Previous Message: Re: Races in Space
Next Message: New Ship Weapon: Swarm GLobe
Month Index: October, 2006
From: Dreamer <dreamer@??????.?????.??.uk> Date: Sun, 15 Oct 2006 16:28:24 +0100 Subject: Re: Maj Space: The Belt - Pirates of the Starstones (1st draft)
This is the first draft of the Pirate of the Starstones section of The Belt, for Maj Space. Comments? Pirates of the Starstones - 15/Oct/06 For many centuries the dwarves of The Belt were little troubled by pirates, but over the last fifty years, since the people of Maj moved out into wildspace, they have become quite a problem. At first there were military probes by various of the human spelljamming empires on Maj, but these have mostly stopped due to treaties of trade, exploration, and in some cases mutual defence. So, all that are supposed to be left are true pirates, answering to no nation. In practice there are still privateers, who with their letters of marque supposedly only prey on the declared enemies of their empire. Then there are the Norse, who raid anyone. After the human pirates the Scro of Isis are the major problem, though they as yet have few Helms and hence few ships. Their main interest is to acquire more Helms, and they are inclined to be reasonably civilized about any captives, particularly those that have fought well, and tend to ransom them rather than selling them as slaves. There are also some dwarven and elven 'merchants' from Hermes, who trade when they can, but also steal when they can get away with it. They are noted in particular for 'claim jumping' as yet unrecorded mining possibilities. While unpleasant they are not as a rule murderous, and will maroon captives, from wrecked ships or jumped claims, on isolated starstones known to be used by spelljammers for infrequent reprovisioning, and hence having food, water and air. Their normal theft technique is to board a ship by stealth or rapid assault, subdue all crew who do not fight back with lethal force and who refuse to surrender, and take what they want, after damaging the rigging and rudder to prevent pursuit. They don't take prisoners for ransom or slaves, often treat any injured to prevent them dying, and don't steal Helms, so in return if they are identified and captured they don't tend to be executed. More desperate tend to be the (non-Drow) raiders from Arach, who appear to have bought Helms from the Arcane/Mercane on some sort of mortgage against their homes (and maybe even their relatives). These are Gnomes who want to acquire enough wealth so as to take back and defend land lost to the Drow over the centuries. The Hobgoblins with their Ogre slaves have similar aims, but they tend to be less fussy about how they treat captives, as they seek to squeeze every last copper piece out of their raids. Rarest are the Drow from Arach, who seem to have got some ancient Helms and spelljamming vessels from out of magical stasis, travelled to the Leading Trojan starstones, and there grown a new crop of their thermo fungii ships. It seems likely that the Drow were stirred-up by attempts to mine adamantite on Arach, and have decided that they want to go spelljamming again, as it seems they did in the far past. >From out-system have appeared a few Mind Flayer and Neogi ships, and there are supposed to be some Beholder colonies getting established in the wilder parts of The Belt. Quite a few people are worried about what will happen if and when out-system elves arrive, possibly in force as the IEN. Some of the more perceptive suspect that the elder race of elves on Isis may help keep them in line. Some adventurers of various races have become 'pirate catchers', and one of the most notorious of these, the 'Gallant Sprite', has a very racially mixed crew, with a Dwarven (actually Dargold) captain. -- Dreamer dreamer@??????.?????.??.uk http://www.romsys.demon.co.uk/
Previous Message: Re: Races in Space
Next Message: New Ship Weapon: Swarm GLobe
Month Index: October, 2006