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Month Index: October, 2006


From:     Dreamer <dreamer@??????.?????.??.uk>
Date:     Thu, 5 Oct 2006 17:16:36 +0100
Subject:  Re: Maj Space (update 05/Oct)
Work on Maj Space has continued, though nothing has been done yet
about the excellent map suggestions, for Maj and Selene, provided
by Wolffe Lord.

Isis is just about done, with the addition of NPCs for the three
main areas of Isis detailed, many of whom may include interesting
cultural notes.

A little more work has been done on Durin, but the sample weapons
and devices need a lot more work.

Work has started on The Belt, which is very strange in places,
but the pirate details need a lot more work.  As The Belt is the
place in Maj Space where people and wildspace mix most closely
together, more work needs to be done on the monsters, and other
shipping hazards.

There is a start on Arach, where the Drow live, but this needs a
lot more work, in particular working out how much spelljamming
the Drow go in for.  Arach provides an origin for the Hobgoblins,
Ogres and Gnomes of Durin.

A first draft has been done of a Longevity Option, which attempts
to address the differences between 3rdEd and previous versions in
how longevity and anti-aging is handled - a big problem for DMs
who want long-lived NPCs who are not undead or depend on godly
favour to keep them young.  In particular feedback on this would
be appreciated.

As before this can be found on the (temporary) web site:

http://www.romsys.demon.co.uk/frpg/spelljam/majspace/


Feedback greatly appreciated!

-- 
Dreamer
dreamer@??????.?????.??.uk
http://www.romsys.demon.co.uk/


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