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Month Index: August, 2006
From: Dreamer <dreamer@??????.?????.??.uk> Date: Thu, 24 Aug 2006 14:15:52 +0100 Subject: Re: Regular Day-Night - proposed SJ spell
In <URL:news:local.spelljam> on Thu 24 Aug, Adam Miller wrote: > --- Dreamer <dreamer@??????.?????.??.uk> wrote: > > > Try and grow them on Selene and you have 14-days of > > sunlight, which they might be able to tolerate, > > followed by 14-days of night, where they will likely > > have to become nearly completely dormant, or die. > > I really don't think this is much of a problem, > honestly. Life adapts quickly; in a magical universe, > life adapts faster. Afterall, we have plants > surviving up in the arctic & subarctic areas; some of > those areas have days & nights that are 6 MONTHS long. > Plants will adapt, or there might be plants already > there that are accululated to the environment. :) Selene seems to have fungi and lichen... Maybe there is something else going on there to make life difficult for plants? I don't know! [grin] > > Are you claiming that in some way this being a SJ > > universe will mean that this is not a problem? I'm > > afraid that I don't follow your logic... > > Here's the way I see it: SJ is chock full of living, > breathing planets. This is in part to make the > setting interesting; afterall, if it were like the > real world and you could only really visit 1 world, > and maybe a handful of others with epic magic, it > kinda defeats the purpose of the setting (might as > well use teleport to get from planet to planet). As > such, those plants and animals have 'been there' for > many, many generations. As long as on standard > campaign settings, in fact. Humans don't need to go > out & terriform worlds; there's no need. OK, so we forget the problem for Selene. Thowing in some comment about the 'blessings of priests' probably handles anything. > > Another application would be somewhere where there > > is very far from enough sunlight, and you open a > > continuous portal to the elemental plane of fire, to > > act as an artificial sun. You may not want to keep > > opening and closing this portal, to provide day > > and night, so you use this spell as well. > > It was pointed out to me on the SJ boards that there > IS an artifical sun spell in FR. Its in Magic of > Faerun (?), and is an epic-level spell that creates a > false sun that hovers 1000' above the ground, sheding > light in all directions. It might be in the SRD, I'm > not sure. Thanks, I'll look for this. -- Dreamer dreamer@??????.?????.??.uk http://www.romsys.demon.co.uk/
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Month Index: August, 2006
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Re: Regular Day-Night - proposed SJ spell | Dreamer | |||
| Re: Regular Day-Night - proposed SJ spell | Nils Jeppe | |||
| Re: Regular Day-Night - proposed SJ spell | Dreamer | |||
| Re: Regular Day-Night - proposed SJ spell | Nils Jeppe | |||
| Re: Regular Day-Night - proposed SJ spell | Adam Miller | |||
| Re: Regular Day-Night - proposed SJ spell | Dreamer | |||
| Re: Regular Day-Night - proposed SJ spell | Alessandro "La Vecchia" Damiani | |||
| Re: Regular Day-Night - proposed SJ spell | Adam Miller | |||
| Re: Regular Day-Night - proposed SJ spell | Nils Jeppe | |||
| Re: Regular Day-Night - proposed SJ spell | Dreamer | |||
| Re: Regular Day-Night - proposed SJ spell | Adam Miller | |||
| Re: Regular Day-Night - proposed SJ spell | Alexander James | |||
| Re: Regular Day-Night - proposed SJ spell | Dreamer |