Previous Message: Re: SPELLJAMMER Ship sizes
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Month Index: January, 2007
From: "Alessandro \"La Vecchia\" Damiani" <LaVecchiacciaSulWeb@??????.it> Date: Tue, 16 Jan 2007 18:15:13 +0100 Subject: Re: More Helms 6
Phlogiston reactor
Crafted by some foolish gnome this extremely dangerous type of helm is
becoming poular enough to be considered more than an oddity.
As the name implies this non - magical helm propels the ship igniting
phologiston and expelling exhausted hot fumes backward; hot gas creates
a tongue of red flame 15 ft long 5 ft high. Every one caught in the area
suffer 15d6 of fire damage per round (Reflex half DC 25) and catch on fire.
When operative the reactor quickly become searing hot and glows of a
fiery red light: everyone touching it will suffer 2d6 of fire damage per
round.
While reactor is operating the ship leaves behind a 400 ft long trail of
black smoke that dissipates into nothing after 10 rounds, every ship
caught in the somke trail suffer a Spelljaming Shock and lose
spelljamming ability for 1d3 hours.
A single reactor can propel ships of 40 tons, multiple reactors can be
mounted together on a ship like series helms. An important quirk is
that all the reactors must be ignited in the same istant or the
propulsion will be asmimmetrical and will damage the ship (Critical
Damage roll for every round until all reactors are ignited, reroll if
Spelljammer Shock).
The shape of the helm varies based on the personal taste and whim of the
gnome which crafted the contraption but commonly resembles a large metal
tube of 20 ft x 10 ft width and height ranging from 5 to 10 ft.; the
weight varies from 0.5 to 1.5 tons.
At both ends of the tube are situated a number of metal plates that form
something similar to an iris; these plates are moved using pulleys,
levers and cables to regulate the ignited phlogiston flux: closing them
the flux will be reduced and opening them will be augmented.
Trough the iris the gnomes can control heading and speed of the ship; a
skill check (Disable Device or Use Technological Device if the skill is
available) is required for every change of course, increasing and
decreasing of speed and every other operation. A failed check imply that
the ship will continue to sail on precedent course with precedent speed.
Operation DC
Ignite 15
Change course 20
Change speed 18 + 1 per 10 %
Shut down 25
The "helm" must be ignited prior to be used: an extremely dangerous
operation done by a daring (foolish) gnome. He must sit atop the tube
and activate a magic ignitor (a modified wand of shocking grasp 3 feet
long and made of iron; increase the cost by 50 %, the wand is consumed
in the ignition); everytime this is done there is a 15 % chance +1% per
every day passed from the last repairing that the helm explode treat it
a 10th lvl fireball and apply the needed adjustment for being in the
phlogiston; as you can see the explosion will likely tear apart the
entire ship.
If everything goes well the ship is propelled foward with a crushing
acceleration (ST Reflex DC 15 or being knocked prone, repeat for every
round of acceleration) for 2d4 rounds + 1 round per 10 tons of ship
tonnage, after that time it's assumed that the ship has reached maximum
velocity attainable; multiple reactors don't increase maximum speed
attainable, they only allow bigger ships to move.
After reaching cruising speed the ship will continue to sail trough
phlogiston until the reactor is shut. At that point the ship will lose
speed until complete halt in 2d6 min.
The reactor make a deafening noise: everyone closer than 30 ft is
considered "deafened"; it also fouls air as a creature of Huge size for
every hour of operation. Every failed ignition counts as 2 hours of
operation.
Travel time in the phlogiston using a ship propelled in this way is
increased by 10 % - 40%; the reactor is obviously useless in wildspace.
Repairing of the reactor costs 20% of original price + 2% per every
month passed since the last repair.
Caster Level: 0 (Non - Magical); Prerequisites: None (but depends on
Campaign Setting specifics); Market Price: 12000 gp; Weight: 0.5 - 1.5
tons.
Previous Message: Re: SPELLJAMMER Ship sizes
Next Message: Re: More Helms 6
Month Index: January, 2007
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| More Helms 6 | Alessandro "La Vecchia" Damiani | |||
| Re: More Helms 6 | Bill Olander | |||
| Re: More Helms 6 | Steve | |||
| Re: More Helms 6 | Alessandro "La Vecchia" Damiani | |||
| Re: More Helms 6 | Alessandro "La Vecchia" Damiani | |||
| Re: More Helms 6 | Bill Olander | |||
| Re: More Helms 6 | Alessandro "La Vecchia" Damiani | |||
| Re: More Helms 6 | Jason Hosler | |||
| Re: More Helms 6 | Bill Olander | |||
| Re: More Helms 6 | David Shepheard |