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Month Index: December, 2006
From: Trampas Whiteman <dragonhelm@??????????.net> Date: Sat, 30 Dec 2006 22:13:05 -0800 Subject: Re: Krynnspace
>You need to check the timings, because as far as I can tell, Krynn vanishes >first and its moons vanish much later. I think (according to Dragonhelm) >that the moons only vanish after the gods discover the new location of >Krynn. This is when the gods rebuild the outer planes around the new >location of Krynn. Correct. 39 years down the road from the Chaos War, roughly. >The New-Krynnspace needs to have stars put on the inside (apart from the >contellations of Paladin and Takhisis which now seem to be missing from the >sky). I'm not sure what would happen with the stars in the old Krynnspace. >It probably isn't documented in any of the books as Krynn wouldn't be under >them at the time. Correct on both counts. The new Krynnspace does have stars already, but the gods are the ones that shaped them in the form of their old constellations. Maybe the old constellations still remain in "old Krynnspace", though I'd surmise the gods' presence is what gives them form. So they could very well be a jumble now. >Reorx would either need to build almost a full set of planets for New- Krynn >or import the old ones. Dragonhelm has the gods leaving the other planets >behind and just taking the three moons. So I'd say that Reorx would need to >build all new worlds in New-Krynnspace and that it wouldn't take him much >longer to build a planet and 3 moons in the old crystal sphere. Moving Krynn nearly drained Takhisis completely, so moving planets is not an easy task. Now, with all the gods working together (and they may very well in this instance) and with there not being a large population to move (and fool!), the task may be easier. I'd say that the gods are more likely taking worlds from an existing sphere and modeling them to their needs. I'm not sure Reorx is forging anything new at all. >So where could the New-Krynn be made from? I'd say equal parts of all four >elemental planes. Again this could form a world that looks very much like >Krynn. But New-Krynn could again have unusual properties. Or, the remnants of a world once destroyed... >I like the idea of the loss of the old Krynn and the creation of the new >Krynn and its moons making some of Krynnspace's inhabitants want to move, >but I'm not so sure about the outsiders. They don't feel so Dragonlance- ish >to me. Herein lies the interesting part - how to make it "Dragonlancey" and still be Spelljammer. >There are plenty of special races in the Dragonlance Campaign Setting (and >the old Talidas boxed set) and I'd like to have them (and races specifically >named in Krynnspace) as 90 percent of the new population of Krynnspace. Be careful here that you don't try to make a Xerox of Krynn. If that's the intent, then you might as well play in a time prior to the Chaos War. >Both civilised and nomadic humans have different regions with different >languages. I can't see a reason to monkey with that as civilised humans give >us wizards (Wizards of High Sorcery in this case) and clerics and nomadic >humans give us barbarians, druids, rangers and sorcerers (sorcerers are >officially renegades in Krynnspace). With no Wizards of High Sorcery around, there technically are no renegades. Unless the Knights of the Moon fill this role. >Qualinesti are exiles from their destroyed city (Qualinost) so some of them >may well have travelled into Krynnspace. I could see one vessel, no more, traveling from New Krynnspace to Old Krynnspace with Qualinesti survivors. > They are said to be the friendliest >of the elven races. Relatively speaking, of course! ;-) Krynn's elves are not the most open to outsiders. The Qualinesti are more accepting, but they're still elves. The Silvanesti are downright snobs. <snip elven text> To give an update on things, Gilthas Pathfinder (not to be confused with Gilthanas), son of Tanis Half-Elven and Laurana, is now Speaker of the Sun and Stars. He rules the Qualinesti, Silvanesti, and Kagonesti elves, all of whom are in exile without a homeland. They are currently residing as refugees in the deserts of Khur, outside of the capital city of Ak- Khurman. They are currently searching for a new homeland, which they may have found. For more details, check out the Elven Exiles trilogy. >Does anyone know what "Kago", "Quali" and "Silva" mean. Dargonesti and >Dimernesti mean "Deep Elves" and "Shoal Elves"? Don't remember right off. Kagonesti are the "wilder elves." Silvanesti is named after Silvanos. >DCLS has gnomes. Normal gnomes (Tinker Gnomes) and mad gnomes (Thinker >Gnomes). And a new subrace, Wild Gnomes! They're not druids, they're botanists! >Tinker Gnomes must stay! > >Mad gnomes or "Thinker Gnomes" are gnomes who change. We should have some of >those around, but they should be randomly placed. Mad gnomes should, IMO, be the exception to the rule. The one-in-a- million gnome who builds smaller things that work. >DCLS has two types of kender. Normal kender and "Afflicted Kender". > >Normal kender should be all around Krynnspace. > >As for Afflicted Kender, I'm not so sure. They are supposed to be more >uncomfortable with strangers. Afflicted Kender are paranoid as well. They were created during the Age of Mortals, after the world of Krynn was stolen. They became afflicted when the dragon overlord Malys destroyed Kendermore, her dragonfear overpowering the kenders' natural fearlessness. For the first time, kender knew fear. When nobody would take them in during the Kender Flight (and generally kick them when they were down), they became paranoid. >DCLS has two types of ogre. Irda (High Ogres) and normal ogres. > >Irda split from their ogre ancestors and left Ansalon for an island to the >north of the continent. They don't like to leave home. They can change shape >3 times per day and can hide their race. Unlike other ogres irda are >extremely beautiful. And extremely dead. The irda isle was destroyed during the Chaos War. Only a rare few have survived. Maybe the rare irda found his way into Krynnspace. >DCLS has minotoaurs. They are a major faction in Talidas. > >Minotaurs are good sailors so will do well in Krynnspace. As well as a major faction on Ansalon. Currently, they rule Ambeon, the land formerly known as Silvanesti. >Hmm. Dragonhelm seems to suggest that the gods of Krynnspace are abandoning >Krynn. They left the old Krynnspace since the peoples' there have "grown up." They now focus on their other children on the world of Krynn. >DCLS has its "new" Mystic class that can cast divine spells and I think we >would need to convert most of the clerics of Krynnspace into Mystics. The >rest can use the Contact Home Power spell as they are not specifically being >blocked. Ah, but mystics tap into the ambient divine energies of Krynn (and likely Krynnspace). They would be powerless outside of the crystal sphere. >Sorcerers and other renegade mages would have an advantage and it would be a >good time for them to try to consolodate their position. In this case, sorcerers tap into ambient arcane energies. DL's sorcerers may become powerless outside of Krynnspace. >I think the thing I like most about your idea is the thought of reusing >Takhisis (because the New-Krynnspace doesn't want her). And if we are going >to use her then we should also bring back Paladine! My advice would be that if you want to use them, set your campaign during the modern timeline for Spelljammer, approximately 15 years prior to Takhisis stealing the world. Part of the charm of the modern era is that Paladine and Takhisis are gone, so now the other gods and mortals must move on without them. >This would give us a Krynnspace with *one* evil god and *one* good god and >no "gods of balance" to keep them apart! > >Sounds like a big fight waiting to happen! ;-) Maybe, but the neutrality of Dragonlance is essential. Krynnspace, both old and new, should have the themes of good, evil, and balance. >I'm not so sure about using scro as I don't see them having a major presence >in Tauruspace. I suppose you could put them in Steelspace, but I don't see a >reason for Takhisis to be dealing with Unhumans. You would need to invent >some sort of link. Scro have this eerie feeling that they don't belong in Krynnspace. Nobody can fully explain this phenomenon, other than to say that the gods have something against them. (It's that no orc thing in DL, ya know. ;-) ). >Paladin could get his own army by using the same trick that was used to >create the draconians. But he could steal the eggs of evil dragons and >create a "good draconian" army to back up The Star Knights. (If someone >hasn't already knocked these up somewhere on Dragonlance Nexus then we can >have fun working out what sort of new "death throes" to give them.) Check out the noble draconians in the Bestiary of Krynn. :-) >I'd also like to see more dragons in the Dragonlance crystal sphere. Agreed. Trampas
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Month Index: December, 2006
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Re: Krynnspace | Adam Miller | |||
| Re: Krynnspace | David Shepheard | |||
| Re: Krynnspace | Adam Miller | |||
| Re: Krynnspace | Trampas Whiteman | |||
| Re: Krynnspace | Trampas Whiteman | |||
| Re: Krynnspace | Trampas Whiteman | |||
| Re: Krynnspace | Trampas Whiteman | |||
| Re: Krynnspace | David Shepheard | |||
| Re: Krynnspace | Adam Miller | |||
| Re: Krynnspace | Trampas Whiteman | |||
| Re: Krynnspace | Paul Westermeyer | |||
| Re: Krynnspace | David Shepheard | |||
| Re: Krynnspace | David Shepheard | |||
| Re: Krynnspace | David Shepheard | |||
| Re: Krynnspace | David Shepheard | |||
| Re: Krynnspace | David Shepheard | |||
| Re: Krynnspace | Adam Miller | |||
| Re: Krynnspace | David Shepheard | |||
| Re: Krynnspace | David Shepheard |