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Month Index: March, 2007
From: David Shepheard <david_shepheard@???????.com> Date: Thu, 15 Mar 2007 02:32:29 -0000 Subject: Re: More Wasp work, turret design
----- Original Message ----- From: "Steven" <steven.james.1@??????????.??.uk> Sent: Thursday, February 22, 2007 6:01 PM Subject: [SPELLJAMMER] More Wasp work, turret design The original boxed set had some rather attractive ships in it, but I never really liked the weird sticking up legs on the Wasp (or its sister-ships - the Mosquito, Dragonfly and Damselfly). I thought that the original Wasp was especially bad as its four "working legs" were not paralel with the gravity plane and the ship would have tipped forward slightly when it landed on the ground. Your legs certainly work a lot better as the formerly "useless legs" now kneel on the ground instead of doing nothing. If I could have my way with those rear legs on the insect ships, I'd probably want to make them more useful by making them swing down and lock into place whenever a ship lands on the ground (and swing upwards during flight to help with gravity). This would give the insect ships six feet to take their weight and the rear legs would also help stop the ship from tipping backwards. >HYPERLINK >http://www.silverblades-suitcase.com/rhino/wasp8.jpg >designed the turret so it is, I think, practical ;) Interesting design. >a ring of rollers under the floor gives support and rotation Under-floor rollerswould be a *lot* harder to fix (and would introduce a hull weakness). I think you should bisect the turrent horizontally somewhere underneath the point where the balista joins on and put your rollers at that height. A beam could cross the turret above the joint with the balista sitting on the middle of the beam. The area in front of that beam *would* be dead space, but if you put a small shelf on it, you can use it to store balista bolts. If a turret was done like that then it would not affect the integrity of the ship. If necessary you could lift up the entire moving part of the turret and be left with a small circle that was approximately 1 foot above deck level. And if you do the turret my way you can stick a door on the back and not need your ladder. >another ring of rollers is built into the walls of the turret, which sits >on >another ring that slots up inside, hope piccy illustrates that ok :-) I'm not sure what you mean here. Why are there two sets of rollers? Are you saying that the turret would rotate, but the walls would stay still? I can't see why you would need the second set. >roof for defence, poles for folk to push/rotate the turret. You roof cut out is degrees, but I'm not sure that would be enough clearance for the width of a heavy ballista. The ballista in the illustration on page 21 of LotV seems to have a ballista wider than the turret. What width is that turret of yours? If it a lot wider than a heavy balista then you may be bloating your ship to a bigger width than it needs to be and if they are about the same size, then the turret could interfer with the operation of the balista. A roof is an interesting idea, but in my opinion it really makes this a different "configuration" of the wasp. I think you should do a "standard wasp" with no roof and a big balista and this wasp with a smaller defended balista. Your ship should get a different name. Bee is gone, as is Bumble Bee. I'd suggest using Hornet. I don't think anyone has used that yet. As for the "poles". These should not be fixed poles, but should instead be removable (like the "handspikes" fitted into "capstans" in order to turn them). With removable "handspikes" you would not need to allow walking space between the ends of the "handpikes" and the edge of the ship. The handspikes would be taken out and stored nearby except during ship combat. (They may well be stored vertically clipped to the sides of the turret.) If a ship was boarded lizardmen operating the handspikes would be able to pull them out and use them as weapons (in a similar way to the belaying pin). Incidentally, lizardmen (sorry lizardfolk) moving the turret would be at risk from personal weapon attacks. You might want to give your crews shields that can be worn on the back while working equipment like a turret. They could then turn their body inwards and get some sort of protection. (The other alternative would be to drop a capstain into the middle of the room below and have people turn the turret from underneath it..) >HYPERLINK >http://www.silverblades-suitcase.com/rhino/wasp9.jpg >rear shot and shows some “greeble” (artwork of no real purpose just to look >interesting) I did round rear window. I thought the original windows were round too. The artwork around the windows is very nice to look at, but seems to be something a captain did to "personalise" his ship. I wonder if you could make this something optional. Actually a few small variations in windows, doors and deck weapons could make two identical ships look like they were built by different people. >What ya think? :-) I'm mostly impressed, I've already said that I prefer "your" legs, but I also think you have made this feel more like a ship (or at least a boat). Your wing controls, do make it look like the crew can actually steer the ship. You have managed to squeeze in another deck. Although, seeing that makes me think you have made the Bumble Bee configuration of this hull. Your lower deck does seem to be fairly fat giving the ship the "pregnant" look that matches the Bumble Bee variant. I'd be interested to know if you could pinch in that bottom deck a bit and get something that looked a bit more like the picture on LotV page 21. (But if you did try that, please keep this as a Bumble Bee.) As usual (for your ships) you have made use of the Wasp's tail. However, I'm a bit sorry to see that you have straightened it. You can't really tell from the pictures, but I've always imagined that you could walk up the back of a Wasp's tail when it lands on the ground.(making it function a bit like a ship's gangplank). Your horizontal tail would certainly help give the ship a stable gravity plane while in flight. I wonder if you could make it swing up and down like a drawbridge. (A Wasp with a swing tail would get good protection while landing on the ground as its legs would keep it up in the air, but its tail could be lowered to allow friendly folk to board easily.) The only other "niggle" that I've got with your ship is the forward windows - the eyes. On the original ship these are slightly further back and are parallel with each other - one "points due west" and one "points due east". The forward windows were also parallel with the rear ones. Did that not work out when you tried it? >From what I could see of the original design The only part that would work flooded, would be the rear of the middle deck - and that was tiny. Most of the lower space was below the gravity plane, meaning that water would spill upwards instead of staying where it was needed. I hope you can your Wasp to work while flooded. Here is an idea for you. How about isolating the lower deck of the head from the lower deck of the body and spliting the upper deck of the body in two (with a waterproof door running from port to starboard though the middle of the Wasp's body). You could have two hatches from the middle deck to the body of the ship - one forward of the watertight bulkhead and one aft of it. This would allow the lizardmen to flood the rear part of the middle deck and if that was the only part of the ship connected to the bottom (reverse gravity deck) the water could flow through a hatch at the bottom of that deck into your third deck. With no way between the flooded section and the front compartment, except by climbing all the way to the top deck, the water would not be able to spill out when ship went into wildspace and the gravity plane kicked in. (I think you could make a ship that would have a much larger (and therefore - from the point of view of a lizardman - more logical) flooded section than the original Wasp ship.) >That’s the wasp about done. The original ship had so *many* things that I was unhappy with that I've got "emotional baggage" that works against this design. However, niggles aside, I think your ship works a *lot* better than the original. David "Big Mac" Shepheard Virtual Eclipse Role Playing Club http://uk.groups.yahoo.com/group/virtualeclipselrp/links/d20_system_001071937434/Spelljammer_001071430476 http://www32.brinkster.com/virtualeclipse/
Previous Message: Re: Sphere Guides
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Month Index: March, 2007
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| More Wasp work, turret design | Steven | |||
| Re: More Wasp work, turret design | Adam Miller | |||
| Re: More Wasp work, turret design | Steven | |||
| Re: More Wasp work, turret design | Steven | |||
| Re: More Wasp work, turret design | Bill Olander | |||
| Re: More Wasp work, turret design | Steven | |||
| Re: More Wasp work, turret design | David Shepheard | |||
| Re: More Wasp work, turret design | David Shepheard | |||
| Re: More Wasp work, turret design | Steven | |||
| Re: More Wasp work, turret design | Steven |