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Month Index: August, 2006
From: Dreamer <dreamer@??????.?????.??.uk> Date: Thu, 24 Aug 2006 19:45:51 +0100 Subject: Re: Regular Day-Night - proposed SJ spell
In <URL:news:local.spelljam> on Thu 24 Aug, Nils Jeppe wrote: > On Thu, 24 Aug 2006, Dreamer wrote: [snip] > Okay, I see where you're coming from. That is a powerful spell, and it > compares better. Actually, tbh, I never understood how making light could > be considered to compare to casting fireballs. I think Adam - was it Adam? > - was right when he pointed out that daylight has effects on undead, etc. I will admit I overlooked that... > So how about this: Remove your artificial restriction on day length. > Instead, the spell works as desired in creating any day/night cycle the > caster might set (up to the duration of the spell, and of course modified > by metamagic feats). (KISS-principle) > > However, since it is magic, the daylight will not negatively affect undead > or other creatures that are normally harmed by it. It won't blind, hurt, > whatever. The nights, likewise, are not so dark that a human would be > helpless; say, about the brightness of a night of a full moon. The spell > will not affect great temperature changes. The nights will be mild and not > cold; the artificial days will be at best a little warmer than the nights > they replace. The spell can't change the climate and it can't change the > season. If you want additional weather effects, you can cast Control > Weather. > > Also, remove the flashy "night sky as desired" thing. It sounds cool, but > it would imply that the entire area is covered in a magical dome. Instead, > the spell simply blocks out the sunlight (or somehow warps space to > provide sunlight). The result is that the sky during the day/night looks > pretty much like a normal day/night in the region. If you want additional > visual effects, cast normal illusion spells for them. > > Now, the spell is much less useful in affecting game balance, but on the > other hand it is universally usable. [snip] OK, I can see its use is much less than I thought it might be, but here is a re-write which hopefully addresses people's concerns: Control Day-Night Transmutation Level: Clr 6, Drd 6, Sor/Wiz 6, Util 5 Components: V, S Casting Time: 10 minutes; see text Range: 2 miles Area: 2-mile-radius circle, centred on you Duration: 24 hours Saving Throw: None Spell Resistance: No You change the day-night cycle in the local area. It takes 10 minutes to cast the spell and an additional 10 minutes for the (full) effects to manifest. You can produce a day or night appropriate to the climate of the area you are in. You cannot produce any hotter days than suit this area, or colder nights. You can cause dusk then night in the middle of the day, or dawn then day during the middle of the night. However, while this cycle is enough to keep things like crops happy, the daylight produced, being magical, will not harm undead or other creatures normally harmed by such, and the night will not require Darkvision or Low-light Vision to move around safely in it. Any spell or other effect which requires natural daylight or night to work cannot make use of such created by a Control Day-Night spell. If desired you can terminate the spell early, for example, you start casting the spell, after ten minutes it starts to get dark, after another ten minutes maximum darkness has been reached, then over the next ten minutes the light level returns to whatever it would be naturally, and you terminate the spell. You can also cause the spell to affect a smaller, even non-circular, area, but not generally one smaller than 100 ft. by 20 ft. If you wish to use this spell inside an enclosed space then it must be immense; no normal artificial structure will be suitable. A particular use of this spell is in a spelljamming setting, where you want a 24-hour day-night cycle, optionally with seasonal variations in day-length such as an Earth-like world would have. This is generally done by enchanting a magic item with this spell which produces this spell effect once per 24-hr day. One use of this would be on board a SJ ship that wanted to follow a 24-hr day even though deep in wildspace. A moon which is tide-locked to a planet can then have a 'standard' day-night pattern, as long as this does not increase the average amount of sunlight received over a year. Sometimes this spell is used with something like an artificial sun to turn its continuous light into a more useful day-night pattern. You can also choose whether or not your spell effects are visible outside the area; if you desire it looks from the outside as if the normal conditions for the area continue inside, until someone moves inside the spell area. GM Note: This spell is an adapted Control Weather spell, and if you wish you may assume that things like this are not needed. However, it may provide useful 'flavour' and detail in some settings. Cruel GMs may wish to note that whatever is the underlying natural lighting level will be what effects creatures, so they might be confused into going out in the magically-created night, and then be blasted by the daylight that is truely there! -- Dreamer dreamer@??????.?????.??.uk http://www.romsys.demon.co.uk/
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Month Index: August, 2006
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Re: Regular Day-Night - proposed SJ spell | Dreamer | |||
| Re: Regular Day-Night - proposed SJ spell | Nils Jeppe | |||
| Re: Regular Day-Night - proposed SJ spell | Dreamer | |||
| Re: Regular Day-Night - proposed SJ spell | Nils Jeppe | |||
| Re: Regular Day-Night - proposed SJ spell | Adam Miller | |||
| Re: Regular Day-Night - proposed SJ spell | Dreamer | |||
| Re: Regular Day-Night - proposed SJ spell | Alessandro "La Vecchia" Damiani | |||
| Re: Regular Day-Night - proposed SJ spell | Adam Miller | |||
| Re: Regular Day-Night - proposed SJ spell | Nils Jeppe | |||
| Re: Regular Day-Night - proposed SJ spell | Dreamer | |||
| Re: Regular Day-Night - proposed SJ spell | Adam Miller | |||
| Re: Regular Day-Night - proposed SJ spell | Alexander James | |||
| Re: Regular Day-Night - proposed SJ spell | Dreamer |