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From: Steven <steven.james.1@??????????.??.uk> Date: Tue, 16 Jan 2007 00:21:51 -0000 Subject: Re: SPELLJAMMER Ship sizes
Sorry for the delay, was busy working on my site/art :) "Best of all, your work is glorious to look upon and does I think a spectacular job of capturing the feeling of the setting." Ah, making an artist feel glad! ;) Yup wasp/mosquito has a huge area in the "tail" Officer's cabins seem larger, well captain's anyway ;) Biggest areas would be the galley and captains cabins, apart from the hold? I fell the inclusion of a "head" is silly, since folk would be using chamber pots etc, apart from on a few ships (like elves) ;) ----------------------------------------------------------- I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing. ----------------------------------------------------------- www.silverblades-suitcase.com -----Original Message----- From: Spelljammer Setting Discussion [mailto:SPELLJAMMER-L@??????.???????.com] On Behalf Of Charles Sykora Sent: 06 January 2007 01:01 To: SPELLJAMMER-L@??????.???????.com Subject: Re: [SPELLJAMMER] SPELLJAMMER Ship sizes > > Yup that's me ;) > > Well, deck railings have to be 3'--4' high, I usually work off 3'. > Most > sailing vessels of 14000-1700s seem to have 3 to 4' high railings, > as = > they > were also to save you from attack and be defensive. > I think your railings are very functional and wouldn't change them a bit. > I look at the exterior and then interior plans, and the interior > plans = > often > simply don't match up. And there's no way you could have giff or > other = > such > races onboard most of the original designs. > Well, as I said, the original materials' descriptions are far from perfect, but I think we should strive to keep things as close as possible. For the most part, I think you've tried to do that, but I do disagree with a couple of your compromises. As someone else observed, you'll never make everyone happy, and at least you've made the effort to do something (better than some of us!). Best of all, your work is glorious to look upon and does I think a spectacular job of capturing the feeling of the setting. > Look at a clipper ship and actual cargo ships from say 1500-1600, > those = > were > big. > I get yer point about submarines but that doesn't apply because...very > different. Few crews so well trained, facilities and weapon systems > very > different etc etc :) A racing yacht definitely doesn't apply, totally > "false" design compared to a trading/warship. > Real life merchant vessels did have crew crammed in, but, they didn't > require helm rooms, rooms occupied by weird spell casters and so on. > Well, I don't think it's as different as you might believe. We keep 90 days of food on board (only about 2-3 wks of fresh food, after which you simply don't have fresh food) for 120 men, and all of us live in a compartment that is thirty six feet in diameter and about 80 ft fore-aft (the non-displaced air volume is approx 3x10e9 cubic mm). That includes a lot of machinery and electronics that would obviously not be required on a SJ ship (this does not include the reactor compartment and engineroom, which are roughly twice as large). However, this space could be used for cargo. As for someone else's question about relative sizes, our decks are about 6.5', but, being metal, they are more compact than would exist on a wooden warship. Of course, we don't have to worry about air, as we purify what we have. Also, we make water from seawater, another thing SJ ships would need to store. > The ram and tail flukes on the squidship are enormous, the "snail > shell" = > of > the nautiloid would make the gravity plane much higher than it's = > supposed to > be...thus making gravity plane same height as the catapult deck, > making = > the > ballista deck totally unusable. But I let them be, though I reduced > the > thickness of the ram on the squidship as it was grossly unbalanced. > I think the whole idea of SJ is that a ship itself, together with its helm, is a magical thing. Who can explain why certain words, motions and material components can be combined to perform a spell, so a ship is similar. The gravity plane exists where it is because that's just where it is. That's why only certain designs are successful, just as why you can't take bubble gum, perform the electric slide and chant like a gregorian munk and turn your pet frog into a girlfriend for the night. I don't think we should waste too much effort rationalizing where the gravity plane is. It is wherever it needs to be for the design to work. If it wasn't there, the design would have been abandoned in favor of something else. Having said that, I'm certainly an advocate of the smart use of volume. When I did an analysis of a dragonfly, I concluded that there was a heck of a lot of useful space in the long tail, so I ruled the players could store light cargo in there as a kind of smuggler's compartment. As for missing decks, one explanation could be that the space, while present is not useful due to gravity plane contortions. Or, you can simply use the space (my personal preference) and realize that the canon material only shows the more significant spaces in the deck plans. > When I build I use a program that builds in exact sizes, I use > imperial > since it's easy for scaling. I import a human model to check sizes > and = > so on > if I need but, as said, it's all built in/on a grid to foot scale. > Then = > I > have to think about giff etc. I know sailing vessels had to build as = > tight > as possible, but they didn't have 8' tall crew and they weren't as > small = > as > many folk think (depends entirely on what ships were talking > about). The = > oft > said Santa Maria was a ~small~ ship for her era. > > I rebuilt ballistas to exact real-life sizes as well. > > So should I decide to make ships unusable by giffs, umber hulks and = > other > such big races? If so, then how do they fit into the entire setting? > I'd say, as someone else offered, that the dimensions are based upon the 'built by' field. After all, why would humans buy a ship sized for giff? It would be inefficient for them. If a larger (or smaller) race adapt a craft for their use, it would either be a bastardized arrangement, or they would make some compromises in lifestyle. > Classic one is the mind flayer nautiloid, as the internal deckplan = > doesn=92t > make sense for the size of illustration. > http://www.silverblades-suitcase.com/sj/nautiloid/ > nautiloid_cutaway2.jpg > that shot shows the problem clearly.=20 > Then add in problem of: slaves, food for slaves and mind flayers > require > brains to survive...the Nautiloid is said to be 35' tons, no way in > hell = > can > it be 35' tons even going by original deckplans it's much bigger > than = > the > Hammership! > The CO's cabin on a submarine is about the size of an average home restroom. The bunk folds out of the bulkhead. About half the crew 'hot-rack' (3 men to 2 racks), and the racks are so close together that a man of wide shoulder build cannot roll over once he's in the bunk on our newest submarines. They are actually plenty long for most at about 7' long. Each man has storage below his matress that is about three inches thick, together with a shoe compartment hanging from the rack above. On sailing men-of-war, as well as most merchants of the day, the crew slept in hammocks, which themselves were used as protective netting to control splinter fragmentation on the deck. > Another point is the neogi Deathspider, it is indeed, enormous, the > originals give it an INTERNAL deckplan of 210' long, but the front > of = > the > illustration says it has a 175' long keel! That's the deck , not = > including > the legs. And since you've got umber hulks it absolutely requires > 10' = > doors. > > So I'm stuck, if I stick to the originals, they don't work it's > non-sensical. Sigh. > Again, I'm sorry to have mentioned it, because at least you've done the work, and I think you have, for the most part, made reasonable compromises. Personally, I'd stay with the constraints as published as much as possible, and limit deck heights as noted above. I'd offer the following prioritization to handle any conflicts that might exist: 1) Stick to overall dimensions as much as possible where given. 2) Try to stay with any deck plans provided, except that you might have to add deck space or missing 'decks'. Alternatively, you could rationalize that unaccounted-for spaces are simply 'dead' volume that contains only air and that any attempt to utilize the space would disrupt the fragile magic that makes the ship viable as a space craft (remember, we are talking about wooden hulls that somehow retain an air volume, are powered by mystical forces, and steered by some arcane relationship between rigging and crew activity). > > I could re-do the Tradesman, but it would still need much larger deck > entrances than original design shows as as said, large races would > find = > them > utterly unusable. Should I stick with 6' ceilings, or 10' as I did > to = > allow > giff the ability to actually use that ship? > > My re-designed ship sizes: > Nautiloid 219' (original 180') > Deathspider 254' (original 175', and original size is smaller than the > deckplan shows which is a glaring obvious error and leaves out the = > length of > the legs of the grapple ram) > Tradesman 159' (original 120') > Squidship 201' (original 250') > > Notice that I made the squidship shorter than actual. Now have a > good = > look > at the squidships illustration, then it's deckplan...both are > irreconcilable! And you have the ship's living/storage space utterly = > dwarfed > by the flukes and ram. > http://www.silverblades-suitcase.com/sj/squidship_2006_1.jpg > to me, that's exactly how a squidship should be sized, about equal > to = > real > life merchantman/small manowar of the 1600s. The man on deck shows = > scale. > > So I'm screwed either way, all I can do is *interpret* the originals = > because > they are so glaringly wrong in many cases :( > > But at least you like them :) > I love them! Thanks for the contributions. From your description, it sounds like you've tried to stay as true as possible, and that's all that I was trying to advocate, as I thought you had simply concluded that the volumes were unusable and published and had to be scaled by 150% or some such. > > ----------------------------------------------------------- > I'd rather be a Fool who believes in Dragons, > Than a King who believes in Nothing. > ----------------------------------------------------------- > www.silverblades-suitcase.com ******************************************************************** The D&D Homepage: http://www.wizards.com/dnd The Spelljammer Homepage: http://www.spelljammer.org To unsubscribe, send email to LISTSERV@??????.???????.com with UNSUB SPELLJAMMER-L in the body of the message. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.16.5/616 - Release Date: 04/01/2007 13:34 -- No virus found in this outgoing message. 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Previous Message: Site update :)
Next Message: More Helms 6
Month Index: January, 2007
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Re: SPELLJAMMER Ship sizes | Charles Sykora | |||
| Re: SPELLJAMMER Ship sizes | David Shepheard | |||
| Re: SPELLJAMMER Ship sizes | Steven |