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Month Index: March, 2007


From:     Loki <george.williams.iv@?????.com>
Date:     Thu, 8 Mar 2007 19:00:31 -0600
Subject:  Re: Creatures for outer space (Vacuum quasielemental)
Love this content! I am to busy with RL here in New Orleans to have any time
on the forums (except for the periodic appearances over at Planewalker) so I
love seeing this content I would not have run across otherwise. One small
request, would you post links to these as well as the stat reprint? That way
proper credit is given to the authors who did such a fine job on them.

Keep posting. I am digging about in my Para/Quasi archives for vacuum
critters for you...
-Loki

On 3/8/07, The Selin <the_selin101us@?????.com> wrote:
>
> Continuing with the creatures adaptable to outer space.
>
>   Behold the vaccum quasielemental, who i found elsewere on internet, with
> a few additions of myself to adapt it to spelljammer.
>
>   QUASIELEMENTAL, VACUUM
>
>   Vacuum Quasielemental, Small
> Small Elemental (Extraplanar, Negative)
> Hit Dice: 2d8 (9 hp)
> Initiative: +1
> Speed: Fly 90 ft. (good)
> Armor Class: 14 (+1 size, +1 Dex, +2 natural), touch 12, flat-footed 13
> BAB/Grapple: +1/-3
> Attack: Slam +3 melee (1d4)
> Full Attack: Slam +3 melee (1d4)
> Space/Reach: 5 ft./5 ft.
> Special Attacks: Draw into void
> Special Qualities: Darkvision 60 ft., elemental traits, natural
> invisibility
> Saves: Fort +0, Ref +4, Will +0
> Abilities: Str 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11
> Skills: Listen +2, Spot +3
> Feats: Flyby Attack, Weapon Finesse (B)
> Environment: Quasielemental Plane of Vacuum and Outer Space
> Organization: Solitary
> Challenge Rating: 1
> Treasure: None
> Alignment: Usually neutral
> Advancement: 3 HD (Small)
> Level Adjustment: –
>
>   Vacuum Quasielemental, Medium
> Medium Elemental (Extraplanar, Negative)
> Hit Dice: 4d8+4 (22 hp)
> Initiative: +7
> Speed: Fly 90 ft. (good)
> Armor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13
> BAB/Grapple: +3/+4
> Attack: Slam +6 melee (1d6+1)
> Full Attack: Slam +6 melee (1d6+1)
> Space/Reach: 5 ft./5 ft.
> Special Attacks: Draw into void
> Special Qualities: Darkvision 60 ft., elemental traits, natural
> invisibility
> Saves: Fort +2, Ref +7, Will +1
> Abilities: Str 12, Dex 17, Con 12, Int 4, Wis 11, Cha 11
> Skills: Listen +3, Spot +4
> Feats: Flyby Attack, Improved Initiative, Weapon Finesse (B)
> Environment: Quasielemental Plane of Vacuum and Outer Space
> Organization: Solitary
> Challenge Rating: 3
> Treasure: None
> Alignment: Usually neutral
> Advancement: 5-7 HD (Medium)
> Level Adjustment: –
>
>   Vacuum Quasielemental, Large
> Large Elemental (Extraplanar, Negative)
> Hit Dice: 8d8+24 (60 hp)
> Initiative: +8
> Speed: Fly 90 ft. (good)
> Armor Class: 16 (-1 size, +4 Dex, +3 natural), touch 13, flat-footed 12
> BAB/Grapple: +6/+12
> Attack: Slam +9 melee (1d8+2)
> Full Attack: 2 slams +9 melee (1d8+2)
> Space/Reach: 10 ft./10 ft.
> Special Attacks: Draw into void
> Special Qualities: Damage reduction 5/– , darkvision 60 ft., elemental
> traits, natural invisibility
> Saves: Fort +5, Ref +10, Will +2
> Abilities: Str 14, Dex 19, Con 16, Int 6, Wis 11, Cha 11
> Skills: Listen +5, Spot +6
> Feats: Combat Reflexes, Flyby Attack, Improved Initiative, Weapon Finesse
> (B)
> Environment: Quasielemental Plane of Vacuum and Outer Space
> Organization: Solitary
> Challenge Rating: 5
> Treasure: None
> Alignment: Usually neutral
> Advancement: 9-15 HD (Large)
> Level Adjustment: –
>
>   Vacuum Quasielemental, Huge
> Huge Elemental (Extraplanar, Negative)
> Hit Dice: 16d8+64 (136 hp)
> Initiative: +10
> Speed: Fly 90 ft. (good)
> Armor Class: 18 (-2 size, +6 Dex, +4 natural), touch 14, flat-footed 12
> BAB/Grapple: +12/+23
> Attack: Slam +16 melee (2d6+3)
> Full Attack: 2 slams +16 melee (2d6+3)
> Space/Reach: 15 ft./15 ft.
> Special Attacks: Draw into void
> Special Qualities: Damage reduction 5/– , darkvision 60 ft., elemental
> traits, natural invisibility
> Saves: Fort +9, Ref +18, Will +5
> Abilities: Str 16, Dex 23, Con 18, Int 6, Wis 11, Cha 11
> Skills: Listen +11, Spot +12
> Feats: Alertness, Combat Reflexes, Flyby Attack, Improved Initiative,
> Lightning Reflexes, Power Attack, Weapon Finesse (B)
> Environment: Quasielemental Plane of Vacuum and Outer Space
> Organization: Solitary
> Challenge Rating: 7
> Treasure: None
> Alignment: Usually neutral
> Advancement: 17-20 HD (Huge)
> Level Adjustment: –
>
>   Vacuum Quasielemental, Greater
> Huge Elemental (Extraplanar, Negative)
> Hit Dice: 21d8+84 (178 hp)
> Initiative: +11
> Speed: Fly 90 ft. (good)
> Armor Class: 20 (-2 size, +7 Dex, +5 natural), touch 15, flat-footed 13
> BAB/Grapple: +15/+27
> Attack: Slam +20 melee (2d8+4)
> Full Attack: 2 slams +20 melee (2d8+4)
> Space/Reach: 15 ft./15 ft.
> Special Attacks: Draw into void
> Special Qualities: Damage reduction 10/– , darkvision 60 ft., elemental
> traits, natural invisibility
> Saves: Fort +11, Ref +21, Will +9
> Abilities: Str 18, Dex 25, Con 18, Int 8, Wis 11, Cha 11
> Skills: Listen +14, Spot +14
> Feats: Alertness, Combat Reflexes, Dodge, Flyby Attack, Improved
> Initiative, Iron Will, Lightning Reflexes, Power Attack, Weapon Finesse (B)
> Environment: Quasielemental Plane of Vacuum and Outer Space
> Organization: Solitary
> Challenge Rating: 9
> Treasure: None
> Alignment: Usually neutral
> Advancement: 22-23 HD (Huge)
> Level Adjustment: –
>
>   Vacuum Quasielemental, Elder
> Huge Elemental (Extraplanar, Negative)
> Hit Dice: 24d8+96 (204 hp)
> Initiative: +12
> Speed: Fly 90 ft. (good)
> Armor Class: 21 (-2 size, +8 Dex, +5 natural), touch 16, flat-footed 13
> BAB/Grapple: +18/+31
> Attack: Slam +24 melee (2d8+5)
> Full Attack: 2 slams +24 melee (2d8+5)
> Space/Reach: 15 ft./15 ft.
> Special Attacks: Draw into void
> Special Qualities: Damage reduction 10/– , darkvision 60 ft., elemental
> traits, natural invisibility
> Saves: Fort +12, Ref +24, Will +10
> Abilities: Str 20, Dex 27, Con 18, Int 8, Wis 11, Cha 11
> Skills: Listen +15, Spot +16
> Feats: Alertness, Combat Reflexes, Dodge, Flyby Attack, Improved
> Initiative, Iron Will, Lightning Reflexes, Mobility, Power Attack, Weapon
> Finesse (B)
> Environment: Quasielemental Plane of Vacuum and Outer Space
> Organization: Solitary
> Challenge Rating: 11
> Treasure: None
> Alignment: Usually neutral
> Advancement: 25-48 HD (Huge)
> Level Adjustment: –
>
>   The sound of rubbery, flapping skin betrays nearby creature movement,
> but you are unable to spot anything in the dark.
>
>   Quasielementals are creatures formed from the disruptive influence of
> negative or positive energy on elemental matter. They are native to the
> border areas between an Energy plane and an Elemental plane, the so-called
> "quasiplanes" of Ash, Dust, Salt, Vacuum" (on the negative side) and
> Lightning, Mineral, Radiance, Steam (on the positive side). Quasielementals
> are rare beings, and often looked down upon by denizens of the Inner Planes
> as lesser, corrupted versions of true elementals.
>
>   Vacuum quasielementals are the rarest of the four types, creatures that
> embody the absence of all matter. These naturally invisible elementals
> commonly dwell in the areas where even Elemental Air gives way to
> nothingness spawned by Negative Energy.
>
>   Xenophobic and introvert, the vacuum quasielementals keep to their own
> and attack all intruders.
>
>   Vacuum quasielementals speak Auran, though they rarely choose to do so.
> They weigh next to nothing.
>
>   COMBAT
>
>   A vacuum quasielemental slams foes with its shapeless body, and uses its
> draw into void ability to exhaust them.
>
>   Draw into Void (Su): As a standard action, a vacuum quasielemental can
> draw all the surrounding air into itself. An area of 60 ft. around it is
> treated as under a gust of wind effect directed toward the quasielemental
> for as long as the creature maintains the effect. In addition, one round
> after the quasielemental creates the effect all creatures within the area
> become unable to breathe.
>
> A creature that has no air to breathe can hold its breath for 2 rounds per
> point of Constitution. After this period of time, it must make a DC 10
> Constitution check in order to continue holding its breath. The check must
> be repeated each round, with the DC increasing by +1 for each previous
> success. When the creature fails one of these Constitution checks, it begins
> to suffocate. In the first round, it falls unconscious (0 hit points). In
> the following round, it drops to -1 hit points and is dying. In the third
> round, it suffocates.
>
> A vacuum quasielemental can continually use its draw into void ability for
> up to 2 minutes at a time. A Fortitude save is allowed to negate the effects
> of gust of wind (DC varies, see table below), but not the suffocation
> effect. The save DCs are Constitution-based.
>
>   Elemental Traits (Ex): Immune to poison, sleep effects, paralysis, and
> stunning; not subject to critical hits or flanking.
>
>   Natural Invisibility (Su): This ability is constant, allowing a vacuum
> quasielemental to remain invisible even when attacking. This ability is
> inherent and not subject to the invisibility purge spell.
>
> Vacuum Quasielemental Sizes
> Size/ Height/ Save DC (Draw Into Void)
> Small/ 4 ft./   11
> Medium/ 8 ft./   13
> Large /16 ft./   17
> Huge/ 32 ft./   22
> Greater/ 36 ft./   24
> Elder/ 40 ft. /  26
>
>   In spelljammer
>
>   Vacuum quasielementals are reported recently in outer space and sages
> suggested that some inexplicable shipwrecks in outer space was caused by
> them, too.
>
>   Their ability draw in the void is particulary nasty for spelljammer
> ships because it can suck out the air of a spelljammer ship. (roll
> separately for the spelljammer and for the creatures in them, if the ship
> fails then all creatures in the area of effect are automatically affected
> and this part of air of the ship are loss forever).
>
>   Some alien and xenophobic races, such as certain beholders and undeads
> are used to mine sectors with this creatures, summoning them directly from
> the quasielemental plane of vacuum.
>
>   ///
>
>   So nobody can say nothing can live in outer space or something like is
> "geofantasticly imposible" that a creature can live in outer space.
>
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-- 
George "Loki" Williams, writing and other abberrations

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Previous Message: Re: Note on helms and reversed gravity
Next Message: Resurrection/raise dead/souls in SJ
Month Index: March, 2007

SubjectFromDate (UTC)
Creatures for outer space (Vacuum quasielemental)    The Selin    08 Mar 2007 18:08:11
Re: Creatures for outer space (Vacuum quasielemental)    Loki    09 Mar 2007 01:00:31

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