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From:     David Shepheard <david_shepheard@???????.com>
Date:     Thu, 8 Feb 2007 03:05:03 -0000
Subject:  Re: Krynnspace and Palanthas spaceport
----- Original Message ----- 
From: "Blackmaer" <cslundy@?????????.net>
Sent: Wednesday, February 07, 2007 4:10 AM
Subject: Re: [SPELLJAMMER] Krynnspace and Palanthas spaceport


> Steel vs. Gold in Krynnspace?
>
> This was my personal fix:
>
> The Palanthus portmaster handles a money exchange system.  I had economic
> rules set in which the import of large supplies of steel and large exports
> of gold were contraband, or at least HIGHLY taxed.

Sounds interesting, although as I already said, I wouldn't put large 
quantities of iron in the rest of Krynnspace. I would actually keep the 
"steel-rush" on Reorx small enough to be in proportion to the economy on 
Krynn. People living in Krynnspace could get rich discovering quantities of 
iron that people from other crystal spheres wouldn't get excited about.

> I had one group of PCs work for the port authority as corsairs.  One of
> their prime resons for stopping and boarding outgoing ships was to search
> them for large supplies of steel and or gold.  Punsihment was confiscation
> of the entire cargo, which was used to fund port activities.  I had an NPC
> who worked as a go-between between the corsairs and the rulers of the 
> city.
>
> Seems to me that I read that landing a SJ anywhere on Ansalon except the
> Palanthus port was forbidden.  I ran a few adventures where the PC
> corsairs had to track down smugglers of gold and steel, and ships that
> wanted to land elsewhere.

Landing outside the port is forbidden, although if the port only sprung up 
after Teldin Moore left Krynn it is a relatively recent law. If the port 
gets destroyed by the Dragonarmy and doesn't reopen we would need to have 
someone offworld enforce the law. (Maybe commercial trade to Anslon can 
cease and the Sindiath Line can trade with elven nations and act as a broker 
for spacefarers who want goods from Krynn.)

> Here's how it went:
>
> In my campaign, a young lady by the name of Stacia Lionsmane (Yes, his
> Granddaughter) is the Captain of "The Liberty", a White Squidship in the
> service of Palanthus, and the Star Knights.  She is a Knight of Solamnia
> and her ship was "aquired" in one of her exploits.  She is the leader of
> what fleet Palanthus has managed to come up with, and one of her duties is
> to diligently search vessels for steel and gold that has not gone through
> the Palanthus Port Customs.
>
> I've got a whole crew and stats and what not.

I like it. We should have stuff like this going on in Krynnspace. I think 
that all the problems of the crossover settings can be solved by using the 
logic of the groundling campaign to find a solution and it looks like this 
is exactly what you have done here. If Palanthus/Palanthas closes to 
spacefarers, then the organisation of corsairs could be handed over to the 
Star Knights (Knights of Krynnspace).

> Easy fix in my campaign.....what do you guys think?

I really like the idea of using corsairs in SJ (and occasionally pirates who 
use forged letters of marque to pretend to be corsairs). The Knights of 
Krynnspace and the local Elven Imperial Navy could also directly control 
traffic to Krynn (and search ships going to other planets in Krynnspace).

David "Big Mac" Shepheard
Virtual Eclipse Role Playing Club
http://uk.groups.yahoo.com/group/virtualeclipselrp/links/d20_system_001071937434/Spelljammer_001071430476
http://www32.brinkster.com/virtualeclipse/ 


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Month Index: February, 2007

SubjectFromDate (UTC)
Re: Krynnspace and Palanthas spaceport    Asa Benjamin Winkler    06 Feb 2007 18:20:34
Re: Krynnspace and Palanthas spaceport    Blackmaer    07 Feb 2007 04:10:51
Re: Krynnspace and Palanthas spaceport    David Shepheard    08 Feb 2007 03:05:03
Re: Krynnspace and Palanthas spaceport    David Shepheard    08 Feb 2007 02:46:53
Re: Krynnspace and Palanthas spaceport    Jonathan M. Thompson    08 Feb 2007 03:41:52

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