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From: Asa Benjamin Winkler <abwinkler@???????????????.com> Date: Wed, 31 Jan 2007 12:21:06 -0500 Subject: Re: brains... brains...
On Jan 30, 2007, at 8:00 PM, Loki wrote: > There's always stealing from "Star Trek". "Doomsday Machine" + >> "Borg" = a planet-sized gelatinous cube. PCs investigating a new >> sphere find voidworld after voidworld on the edges of the system, >> their surfaces utterly swept clean. How do you stop such a >> creature? Will it figure out how to escape the sphere? Must it be >> destroyed - or, in the Spelljammer universe, is there always room for >> Jell-O? > > > > I LOVE IT! Do elucidate, good sir. Well, as far as killing the thing is concerned: they managed to stop "The Blob" by freezing it, so perhaps the PCs could try to lure it onto an ice planet or comet of some sort, where it would thicken and its metabolism would cease. (Alternately: you can't kill it, you can only freeze it into stasis, from which it would revive if ever it thawed out. So the frozen-cube-planet becomes a quarantine world, perhaps with some sort of beacons or naval patrol, lest somebody revive it or try to steal bits of it to grow their own cubes. Here's another derivative idea, for fearless DMs only: "When There's No More Room in the Outer Planes, the Dead Will Walk the Oerth" Take a TSR world that you don't really care about/plan to use/have any of the books for. Maybe you don't give a fig about Krynn, maybe you don't really know much about Oerth, whatever. Send your PCs into that sphere, where all hell has broken loose. Ships are fleeing the planet or even the sphere; the Elven Armada is trying to prevent anyone from approaching the planet, etc. (Players, especially of the have-read-all-published-sourcebooks types, may be intrigued that something major they hadn't heard of has happened to a TSR world.) Contrive some reasons for them to land (simple curiosity might be enough, or rumors of no-holds-barred looting, for the chaotically inclined). Especially cruel DMs will have them crash. When they get to the surface: Dawn of the Dead! The Mysterious Zombie Plague has struck a helpless Toril/Oerth/Krynn. High-level clerics are simply no match against ravening tens of thousands of the walking dead; mighty wizards blast and blast until their spells are exhausted and they themselves are devoured. The stumbling hordes grow and grow, overwhelming areas which try to hold out. Civilization utterly destroyed as anyone bitten by a zombie becomes a zombie; special guest appearances by Shambling Drizz't, Flesh-Eating Mordenkainen, Brain-Devouring Tanis Half-Dead, or other TSR Stars.* Obviously, this plot effectively deletes a gameworld from your Spelljammer cosmos, so, as noted above, just use one you never planned to have PCs go to anyway. Especially useful for utterly astounding know-it-all players, who cannot believe that you just destroyed, e.g., the Forgotten Realms. This would also work for simply some new, generic inhabited world, but it's more shocking if the PCs are trying to save the two or three remaining Knights of Solamnia or something from the devouring undead. Depending upon how much contact said world had with the Spelljamming community, this may have enormous political consequences. Many a lich would think of immediately decamping for the new Planet of the Zombies to now have millions of the Dead under his thrall; nearly any race would be desperate to keep the zombie plague confined to one world, or to hunt down any rumored infected persons who might have escaped. - Benjamin Winkler * Ideas plundered from "Dawn of the Dead" and "Marvel Zombies".
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