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From:     David Shepheard <david_shepheard@???????.com>
Date:     Sun, 4 Feb 2007 23:59:40 -0000
Subject:  Re: The Spelljammers of High Sorcery and the Conclave of Spelljammers 3/3
(continued from previous post)

*History*

During the early years of the Spelljammers of High Sorcery, the abilities of
its members were very difficult to predict. Many wizards preferred to stay
in places where their Moon Magic would give them the abilities of High
Sanction and a few stubborn wizards refused to leave the moon associated
with their
order. During the Third Dragon War the Spelljammers of High Sorcery were cut
off from Ansalon and the Conclave or Spelljammers realised that they needed
to force their orders off of Krynn's moons. They ordered the Towers of High
Sorcery on these moons to be sealed for the duration of the war.

The difficulties with Moon Magic were used against the Spelljammers of High
Sorcery when the Knights of the Divine Hammer spread throughout Krynnspace
and began to hunt the wizards down. The knights worked out when the wizards
would be at their weakest and choose their moments to attack them. The
Kingpriest of Istar issued letters of marque authorising privateers to cease
any vessels harbouring helmsmen who were members of the Orders of High
Sorcery and many captains refused to allow the wizards onboard.

But the wizards in the Tower of High Sorcery on Zivilyn made a breakthrough
in 10 PC when they managed to research a magical method that infused a
Medallion of Faith with teleportation magic to create a medallion that was
magically anchored to Ansalon. The Knights of the Divine Hammer raised an
army of mercenaries on Zivilyn and assaulted the tower. Capturing it and
executing all of the wizards who were unable to escape. However a few
wizards managed to get away and took the new knowledge with them to the
tower on Lunitari.

***Sidebar: Medallions of Magic***

Medallions of Magic

Discovered on Zivilyn the Medallions of Magic look similar to Medallions of
Faith used by Krynn's clerics. However instead of creating a connection
between a cleric and his god a Medallion of Magic creates a connection
between a Wizard of High Sorcery and the continent Ansalon on Krynn. Each
medallion is made from silver and features an etching of one of Krynn's
moons, as seen from Krynn, instead of a holy symbol.

The connection is a very weak one and no physical material is able to pass
through the connection. The only think that passes across the link is the
power of Krynn's moons. A Wizard of High Sorcery wearing a Medallion of
Magic can benefit from Moon Magic as if they were standing on the surface of
Ansalon. The medallion works as long as the wizard remains within Krynnspace
and only benefits Wizards of High Sorcery.

Medallions of Magic can be created anywhere within Krynnspace, but do not
function until an additional process is performed upon them. When created
they function in a similar way to a clerical Medallion of Faith and are
therefore of little use to Wizards of High Sorcery.  However a second
process alters the medallions in order to make them useful to the wizards.
They must be taken to the surface of Krynn and then teleported up onto one
of Krynn's moons. It doesn't matter where on Krynn the medallions are taken
or which moon they are teleported too. Medallions of Magic for any of the
Orders of High Sorcery can be created from any other Medallions of Magic or
even Medallions of Faith.

The Spelljammers of High Sorcery do not make Medallions of Magic available
to Wizards of High Sorcery who decline to join their order. They could use
their medallions to create Medallions of Faith for clerics, but prefer to
keep the process secret. In fact wizards do not openly wear the medallions
as clerics do.

***End of sidebar: Medallions of Magic***

*Spelljammers of High Sorcery in the 5th Age*

The Spelljammers of High Sorcery described here is the organisation as it
existed during the 4th Age. As the Spelljammer Campaign Setting is set
during the 4th Age most DMs will prefer to set their games during this
period.

Any DMs wishing to set their games during the 5th Age will need to work out
how the loss of Krynn would affect this organisation. The Spelljammers of
High Sorcery would still receive their spells after Takhisis stole Krynn and
the Conclave of Spelljammers would meet up and decide on a course of action.
This would probably involve a search for Krynn. PCs playing Spelljammers of
High Sorcery can be on a quest to find their missing world.

The disappearance of Krynn's moons (during 419 AC) causes a problem for the
DM, because along with the moons, three of the Towers of High Sorcery are
lost. Without a solution the disappearance of the moons the wizards will
probably loose the benefits (and penalties) of Moon Magic, although the rest
of the benefits of the prestige class should remain unaffected. Each deity
of magic is associated with one of the three transitive planes, and while
they do not live their the belief by all Wizards of High Sorcery that their
gods are connected with those planes is enough to create a link through them
to their gods.

*Further Information*

For further information please see the following sources:

"Dragonlance Adventures" (1e) by Tracey Hickman and Margaret Weis
"SJR7 Krynnspace" (2e) by Jean Rabe
"Dragonhelms Guide to Krynnspace" by Trampas Whiteman
"Krynnspace" (at Beyond the Moons) by Trampas Whiteman, Shane O'Connor and
Static
"Dragonlance Campaign Setting" (3e) by Margaret Weis and Don Perrin
"Legends of the Twins Web Enhancements" (3e) by Jamie Chambers
"Towers of High Sorcery Web Enhancements" (3e) by Jamie Chambers

David "Big Mac" Shepheard
Virtual Eclipse Role Playing Club
http://uk.groups.yahoo.com/group/virtualeclipselrp/links/d20_system_001071937434/Spelljammer_001071430476
http://www32.brinkster.com/virtualeclipse/ 


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