pulse the intervening 2 centuries
have seen a massive spike in psionics and sorcery across the known spheres
(This represents the transition to the 3.5 rule set in my universe.)

*The Elven Fleet* unveiled both psionic helms and cloaking helms about 100
years ago. As far as anyone knows they still hold a monopoly on them.
Rumors, as always, surface of pirates and slavery with these unusual helms.
Many discount them as distorted stories of the Pirates of Gith. The Fleet
maintains very good diplomatic relations with the Celestians as they place
great value on their access to Arvandor through the Sigilian Portal.

*History tells of the "Black Months*," a time 200 years prior when the suns
dimmed across the local supercluster of spheres and stayed that way for 3
months. Chaos and confusion were coupled with famine as crops failed on most
planets. While many theories and legends surround this period there is no
way to verify them. The Gods remain silent on the subject, and scrying seems
to be blocked.

*House Seven Stars-* Due to their status derived from open access to the
Portal to Sigil (in the Celestian Temple) House Seven Stars has become a
powerhouse of trade across not only several spheres, but also several
planes. They maintain a fleet of 300 ships, with an oversized octopus ship
christened Valis as the flagship. (DM note: Valis is equipped with both
planar sails and an ethership power core in addition to a major helm.) The
also have high up connections in both Snail Outfitters and The Planewalkers
Guild.





*CARRIGMOOR*

After the Great Upheaval, the guilds who had run Sigil for centuries saw the
new factions as a terrible threat to their power. Already they had seized
control of many of the Cage's most crucial centers of power. The common
histories don't say how ruthless the Fated were in taking over the office of
taxation, or how uncompromising the Godsman takeover of the Great Foundry
was. When the Hall of Speakers passed a law declaring dual membership in
both a guild and a faction illegal, the guilds were sure it was their death
sentence.

A little-known but ambitious gate-city called Carrigmoor was their
salvation. Although founded by wizards - refugees from the destruction of an
entire world - almost a century before, Carrigmoor had not had much luck
persuading planar merchants to use its newly minted portals. Eager for
planar-savvy contacts, the masters of the city gave the guilds generous
offers of power and influence if they would relocate to Carrigmoor.

The Planewalker's Guild moved to the Infinite Staircase instead, while
others settled for a lesser role in Sigil, but enough of the guilds accepted
Carrigmoor's offer that it was suddenly elevated from Obscure Clueless Hole
to Exciting New Place to Be. With the knowledge and experience of the exiled
guilds, soon trade and skilled professionals were coming to Carrigmoor from
all across the planes. For a time, it seemed as if Carrigmoor would rival
the City of Doors itself.

Then, about forty years ago, Carrigmoor suffered a terrible plague. Reports
of the exact nature of this disease are mixed. Some of the oldest guilders
insist they symptoms were identical to the plague that decimated most of the
Free League soon after Sigil's Great Upheaval. Others said it was more of a
drain on creativity and spirit taken to extremes, a more immediately fatal
strain of what was once known as the Iron Shadow. Still others compared the
malady to devil chills or other feared lower planar diseases.

Members of the enigmatic race known as the Merchants Arcane, or simply the
mercane, came to the decimated, terrified population of Carrigmoor and told
them that they had recently created a city of their own, and that they were
offering space for merchants and artisans at very reasonable rates.
Desperate for escape, much of the remaining citizenry of Carrigmoor
accepted. Only those too poor to leave or too proud to give up their power
remained. A few even blamed the mercane for starting the plague, but most
dismissed this idea as pure paranoia.


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Month Index: March, 2007

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