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Month Index: January, 2007
From: Steven <steven.james.1@??????????.??.uk> Date: Fri, 5 Jan 2007 18:53:01 -0000 Subject: Re: SJ Ship Construction
Oh that's good point, about being slightly undersized :) Yeah if we "standardize" decks at 10' high, solve lot of problems for everyone. Variations in design make sense to since no one uses standardized blueprints lol, except perhaps the arcane and the Mind Flayers ----------------------------------------------------------- I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing. ----------------------------------------------------------- www.silverblades-suitcase.com -----Original Message----- From: Spelljammer Setting Discussion [mailto:SPELLJAMMER-L@??????.???????.com] On Behalf Of Adam Miller Sent: 05 January 2007 14:55 To: SPELLJAMMER-L@??????.???????.com Subject: Re: [SPELLJAMMER] SJ Ship Construction This is more a general reply to the Art thread (which has wandered into construction ;). Deck Height: I say just go with 10' for standard ships; for large races (bigger than 9' tall), go with 15' or 20'. This makes math easier, and, as Dave pointed out, if the ship crashes on its side, it makes designing a battlemap/deckplan/map all that much easier. Tradesman: Steve, IIRC, there really isn't anything "wrong" with your tradesman; indeed, one thing I touched upon in Hackjammer was that ships DON'T come in standard, manufactured sizes; the deckplans may be similar, but there's always some fault-tolerance built in (two ships of the same class may vary by several feet in length & width). Personally, I see tradesmen varying from as small as 20 tons or so to 50 tons or more, all with reasonably similiar deckplans & external appearance. So yours would just be a really big tradesman :) Tonnage: If I were a shipbuilder, I sure the heck would NOT build a ship right at the 50-ton mark. The reason being that if a mistake in calculations were made, I could very well end up with a ship slightly too big, therefore utterly useless to my client (who only owns a Minor Helm). I'm out the 50k gp to build it. Designing a ship to be say 5 tons undersized is actually a good practice, as it gives the builder a little wiggleroom for mistakes. Also, by not going full-sized, it leaves open the option of towing ships. Something not seen yet, but could very well work, is hooking up one 25-tradesman with a minor helm, then tow a helmless tradesman behind that one, doubling cargo, crew, and weapons. If necessary, a captain could cut loose one tradesman if faced with pirates, and escape. A hammership with a major helm leaves plenty of wiggle room to tow most smaller ships behind it, maybe even two ships (two eel ships, for example, or a tradesman and a dragonfly). Anyways, just some thoughts :) Adam __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ******************************************************************** The D&D Homepage: http://www.wizards.com/dnd The Spelljammer Homepage: http://www.spelljammer.org To unsubscribe, send email to LISTSERV@??????.???????.com with UNSUB SPELLJAMMER-L in the body of the message. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.16.5/616 - Release Date: 04/01/2007 13:34 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.16.5/616 - Release Date: 04/01/2007 13:34
Previous Message: Re: Ape Races?
Next Message: Re: SPELLJAMMER Ship sizes
Month Index: January, 2007
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Re: SJ Ship Construction | Adam Miller | |||
| Re: SJ Ship Construction | Steven | |||
| Re: SJ Ship Construction | David Shepheard | |||
| Re: SJ Ship Construction | David Shepheard | |||
| Re: SJ Ship Construction | Adam Miller |