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Month Index: December, 2006
From: Trampas Whiteman <dragonhelm@??????????.net> Date: Sat, 30 Dec 2006 22:23:32 -0800 Subject: Re: Krynnspace
>Exactly. And don't forget imports from other worlds, >carried aboard by spelljammers. I figure things like >rats would be an apex predator for a while ;) Beware the dire R.O.U.S.! >In some ways, yes, but I'm also going with it being >"half formed"...aka, its not truly finished. Not sure >what that'll mean in the end, but it shouldn't be >exactly like Krynn. Something Reorx was piddling around with, I think. >* Humans: IIRC, there are three major human >civilizations (Ergoth, Solamnia, Istar); I kinda want >to give each a nice large "homeland" to grow into. I >wouldn't mind adding Shou as well, because Shou are >supposed to be a minor SJ race but yet there haven't >been any real Shou colonies detailed anywhere. Istar is long-dead, struck by the fiery mountain during the Cataclysm. >* Kender: afflicted kender originate on Krynn AFTER it >moved, so would not appear in this sphere. Agreed. >That's what I'm thinking. We think of Krynn's move as >a terrible thing, but really, we should look at it as >a gift. Krynnspace is basically abandoned, leaving it >to us to muck with. Applying a little common sense, >we could easily speculate the gods trying to recreate >Krynn in case its never found, and when they DID find >Krynn, well, look at it as them "moving". What do you >do when you move? Bring in the trashcan and start >pitching stuff. And start giving away stuff you don't >want to move but is still good. Apply the same here. >:) LOL! Really, this is a gift of sorts. Old Krynnspace (Reorxspace?) is ripe for development. New Krynnspace is a myth for treasure-seekers. There's a campaign waiting to happen right there. And from a Dragonlance standpoint, Krynn remains separate from the other spheres, though it can be added back in with some tweaking. >Right now, I'm not worried about New-krynnspace. But >yeah, it'd probably be barren. But here, we've got a >nice clean slate to start over, creating a new world >in literally its birth, with favorite oldie cultures >starting over, building new cities and civilizations. >Like the Old West, it'd be a great place for >adventurers, merchants, and entrepenuers. :D Consider the Old West historically as well with ex-confederates making their way westward to find a new life outside of Union control (Firefly, anyone?), with Chinese (or another race of immigrant workers), and so forth. Okay, I think I'm all caught up. This is some good stuff, guys. Trampas "Dragonhelm" Wanderer of Celestian
Previous Message: Re: Krynnspace
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Month Index: December, 2006
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Re: Krynnspace | Adam Miller | |||
| Re: Krynnspace | David Shepheard | |||
| Re: Krynnspace | Adam Miller | |||
| Re: Krynnspace | Trampas Whiteman | |||
| Re: Krynnspace | Trampas Whiteman | |||
| Re: Krynnspace | Trampas Whiteman | |||
| Re: Krynnspace | Trampas Whiteman | |||
| Re: Krynnspace | David Shepheard | |||
| Re: Krynnspace | Adam Miller | |||
| Re: Krynnspace | Trampas Whiteman | |||
| Re: Krynnspace | Paul Westermeyer | |||
| Re: Krynnspace | David Shepheard | |||
| Re: Krynnspace | David Shepheard | |||
| Re: Krynnspace | David Shepheard | |||
| Re: Krynnspace | David Shepheard | |||
| Re: Krynnspace | David Shepheard | |||
| Re: Krynnspace | Adam Miller | |||
| Re: Krynnspace | David Shepheard | |||
| Re: Krynnspace | David Shepheard |