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Month Index: January, 2007
From: David Shepheard <david_shepheard@???????.com> Date: Sat, 6 Jan 2007 17:50:26 -0000 Subject: Re: SJ Ship Construction
----- Original Message ----- From: "Adam Miller" <night_druid3000@?????.com> Sent: Friday, January 05, 2007 2:54 PM > Tonnage: If I were a shipbuilder, I sure the heck > would NOT build a ship right at the 50-ton mark. You're right. > Also, by not going full-sized, it leaves open the > option of towing ships. Something not seen yet, but > could very well work, is hooking up one 25-tradesman > with a minor helm, then tow a helmless tradesman > behind that one, doubling cargo, crew, and weapons. > If necessary, a captain could cut loose one tradesman > if faced with pirates, and escape. A hammership with > a major helm leaves plenty of wiggle room to tow most > smaller ships behind it, maybe even two ships (two eel > ships, for example, or a tradesman and a dragonfly). Towing ships is a very interesting subject. Towing a ship should be more difficult than flying a single ship. The helmsman would probably not be able to gain helmsight from the towed ship. It might cause him to have a "blind spot". A towed ship would probably fall outside the air envelope of the main ship (although their might be a long air tube along the tow rope). This may make it function as a separate body and force the first ship to drop to tactical speed. However, that wouldn't be so much fun, so I hope that isn't the case. During tactical movement a ship with a high manoeuvrability that towed a ship with a poor manoeuvrability would have to turn slowly or the towed ship would exceed its MC. This might cause the towed ship to overshoot and spin the main ship around. Towing more than one ship would make this risk higher as any of the ships could jacknife during manoeuvres. Stopping would also be a problem as the towed ship would slam into the back of the towing ship. Ropes and chains are good for pulling ships but not pushing them. One option would be to cut (or drop) the tow rope. Separating the two ships should force them to be treated as different objects and force them both back to tactical speed. The main ship could then move to one side and let the other ship overtake it. However, they would need to grapple the (formerly) towed ship and pull it to a halt. Maybe someone should design a "tug" that can cope with all of these things. It would need to be a boat that can bump into other boats and slow them down without damage. David "Big Mac" Shepheard Virtual Eclipse Role Playing Club http://uk.groups.yahoo.com/group/virtualeclipselrp/links/d20_system_001071937434/Spelljammer_001071430476 http://www32.brinkster.com/virtualeclipse/
Previous Message: Re: SJ Ship Construction
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Month Index: January, 2007
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Re: SJ Ship Construction | Adam Miller | |||
| Re: SJ Ship Construction | Steven | |||
| Re: SJ Ship Construction | David Shepheard | |||
| Re: SJ Ship Construction | David Shepheard | |||
| Re: SJ Ship Construction | Adam Miller |