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Month Index: March, 2007
From: Loki <george.williams.iv@?????.com> Date: Sat, 17 Mar 2007 10:03:53 -0500 Subject: Re: Campaign Musings: Bral 200 years later
> If indeed you want to move your game 200 years into > the "future", I'd almost make Bral a whole lot bigger. My paln already. * You established that in your game, Bral owns some > nearby asteroids, no more than 10,000 miles distant. They have als dragged new asteroids into the cluster to expand their territory. * I suggested moving the portal from the College > (which is really a bad place for trade) to a nearby > asteroid. The portal, by its nature as an artifact of the Lady of Pain, cannot be moved. So, taking that, you could say that Bral has "spread > out" over the last 200 years and now emcompasses say a > dozen asteroids. Afterall, Bral, as it stands now, > has almost no place to grow; it can't take in too many > more people. But if it allowed to expand...:) I was thinking more along the lines of 20-30 asteroids. Thus, "New" Bral could look like this: > > * Old Bral - the oldest part of the city. Pretty much > untouched from the original. I am thiking of adding in a subterranean level ofr two. Dwarven excavations, caverns from the illithid/beholder incarnatiosn of the Rock, etc. * Celestian's Planar Port - where the portal is > located, lots of warehouses, markets, fortifications, > docks, barracks, etc. I'm thiking about 3 asteroids each for the Celestians and the Church of Ptah. The rise in power of the Celestians would be hugely irksome to the Ptah-ites which will create an interesting new dynamic between the two. * The Slums - 1-3 asteroids covered by cheap > rowhouses, inhabited by descenants of refugees from > that Black Moths event. Maybe planar refugees as > well. That is lovely! * Black Rock - where forges, tanneries, & other > "undesirable" industries are found. Hoouse Nobrodduk anyone? * Guild Quarter - better homes, where artisans & > craftsmen dwell. Nice thinking. * The Forest - "Central Park" of Bral, a whole > asteroid of nothing but trees. A big park, serves > double-duty as atmosphere cleaner. RNR spot for Elven navy as well. * The Greenhouses - farming asteroids run by the > "Green Alliance" (fertility/cultivation deities such > as Demeter) that produce much of the food needed by > the city. Due to the cleric/druid efforts, the > production here is way higher than it should be. There are already several farming asteroids, increasing their number to feed additional population is an idea I should not have missed. * Ferries - 50-ton tradesmen, gutted so they can carry > as many people as possible, make routine trips from > one asteroid to the other, carrying up to 500 people > at one time. The "subway" or "busing" system of Bral. FANTASTIC idea!!Thanks, this is just the sort of trouble shooting I was hoping for. I just settled on the timeframe about two days ago so this is still heavily in the development stage... George "Loki" Williams, writing and other abberrations Humid City http://humidcity.com Defend New Orleans http://www.defendneworleans.com Consolidated Contact Info http://humidcity.com/more-humidity/contact/
Previous Message: Re: Campaign Musings: Bral 200 years later
Next Message: Re: What are Spelljammer campaigns actually like?
Month Index: March, 2007
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Campaign Musings: Bral 200 years later | Loki | |||
| Re: Campaign Musings: Bral 200 years later | Adam Miller | |||
| Re: Campaign Musings: Bral 200 years later | Adam Miller | |||
| Re: Campaign Musings: Bral 200 years later | Tev | |||
| Re: Campaign Musings: Bral 200 years later | Loki | |||
| Re: Campaign Musings: Bral 200 years later | Loki | |||
| Re: Campaign Musings: Bral 200 years later | Adam Miller | |||
| Re: Campaign Musings: Bral 200 years later | Adam Miller | |||
| Re: Campaign Musings: Bral 200 years later | Peter Aronson | |||
| Re: Campaign Musings: Bral 200 years later | Loki | |||
| Re: Campaign Musings: Bral 200 years later | David Shepheard | |||
| Re: Campaign Musings: Bral 200 years later | Loki |