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From: Dreamer <dreamer@??????.?????.??.uk> Date: Thu, 5 Oct 2006 17:16:36 +0100 Subject: Re: Maj Space (update 05/Oct)
Work on Maj Space has continued, though nothing has been done yet about the excellent map suggestions, for Maj and Selene, provided by Wolffe Lord. Isis is just about done, with the addition of NPCs for the three main areas of Isis detailed, many of whom may include interesting cultural notes. A little more work has been done on Durin, but the sample weapons and devices need a lot more work. Work has started on The Belt, which is very strange in places, but the pirate details need a lot more work. As The Belt is the place in Maj Space where people and wildspace mix most closely together, more work needs to be done on the monsters, and other shipping hazards. There is a start on Arach, where the Drow live, but this needs a lot more work, in particular working out how much spelljamming the Drow go in for. Arach provides an origin for the Hobgoblins, Ogres and Gnomes of Durin. A first draft has been done of a Longevity Option, which attempts to address the differences between 3rdEd and previous versions in how longevity and anti-aging is handled - a big problem for DMs who want long-lived NPCs who are not undead or depend on godly favour to keep them young. In particular feedback on this would be appreciated. As before this can be found on the (temporary) web site: http://www.romsys.demon.co.uk/frpg/spelljam/majspace/ Feedback greatly appreciated! -- Dreamer dreamer@??????.?????.??.uk http://www.romsys.demon.co.uk/
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Month Index: October, 2006