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Month Index: September, 2006
From: Dreamer <dreamer@??????.?????.??.uk> Date: Thu, 7 Sep 2006 19:30:43 +0100 Subject: Re: Annoying races - Was: WoW - I wonder....
In <URL:news:local.spelljam> on Thu 07 Sep, Michael Shell wrote: > > In a message dated 9/7/2006 10:41:50 A.M. Eastern Standard Time, > olander@?????????.net writes: > > Its not the only definition of species but by it, > humans, elves, vulcans, klingons, and orcs are all the same species STtNG mythology has a 'progenitor' race, and that's the reason various of the races can inter-breed - I think medical help may be needed to get a human/vulcan couple to be fertile. Orcs by some sources are built to be inter-fertile with lots of humanoids - so I have doubts about them. That really just leaves elves/humans - lots of tradition to support that! [grin] And if you claim elves, vulcans and klingons can inter-breed, I'd like to know what your source material is! [grin] > If that is true then every race should have the free feat and extra skill > points that humans get. More variety makes for more interest. You can calculate the benefits through severals ways... I make humans, dwarves, elves, gnomes and half-elves about equal. Halflings fall short (no pun), half-orcs really have it bad, and by my calculation, orcs come out negative! Kobolds and goblins both come out much better than orcs (if you're a goblin make sure you're a warg rider), and hobgolbins roughly as halflings - I don't think the +1 LA is reasonable. Gnolls aren't quite as good as hobgoblins, even less excuse for +1 LA (and they have self- control issues). Dwarves come out top. Of course, the system I'm using could be completely skewed! [grin] SJ is fun because it lets you play the 'aliens', whether they are furry, feathery, scaly or whatever. They just need to be reasonably house-trained! [grin] Didn't you like the obakeogi? [grin] They really try hard not to come out of their shells! -- Dreamer dreamer@??????.?????.??.uk http://www.romsys.demon.co.uk/
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Month Index: September, 2006