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From: Steven <steven.james.1@??????????.??.uk> Date: Thu, 15 Mar 2007 06:06:28 -0000 Subject: Re: What are Spelljammer campaigns actually like?
Hm, varies greatly on DM/Players :) I love rip-snorting buccaneer/trading/dirty deeds done dirt cheap/weird stuff Think Captain Blood meets Cthulu and babylon5 (or Firefly) ;) Problem with Spelljammer is the PLAYERs have to get into it, it's such a vast setting they can do almost anything, so the DM and the players have got to work to have goals etc. I often wrecked their ships/helms, had folk hunting 'em down for the numerous helms they got...sure it sounds good to have al these mega expensive helms, but..."They cause warp anomalies cap'n! can't have more n' two or three aboard or we're DOOMED! Ye cannae change the law sof magic!" ;) ----------------------------------------------------------- I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing. ----------------------------------------------------------- www.silverblades-suitcase.com -----Original Message----- From: Spelljammer Setting Discussion [mailto:SPELLJAMMER-L@??????.???????.com] On Behalf Of Scott Hackman Sent: 14 March 2007 20:01 To: SPELLJAMMER-L@??????.???????.com Subject: [SPELLJAMMER] What are Spelljammer campaigns actually like? Greetings! I'm new to Spelljammer but a somewhat longtime fan of D&D (I was introduced to AD&D 2e but had few opportunities to play -- In the last few years, I have had many more chances to play the current edition and my interest has skyrocketed) My introduction to spelljammer was, well, yesterday. I had heard of it before, and over the past year I've had thoughts about running a space game myself (in D20 Future) but thinking about my gaming experience I decided I liked the feel of D&D, so I asked a friend of mine who has a lot of old 2e material about Spelljammer and got a look at the books (and spelljammer.org). It certainly sounds quite interesting, and I love how it expands the D&D universe, and adds space travel but it's not just 'D&D in the future' where technology has risen to the space age but magic is still around, rather it provides an expansion that fits into D&D as it is, almost any setting, including a set of internally consistant fantasy physics! Awesome! Now to get to my point: Understanding the concepts of spelljamming helms, wildspace, atmospheric envelopes, crystal spheres, phlogiston, and all that, I'm wondering what a game with spelljamming as a major part is actually like, how it's usually run. When I picture a far-future scientific space travel game, I picture a world with dozens, a hundred, hundreds, or more known solar systems (even if most are just mining or research colonies). Is Spelljammer often run in such a world, or are there usually just a handful or even a single crystal sphere involved, and everything happens in that little space? (Admittedly, in any setting other than space I wouldn't call one or more solar systems 'little' -- I guess part of it is that for most systems, worlds beyond the main civilized world aren't very detailed so their size is very small in my mind) I mean, I can picture a game where other planets, asteroids, and moons are just more locations for dungeons or places for enemies and allies to come from, but most of the action is really centered around the main world. I can also picture a game where, like a fantasy Star Trek, the party sails through the phlogiston visiting all sorts of crystal spheres, in fact rarely revisiting the same one twice. I can sort of picture a game where the party aren't really on some grand quest, just out for money and themselves, and the adventures consist of the various jobs they take. I guess all of these have non-space analogues, really -- the ocean makes a good analogue for space if most of the planet is unexplored by the PC's civilization. What I'm asking here is, what sort of Spelljammer games have people run, and can space travel make possible new kinds of adventures that don't really have parallels in groundling games? ******************************************************************** The D&D Homepage: http://www.wizards.com/dnd The Spelljammer Homepage: http://www.spelljammer.org To unsubscribe, send email to LISTSERV@??????.???????.com with UNSUB SPELLJAMMER-L in the body of the message. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 268.18.11/722 - Release Date: 14/03/2007 15:38 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 268.18.11/722 - Release Date: 14/03/2007 15:38
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