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From: Adam Miller <night_druid3000@?????.com> Date: Thu, 5 Oct 2006 16:56:04 -0700 Subject: Re: MotM: Monolythe
That time of the Month again...:) This time out, we explore Monolythe, a world of undead (right in time for Halloween! :). In this installment, I tackle an alternate history to one of D&D's most beloved (demi) liches, Acererak. This alternate history is hardly canon in any way, but an interesting "what if". What if Acererak were a spelljamming ole lich? Well, here's the result. There may be a monster entry later, but I wanted to get the moon itself out before I tried tackling that, as I fear it might get bogged down (I have an idea of what to do, but the numbers game might get me). Anyways, without further delay, I present Monolythe! Monolythe Tiny (C) Irregular Earth Climate: Cold Orbital Position: Outer Lunar Day Length: 66 hours Year Length: 66 standard days Native Races: Undead, extraplanar creatures The squat, ugly slab of a moon before you almost glows with ghost-like light. It is a shade of gray that reminds of bone. A thin dark gash runs the length of the moon, perhaps a river of sorts. Hovering high over a distant, dead world is Monolythe, a haven for things that by all rights should be dead and in the grave. The moon has an overall shape of a flattened potato. Along its major axis, it is 650 miles and perhaps 450 miles along its minor axis. At its thickest, the moon is perhaps 150 miles. Upon each side is a shallow river valley, originating in highlands at one end, and drain into dismal swamps at the other. Monolythe is an isolated, barren moon. The air is bitterly cold, such that the howling wind cuts straight to the bone. The moon is a very dry place, where rain and snow are unknown strangers. The sun, even at the height of noon, is distant and weak, no more powerful than bright star. So weak, in fact, is the sun that undead and creatures weakened by sunlight are unaffected. The moon lacks any manner of season, as it is eternally cold and dark. Undead are strengthened when within Monolythes borders, gaining the ability to regenerate 1 hit point per round. Undead that already regenerate gain this hit point in addition to their natural regeneration. In addition, undead turn as if they had an additional 2 hit dice. Landmarks Obsidian Pyramids: Built by the powerful undead inhabitants, the Obsidian Pyramids are a series of black-stoned monoliths scattered across the moon. Their interiors hide enormous labyrinths where powerful undead sorcerers sulk and lord over hordes of minions. Like any pyramid-crypts, the Obsidian Pyramids are loaded with all manner of deadly traps and magical hazards. The Pyramids are unique in that because of the infernal magic involved, they bleed into the lower planes. In the Pyramids, the Prime overlap with one or more lower plane, making it possible that every doorway might lead to another plane and that whole dungeon levels might exist in two planes at once. Ghost Marshes: The Ghost Marshes are the name given to the pair of muddy marshlands found at opposite ends of the moon. There are nearly identical in terms of size and character. Enormous pools of stagnant water, deep mud, and quicksand all are commonplace. Forests of carnivorous trees, most appearing quite dead, grow from the slimy mud. Some trees give off a pale, ghost-like light which illuminate the whole Marshes to the equivalent of a full moon. Dense fog blanket the Marshes at all times. Ghouls, ghasts, wights, and vampiric mists all prowl the Marshes in search of victims. Daughters of Styx: Black, brackish water flows through these twin rivers which originate in the highlands of the respective side of the gravity plane they are on. The water is poisonous (AD&D: Save v. Poison or die; d20: Fort Save DC 15) to drink. Within the waters float bodies and souls, those who have perished in the various tombs built by the inhabitants. They float slowly down the river, to be harvested by the natives downriver for use in unspeakable purposes. Native Creatures Few living creatures can survive on this world of undeath. Even if it were not so infested with undead, any life at all would struggle in the barren landscape and the cold, lightless surface. Many of the creatures that do survive are supernatural in nature, and exist outside a normal system of flora and fauna. What passes for flora on Monolythe consists of pitiful-looking, often dead-looking trees, various fungus, and slime lichens. Dangerous, monstrous varieties are common, while harmless varieties are unknown. Many plants are in fact undead, much like the other creatures of Monolythe. The most common creatures are the various types of undead. Skeletons and zombines are most common, particularly those of animals that accidentally blundered into one of the tombs. They are reanimated as mindless undead for use as guards or beasts of burden. A carriage might be drawn by zombie axbeaks, while skeletal apes carry scrolls in their ribcages. Particularly large and powerful skeletons, such as T-Rexes, gargantuan gorillas, and triceratops are favorite mounts when strapped with luxurious howdahs. A number of undead have been set loose in the wilds in packs of 4-24 creatures. These packs prowl the wild lands in search of trespassers. They are uncontrollable and dangerous, sometimes having unusual powers or abilities thanks to experiments. They ignore other undead creatures and remain away from the cities, thanks to special magical instructions infused in them when they were created. Of creatures not undead, most come from the lower planes, typically summoned here and remained for any number of reasons. Literally any creature from the lower planes, particularly demons, devils, yugoloths, hordlings, and ghereals, have been summoned here, as well as elementals, elemental-kin, mehpits, and genii in lesser numbers. Creatures from the upper planes are typically prisoners or escaped prisoners without means of returning home. Guide to Groundlings Monolythe is a world of the dead. The lowest forms of undead, such as ghouls, ghasts, wraights, and wights all make up the common citizenry. Barely conscious of their actions, they are assigned simple, laborious tasks. In times of war, they can be mustered into vast, fearsome hordes of the dead. Otherwise they sulk and scamper to fulfill their assigned tasks. They will not hesitate to attack any living creatures that get in their way. Non-corporeal undead such as ghosts, specters, and banshee are quite likewise common. They command packs of lesser undead. They are the captains of the armies and navies, as well as elite companies. Many more are free-willed, who answer to no master but remain bound to Monolythe. They follow their own agendas. The nobility of Monolythe are a higher form of undead that is not unlike a cross between a lich and a stone golem known as the Sons of Acererak. A Sons (or Daughter) has a marble body roughly 7 tall, of perfect athletic figure and handsome features. Their stone body has great strength and endurance, complimented by their strong wizardly abilities and talents. The Sons are extremely vain and hedonistic, surrounding themselves with beautiful things. Each Son retains a large household within their Obsidian Pyramid. At his side will be a consort, usually a succubus, a maralith, or a Daughter of Acererak, and will be protected by 1-4 golem champions. They keep a swarm of mephits serve as their messengers, a pack of yeth or hell hounds for hunting, and ride powerful mounts, such as nightmares or skeletal T-rexes. At their command are hordes of undead that act as servants and warriors in their armies. At the top of Monolythes society is the Royal House of Acererak. Acererak himself is rarely seen, and in fact has not been publicly seen in well over a century. As he is known to involve himself in planar affairs, few think much of his absence. His consort is Queen Casenna who is said to have such unearthly beauty that none but Acererak himself may lay eyes on her least they desire her for themselves. This leaves Acereraks son, Prince Aramtep as the ruler of the moon, but even he is rarely seen. He is known to possess a body of solid gold that is more powerful, both physically and magically, than any Son of Acererak. His will is expressed more through his hawk-headed steal servants and bodyguards. Resources and Trade Monolythe deals in a very unique trade: that of souls. The inhabitants have developed a means of trapping souls across a hundred worlds and bring them to this moon, to be bartered and traded to demons and devils. There is also a healthy magic items, components, and spells that involve necromancy, although the soul trade is more important. The manner in which souls are harvested is quite ingenious. A group of necromancers, architects, and laborers will journey to a large world and seek out a desolate, remote place to construct a tomb. The tomb is filled with clever traps and deadly monsters, as well as a goodly amount of treasure. Demons are bound to the tombs, to make repairs and restock the tomb when necessary. Their tombs are always found in hillsides, under a hill marked by black rock which resembles a skull when viewed from a great height above. Once complete, agents spread rumors of the tombs location, to lure adventurers to their doom. When a being dies in one of these tombs, his soul journeys not to an Outer Plane, but is instead sent to Monolythe, flowing from one of the springs that feed the Daughters of Styx. Souls are pulled from the river; much like a fisherman might pull a fish from a river. Hundreds of these tombs dot almost as many worlds, providing a continuous stream of souls. Rarely, a tomb is destroyed and a new one must be built in its stead, a task the natives relish. Their scouts have found dozens of potential sites for new tombs. At all times, at least one new tomb is under construction. Ports of Call Eternitys End (metropolis, 113,000): Eternitys End is the largest city on the moon. It is located in a quarry from which the stone for no less than thirteen nearby Obsidian Pyramids. The city operates somewhat like a normal city, complete with docks for spelljammers, markets, and even taverns and inns for visitors who are not undead. The city is a trade haven for necromancers, undead pirates, neogi, and other races not normally accepted in more civilized ports. The majority of the population is undead, but even the most powerful XXX know the value of having an open port of trade, where they can buy that which they cannot gain through violence alone. Necromancers Rest (large city, 18,000): This city of necromancers, both living and undead, was built around a vast library devoted to the black arts. The city became a magnet for budding necromancers. Two universities, the Academy of the Black Arts and the Undying University are located at opposite ends of the city. Due to the constant experimenting of the students and faculty, the city and surrounding land is, if such a thing were possible, more twisted and bizarre than the rest of the moon. A pall green aura rises from a land infested with all manner of undead. In some parts, the land itself moves as if it too, were an undead creature. Reapers Cove (large town, 4,000): Reapers Cove is a fortified town on a floating platform in low orbit. It serves as a naval base for a navy of ships crewed by the dead. No less than twenty ships, ranging in size from squidships all the way up to greathawks, lay anchorage at Reapers Cove. Crews of skeletons, zombies, and wights are captained by specters and ghosts. History Long ago on a backwater world, a wizard-priest rose to rule a minor kingdom with a brutal, iron fist. Acererak the Devourer was his name. He was a cold, callus ruler, whispered to have been sired by a terrible demon. In time even his great power began to wane, and he sought immortality in lichdom. Even before Acererak took his throne, his realm had spelljamming ports and its own navy of ships. He financed many expeditions into wildspace to bring back curiosities and treasures from distant worlds. All of these would pale when a ship brought back an alien of such beauty that Acererak immediately made her his queen. When Acererak took the path to become a lich, she followed suit. For as long as Acererak was king, enemies always gnawed at the borders. When he became a lich, things only worsened. So he ordered his captains to find a suitable world, one that could be conquered and to which his whole kingdom relocated. After decades of searching, they found that world, Monolythe. Though hardly suitable for the living, it was a haven for the undead. Indeed, by then many of Acereraks loyal followers had embraced undeath in one form or another, and were not hampered by the moons harsh environment. So the exodus of Acereraks people began. Before departing for one final time, Acererak directed his living followers to build not one, but six tombs of unspeakable horror across the continent as a parting gift. He wove powerful magic into the construction of each tomb, so that demons were bound to them to keep the tombs in excellent shape and to bind the souls of any killed within the tombs to his service. The tombs would provide a steady stream of souls for his personal use. So successful was Acereraks tombs that his noblemen petitioned him to build more similar tombs on other worlds. From a hundred worlds, they reasoned, would bestow an unending harvest of souls. So over the next several centuries, these so-called tombs of horror appeared all across the Known Spheres, tempting countless mortals to their doom. Once the relocation effort completed, Acereraks people settled into a life of undead hedonism. In quite isolation, they could indulge their every whim. They discarded their rotting, failing bodies in exchange for perfect, charismatic forms made of enduring stone. Nobles assembled vast households of servants and consorts and retreated into their pyramids. Satellites Shattered Lords: Long ago, a cabal of liches conspired to seize power. With their pyramids pulsing with demonic energies, the liches made an assault on Acereraks personal pyramid. The battle was fearsome indeed, shaking Monolythe to its core, but in the end, Acererak emerged victorious. The liches had greatly underestimated his power. In a display of raw power, Acererak willed the rebellious liches pyramids into the sky, and crushed them with their own magic. The rubble became a cluster hovering low over Monolythe where strange magic lingers. Reapers Cove: This disc-shaped moon is about 1000 yards in diameter. It is covered by a ramshackle collection of structure built one atop the other. The interior is a maze of crypts and catacombs infested with undead, traps, and fell magic. Other Considerations Decay is held at bay on Monolythe. It takes ten times longer for a body to decay on this moon than elsewhere. This same effect bolsters the undead, granting them regeneration and increased resistance to turn as described above. Finally, all spells of the necromancy school are enhanced as if they were cast by a caster two levels higher. Bibliography Spelljammer: Dungeons & Dragons in Space S1 Tomb of Horrors Return to the Tomb of Horrors Hackjammer __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com
Previous Message: Maj Space (update 05/Oct)
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Month Index: October, 2006
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| MotM: Monolythe | Adam Miller | |||
| Re: MotM: Monolythe | Dreamer | |||
| Re: MotM: Monolythe | Adam Miller | |||
| Re: MotM: Monolythe | Ryltar Thamior | |||
| Re: MotM: Monolythe | Dreamer | |||
| Re: MotM: Monolythe | Adam Miller |