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Month Index: September, 2006
From: Dreamer <dreamer@??????.?????.??.uk> Date: Tue, 19 Sep 2006 21:18:06 +0100 Subject: Re: Maj Space: The Belt - dwarven helm (2nd draft)
This is the second draft for the dwarven craft, Rock Boats, used by the Belters, along with the other needed bits. Hopefully it makes a bit more sense! Comments? Rock Boats and Star Hearts Rock Boats are smaller, fully enclosed, dwarven craft carved from solid rock which they use for movement around in The Belt, where something like a Dwarven Citadel would be too unweildy. They do not use spelljamming Helms, as the dwarves do not tend to have the skills to make these, or the spellcasters to pilot them, but instead use something called an Anvil Helm, and as a power source a rare gem/crystal called a Star Heart. They can land, but put them down on water and they'd sink. Hull KL BL SS T/HP Crew MC AC Hard Cost Small Boat 30 8 1 1 2/ 1 C 16 1 5 Boat 45 12 2 5 5/ 5 D 14 1 8 Large Boat 60 16 3 10 7/10 D 12 1 10 A Large Boat could carry a Small Boat, strapped to it, which is used to do the short-range work, once a Large Boat has got into the general area. In an emergency a Large Boat could probably carry a second Small Boat; carrying these uses up cargo capacity. The various rock boats do not have weapons mounted as standard, though they could be fitted to all but a Small Boat - dwarves are much more inclined to rely on boarding actions, and close-in fighting. Anvil Helms are metalwork anvils which would look more at home in a smithy, bolted to the deck inside a rock boat. These are ritually prepared anvils which have soaked in the creative energies of a Forge, in the foundry room of a Dwarven Citadel, for at least thirteen months and a day. For every anvil soaking up energy the Forge will be -1 SR, so there is rarely more than one soaking at once, and an extra 10,000 gp of work is needed per anvil for that period. Further, the forge master must be a dwarf of at least 15th level (which is the Helm's Caster Level), though he or she can have deputies who work the other two shifts who need be no more than 8th level. Market value of Anvil Helms is 20,000 gp. Star Hearts: Even though once it's preparation is complete an Anvil Helm is ready to use, on an indefinite basis, it still needs a source of power, and even the largest possible rock boat is far too small for a proper dwarven forge. There is a special, padded, socket in the base of each Anvil Helm in which must be placed a Star Heart, a fist-sized gem/crystal which faintly glows with the light of the stars, and is only rarely found growing on a permanently dark side of a few asteroids. These have a market value of 10,000 gp. Using an Anvil Helm is something that is only possible using the creative abilities of a dwarf, i.e. the helmsman must be a dwarf, with at least one rank in a Craft skill; and the anvil must be regularly tapped with a small hammer, at least once per two rounds. Some more traditional dwarves insist that they must be working on a small piece of metalwork while using the Helm. In all other espects an Anvil Helm functions as a standard spelljamming Helm, including the sensory abilities and spelljamming speed, limited to a maximum of ten tons. An Anvil Helm may only be powered by a Star Heart, so a rare dwarven spellcaster would not be able to substitute their own magical energies. A Star Heart is charged-up ready for use by exposing it to concentrated sunlight, usually produced by a carefully arranged array of metal mirrors, which must be erected outside the Rock Boat; the more mirror, the quicker the charging time. Normal time is two hours at the distance The Belt is from the sun, Ra, using a 36 square ft. mirror, down to ten minutes for an immense mirror array. A fully-charged Star Heart can move one spelljamming ton (i.e. one hull point) of vessel at SR 2 for ten days (moving at SR 1 does not extend this period). While powering an Anvil Helm a Star Heart cannot be charging. Once a Star Heart has been used in a Helm it will work in no other Helm, and one will last for about three-hundred and twenty-five months in standard use, light use for double that, and very occasional use much longer. There is no reason, apart from cost, that a Helm should not have more than one Star Heart that can be used in it (only one may be used at a time). Crank Engines consist of a large crank, turned by two dwarves, which via a series of valves and tubes allows air to be pumped- out around a rock boat to allow low-speed maneuvering. This is a variety of Non-magical Engine, and allows at most 17 mph or SR 1, has no spelljamming speed, and operates with MC F, no matter what the Hull normally provides. As usual for Non-magical Engines, you cannot take-off from larger than size class A (Fine) bodies. Due to the extensive tubing and careful balancing required, one of these is most sensibly fitted to a rock boat during construction, at a cost of 2,500 gp; fitting one later, typically only possible in a shipyard, costs 5,000 gp. The down-side of using a Crank Engine, rather than an Anvil Helm, is that inside a solid rock hull, without the sensory abilities that you get from a Helm, you have very limited visibility. It might even be worth making sure you have at least a few minutes use left in your Star Heart, so you can take a glimpse, every so often, at your surroundings, even though you are using the Crank Engine to move around. Large Rock Boats typically travel along fixed routes, which are less than the 1 AU they are capable of on one charging of their normal single Star Heart. Rock Boats are more flexible, with their 2 AU range. Small Rock Boats flit all over The Belt, and the few other parts of the system that the dwarves normally travel, with their 10 AU range. Almost all pilots like to ensure that there is at least 10% of the charge in their Star Heart left at the end of any voyage, i.e. 0.1 AU, 0.2 AU and 1 AU, respectively. Most Rock Boat travel using spelljamming speed is out of the plane of the ecliptic, where most of the bodies in The Belt orbit. This minimises the risk of loosing time by coming too close to something, and dropping back to tactical speed. -- Dreamer dreamer@??????.?????.??.uk http://www.romsys.demon.co.uk/
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Month Index: September, 2006
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Maj Space: The Belt - dwarven helm (2nd draft) | Dreamer | |||
| Re: Maj Space: The Belt - dwarven helm (2nd draft) | Peter Aronson | |||
| Re: Maj Space: The Belt - dwarven helm (2nd draft) | Dreamer |