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Month Index: October, 2006
From: Dreamer <dreamer@??????.?????.??.uk> Date: Sat, 28 Oct 2006 14:50:09 +0100 Subject: Re: Maj Space: Oreth Navy ships
Here is the first draft of specs for a couple of (elven) ships in the Oreth Republic Navy (ORN). These are about the smallest in common use, and what is definitely the largest. ORN "Ice Bird" The "Ice Bird" is an ORN fast courier, a fully-enclosed 25 ton white-crystal spelljamming vessel, flown by a Major (spelljamming) Helm, and manuevered by the Fly enchantment woven into the fabric of the slowly self-healing hull. The Oreth Republic can probably deploy a couple of dozen of these. They are armed with two automatic turetted heavy ballista, operated remotely by the crew, which throw magical crystal bolts. The typical elven crew is four helmsmen, Wizard 10, on three rotating eight hour shifts, a captain-navigator, Wizard 14 or Cleric 14, a first officer, Wizard 12 or Cleric 12, and a purser-medic-cook, Cleric 10. Some crews also include a Bard 10. As supercargo there may be a diplomat, with staff, and possibly the peacekeeper and physician team meant to get the diplomat out of any trouble they get into. Sometimes the peacekeeper and physician team are in a second, commonly invisible, fast courier. Note that this invisibility only works in wildspace, not in atmosphere, and the size of the generating equipment means that the armament is reduced to one ballista. ORN "Crystal Mountain" The "Crystal Mountain" is the ORN capital ship, which usually resembles a large hill or a small mountain, covered in trees and glades, with streams, pleasant pools, and the odd half-hidden summer house. This is lit by gentle daylight, sometimes apparently shaded by clouds, cooled by pleasant breezes, and watered when required by brief rain. In fact, this ship is surrounded by a powerful and nearly imperceptible space warp, and what seems to be the outside is in fact on the inside of an self-healing armoured crystal hull. The semi-intelligent ship continuously senses attacks and rapidly approaching objects, and these pass through the space warp to strike the crystal armour in a lightless, evacuated, void apparently within the ship, whereas visitors get to land their vessels, usually at the base of the mountain. Crystal constructs patrol this 'internal' void, and clear away the debris. Also within the void are tens of concealed automatic turetted heavy ballista, operated remotely by the crew, which throw magical crystal bolts, grown by the ship. These bolts appear in flight above the space warp, to fly on and strike other vessels. Within the mountain are breath-taking crystal caves, immense banqueting halls, and extensive guest accomodation, where you are waited on by invisible staff who tend to your every need, and magical shades who appear or disappear at will, to entertain with singing and dancing, or provide physical assistance. Restricted areas, only entered by those who pass extensive checks, and baffled against scrying and magical transport, contain the engines and navigation, magical engineering halls, and the command crew quarters. These are not quite as luxurious as the guest quarters, but are quite comfortable. An almost unique feature of this ship is the Anti-Magical Engines, which will only function in areas like a sargasso. The core of the ship is effectively a portable sargasso, and in this the engines 'burn' triple-purified alchemical iron to create pure energy, that moves and powers the entire ship. If the ship actually flew into a sargasso then the space warp would shut down, revealing the true external crystal armoured hull of the ship, the woods etc. would be minimally sustained by dim non-magical light, which would also light internal areas of the ship, and the ship would continue to fly and be navigable, though considerably more slowly. Walls of Force can be raised to protect the ship, and there are a number of other magical defences (GMs add these to taste). A minor detail is that the whole vessel can become invisible at any time that it is in wildspace - this is not possible in, for example, planetary atmosphere. The atmosphere envelope of the ship only mixes with that of any other body under the full control of the ship, which prevents it being sucked away by bodies without an atmosphere, for example, or poisoned by poisonous atmospheres. The ship can safely enter and navigate the phlogiston, but as usual precautions need to be taken against exploding flames (given enough warning and some extra work this should not be a problem). The space warp does not work in the Flow, which makes the gardens far less pleasant, with a crystal roof far too close above. The appearance of this ship is enough to strike fear and awe into almost any spelljammers that see it, an effect only exceeded by those who have seen the Spelljammer itself. The "Crystal Mountain" rarely leaves its purpose-built dock on Isis, these millenia, though the elven families who maintain it still live within it, and regular drills and tests are carried out to ensure it is ready for flight. In fact, the ship has been out for a number of proving flights, over the last forty years, its absence concealed by an immense illusion, while its flight in and out of Isis's atmosphere was hidden by immense ground-based invisibility projectors. -- Dreamer dreamer@??????.?????.??.uk http://www.romsys.demon.co.uk/
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