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Month Index: December, 2006


From:     Trampas Whiteman <dragonhelm@??????????.net>
Date:     Sat, 30 Dec 2006 22:23:32 -0800
Subject:  Re: Krynnspace
>Exactly.  And don't forget imports from other worlds,
>carried aboard by spelljammers.  I figure things like
>rats would be an apex predator for a while ;)

Beware the dire R.O.U.S.!


>In some ways, yes, but I'm also going with it being
>"half formed"...aka, its not truly finished.  Not sure
>what that'll mean in the end, but it shouldn't be
>exactly like Krynn.

Something Reorx was piddling around with, I think. 


>* Humans: IIRC, there are three major human
>civilizations (Ergoth, Solamnia, Istar); I kinda want
>to give each a nice large "homeland" to grow into.  I
>wouldn't mind adding Shou as well, because Shou are
>supposed to be a minor SJ race but yet there haven't
>been any real Shou colonies detailed anywhere.

Istar is long-dead, struck by the fiery mountain during the Cataclysm.

>* Kender: afflicted kender originate on Krynn AFTER it
>moved, so would not appear in this sphere.

Agreed.

>That's what I'm thinking.  We think of Krynn's move as
>a terrible thing, but really, we should look at it as
>a gift.  Krynnspace is basically abandoned, leaving it
>to us to muck with.  Applying a little common sense,
>we could easily speculate the gods trying to recreate
>Krynn in case its never found, and when they DID find
>Krynn, well, look at it as them "moving".  What do you
>do when you move?  Bring in the trashcan and start
>pitching stuff.  And start giving away stuff you don't
>want to move but is still good.  Apply the same here.
>:)

LOL!  Really, this is a gift of sorts.  Old Krynnspace (Reorxspace?) is 
ripe for development.  New Krynnspace is a myth for treasure-seekers.  
There's a campaign waiting to happen right there.  

And from a Dragonlance standpoint, Krynn remains separate from the other 
spheres, though it can be added back in with some tweaking.



>Right now, I'm not worried about New-krynnspace.  But
>yeah, it'd probably be barren.  But here, we've got a
>nice clean slate to start over, creating a new world
>in literally its birth, with favorite oldie cultures
>starting over, building new cities and civilizations.
>Like the Old West, it'd be a great place for
>adventurers, merchants, and entrepenuers. :D

Consider the Old West historically as well with ex-confederates making 
their way westward to find a new life outside of Union control (Firefly, 
anyone?), with Chinese (or another race of immigrant workers), and so 
forth.  

Okay, I think I'm all caught up.  This is some good stuff, guys.  

Trampas
"Dragonhelm"
Wanderer of Celestian


Previous Message: Re: Krynnspace
Next Message: Re: Airships, Bastion Press
Month Index: December, 2006

SubjectFromDate (UTC)
Re: Krynnspace    Adam Miller    29 Dec 2006 10:33:46
Re: Krynnspace    David Shepheard    30 Dec 2006 07:48:37
Re: Krynnspace    Adam Miller    30 Dec 2006 13:58:34
Re: Krynnspace    Trampas Whiteman    31 Dec 2006 05:08:17
Re: Krynnspace    Trampas Whiteman    31 Dec 2006 05:22:29
Re: Krynnspace    Trampas Whiteman    31 Dec 2006 06:13:05
Re: Krynnspace    Trampas Whiteman    31 Dec 2006 06:23:32
Re: Krynnspace    David Shepheard    31 Dec 2006 07:51:43
Re: Krynnspace    Adam Miller    31 Dec 2006 17:10:48
Re: Krynnspace    Trampas Whiteman    31 Dec 2006 20:00:17
Re: Krynnspace    Paul Westermeyer    01 Jan 2007 02:12:36
Re: Krynnspace    David Shepheard    01 Jan 2007 06:07:22
Re: Krynnspace    David Shepheard    01 Jan 2007 06:44:20
Re: Krynnspace    David Shepheard    02 Jan 2007 04:20:07
Re: Krynnspace    David Shepheard    02 Jan 2007 06:15:41
Re: Krynnspace    David Shepheard    02 Jan 2007 07:25:31
Re: Krynnspace    Adam Miller    02 Jan 2007 14:00:28
Re: Krynnspace    David Shepheard    02 Jan 2007 23:32:10
Re: Krynnspace    David Shepheard    03 Jan 2007 17:38:43

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