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Month Index: October, 2006
From: Dreamer <dreamer@??????.?????.??.uk> Date: Sat, 28 Oct 2006 19:18:28 +0100 Subject: Re: Death Eater Helm
In <URL:news:local.spelljam> on Fri 27 Oct, Ariel Sibal wrote: > Death Eater Helm > > This helm functions as a minor helm. It is comparable > to a lifejammer helm with the exception of using > undead to power the death eater helm. It uses the > undead's hit dice to calculate SR. The undead takes > 1d8 damage per day. The undead becomes a husk, ashes > or a pile of bones when it reach zero hit points. One > version of the helm does not function when a living > creature use it and the second version the living > creature must save vs. death or perish. Does the undead need to make a saving throw every day or part of day that it is in the Helm or be destroyed? This is the thing that prevents people just using normal healing to indirectly power a Lifejammer Helm. The unpredicatable risk of death stops you just putting tough people in it for a while, knowing that you can heal them. Access to spells that can heal the undead would make the use of a Death Eater Helm a similarly predictable tool. Does anything hold a non-corporeal undead in the Helm and prevent them from escaping? What about a vampire that can take gaseous form, or maybe shapechange into something smaller? I would assume that a vampire's regeneration wont work while in the Helm, and once they hit zero hit points they are permanently destroyed. If you put a liche in one are they permanently destroyed, even if you haven't found their phylactery? Given a source of reasonably intact bodies and an Animate Dead spell, is there anything to stop you keeping feeding zombies to the Helm, if you don't care about only getting SR 1 out of it? -- Dreamer dreamer@??????.?????.??.uk http://www.romsys.demon.co.uk/
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Month Index: October, 2006
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Death Eater Helm | Ariel Sibal | |||
| Re: Death Eater Helm | Dreamer |