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From:     Tauster <chefseehund@???.de>
Date:     Thu, 8 Feb 2007 11:13:41 -0800
Subject:  Re: SJ Reviews: The Dungeon Adventures
I just found (by chance) another "almost official spelljamming-adventure":

Dungeon #34 "The Lady Rose"
by  Steve Kurtz  (C)1992

It's not a "real" spelljamming- adventure, but includes many SJ elements 
(mage shots, giff, a ship with technology to that of the rest of the 
gameworld...) and can be easily converted into a SJ adventure. I don't know 
whether or not TALANGRAN is a canon sphere, but I found it on Paul 
Westermeyers "Map of the flow"(1), where Dungeon #34 is mentioned as well.

Did someone find anything else on talangran (canon or fanfic - as long as 
it't well written, I don't care!)? 

I'm trying to make my own sphere map (at least to have a DM reverence, and 
as basis for a player handout) and am looking for information on the 
following spheres:

- Winterspace (didn't read "the radiant dragon" - any other sorces?)
- Darnannon (anything else apart from Dungeon #36?)
- Greatspace (anything else apart from SJA3 Cyrstal Spheres?)

(1) http://www.spelljammer.org/worlds/flowmaps/flow.html

Tauster
}:o)

On Sun, 28 Jan 2007 01:26:34 -0500, Paul Westermeyer 
<westermeyer@???????.net> wrote:

>In my quest to support the delusion that folks care what I've produced a 
series of quick and dirty reviews of all the Spelljammer products. I hope 
these will be useful to newcomers and those without all of the products.
>
>Rating System:
>*= Mediocre, poorly written product with little usefulness.
>**= A bad product for several reasons with one or two useful aspects.
>***= An average product with some good and some bad points.
>****= An above average product with few bad points.
>*****= An excellent product with few if any bad points. An essential SJ 
product.
>
>The 'SJ' Dungeon Magazine Articles:
>
>Dungeon #21 "Jammin'"
>by James M. Ward (c)1990
>Rating:****
>"A rotting ship holds the secrets of all the universe, but its crew wants 
you only for the 'fuel' you carry."
>
>An excellent little adventure that plays up Spelljammer's strength 
of 'mobile dungeons'.  Obviously written to provide the PCs with an 
introduction to Spelljamming, it accomplishes that goal well.  
The 'ecology' of the ship is a bit off, and the colored skeletons should 
have been explained in some way, but otherwise a very nice introductory 
adventure.
>
>Dungeon #28 "Visitors from above"
>by Shonn Everett (c)1991
>Rating:****
>"A star falls from above and terror follows in its wake."
>
>This is a Forgotten Realms/Spelljammer cross-over adventure.  It provides 
some interesting information about a dwarven clan in the Tears of Selune, 
and another nice method of introducing PCs to Spelljammer.  The plot is 
tight and all the NPCs have realistic plans and reactions.  The Whitebeard 
dwarves are a particularly nice touch, a model for Spelljammer/groundling 
interaction.  We even get alternative galleon deckplans and stats for 
their 'mining ships'  I do wish we had some details on their Citadel, 
however!
>
>Dungeon #36 "The Sea of Sorrow"
>by Steve Kurtz  (C)1992
>Rating:*****
>"The wildspace monster is deadly, but its lair is the real killer."
>
>One of the best adventures written for Dungeon, period.  In fact, one of 
the best adventures TSR ever produced in any format, module or magazine.  
Not only do we get a historical mystery, a truly imposing antagonist, and a 
concise, tight plot, we also get an entire sphere, its history detailed, 
AND the 'Arcane Inner Flow'.  This should be the model for all sphere and 
adventure design in Spelljammer.  It does more in its few pages than 
Astromundi Cluser and Legend of the Spelljammer do in full boxed sets.
>
>Dungeon #39 "Flowfire"
>by Steve Kurtz (c)1992
>Rating:***
>"In the phlogiston, everyone can hear you scream (and you'll scream a 
lot!)."
>
>This collection of mini-adventures is nice for GMs, because Spelljammer 
really requires many 'wandering encounters' to maintain the proper feel.  
The real stand-out is the Ivory Knight and his pirate vessel, but 
everything in this collection is useful.
>
>Dungeon #41 "Mammoth Problems"
>by Lawrence Kapture (c)1993
>Rating:****
>"The elves thought they'd destroyed it forever, but this problem's too big 
to go away."
>
>Another 'mobile dungeon' this nice little adventure uses one of my 
favorite ships, the Mammoth, and some really well done historical 
plotting.  But its flexibility is key.  With literally no changes a GM can 
plop this down anywhere and keep his players busy for several sessions.  
Every Spelljammer GM should have this if only to have something ready if a 
game unexpectedly breaks out. Great stuff.
>
>Dungeon #45 "An Artist's Errand"
>by Steve Kurtz (c)1994
>Rating:*****
>"The reigar believe that Art is everything, and this reigar will do 
everything to retrieve her stolen property."
>
>Another in Dungeon's tradition of fine Spelljammer adventures.  Excellent, 
evocative NPCs, a tight plot, plus the introduction of drow into space.  
And we finally get deckplans for the Damselfly.  Its set in the same sphere 
as "The Sea of Sorrow", and adds more detail to that sphere as well as more 
detail to Realmspace!
>
>Dungeon #63 "Gnome Droppings"
>by Christopher Perkins (c)1997
>Rating:***
>"Out-of-this-world adventure."
>
>This adventure details the dealings of some spelljamming gnomes with a 
group of groundlings as they hunt for some lost autognomes.  It takes place 
entirely ground-side, but would be a decent introduction to Spelljammer.
>
>Dungeon #71 "Wildspawn"
>by Paul Culotta (c)1998
>Rating:***
>"No one returns from Revular's Island, and for good reason."
>
>Though the focus of this adventure is spelljamming Syllix, it breaks 
several spelljamming rules.  Most importantly, the Syllix Island should not 
be capable of flight, it's far too large (it would be far larger than the 
Spelljammer!).  Though technically set on a planet, this adventure would 
actually work better placed in space.  In either context, it's a good 
adventure with a bit of tweaking.
>
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Previous Message: Re: Krynnspace inconsistency
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Month Index: February, 2007

SubjectFromDate (UTC)
SJ Reviews: The Dungeon Adventures    Paul Westermeyer    28 Jan 2007 06:26:34
Re: SJ Reviews: The Dungeon Adventures    Tauster    08 Feb 2007 19:13:41
Re: SJ Reviews: The Dungeon Adventures    Paul Westermeyer    10 Feb 2007 00:47:31
Re: SJ Reviews: The Dungeon Adventures    SUBSCRIBE REALMS-L tauster    10 Feb 2007 12:36:02
Re: SJ Reviews: The Dungeon Adventures    tauster    10 Feb 2007 12:43:44

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