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Month Index: August, 2006


From:     Dreamer <dreamer@??????.?????.??.uk>
Date:     Thu, 24 Aug 2006 14:15:52 +0100
Subject:  Re: Regular Day-Night - proposed SJ spell
In <URL:news:local.spelljam> on Thu 24 Aug, Adam Miller wrote:
> --- Dreamer <dreamer@??????.?????.??.uk> wrote:
> 
> > Try and grow them on Selene and you have 14-days of
> > sunlight, which they might be able to tolerate,
> > followed by 14-days of night, where they will likely
> > have to become nearly completely dormant, or die.
> 
> I really don't think this is much of a problem,
> honestly.  Life adapts quickly; in a magical universe,
> life adapts faster.  Afterall, we have plants
> surviving up in the arctic & subarctic areas; some of
> those areas have days & nights that are 6 MONTHS long.
>  Plants will adapt, or there might be plants already
> there that are accululated to the environment. :)

Selene seems to have fungi and lichen...

Maybe there is something else going on there to make life
difficult for plants?

I don't know! [grin]


> > Are you claiming that in some way this being a SJ
> > universe will mean that this is not a problem?  I'm
> > afraid that I don't follow your logic...
> 
> Here's the way I see it: SJ is chock full of living,
> breathing planets.  This is in part to make the
> setting interesting; afterall, if it were like the
> real world and you could only really visit 1 world,
> and maybe a handful of others with epic magic, it
> kinda defeats the purpose of the setting (might as
> well use teleport to get from planet to planet).  As
> such, those plants and animals have 'been there' for
> many, many generations.  As long as on standard
> campaign settings, in fact.  Humans don't need to go
> out & terriform worlds; there's no need.

OK, so we forget the problem for Selene.

Thowing in some comment about the 'blessings of priests' probably
handles anything.


> > Another application would be somewhere where there
> > is very far from enough sunlight, and you open a
> > continuous portal to the elemental plane of fire, to
> > act as an artificial sun.  You may not want to keep
> > opening and closing this portal, to provide day
> > and night, so you use this spell as well.
>  
> It was pointed out to me on the SJ boards that there
> IS an artifical sun spell in FR.  Its in Magic of
> Faerun (?), and is an epic-level spell that creates a
> false sun that hovers 1000' above the ground, sheding
> light in all directions.  It might be in the SRD, I'm
> not sure.

Thanks, I'll look for this.

-- 
Dreamer
dreamer@??????.?????.??.uk
http://www.romsys.demon.co.uk/


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Month Index: August, 2006

SubjectFromDate (UTC)
Re: Regular Day-Night - proposed SJ spell    Dreamer    23 Aug 2006 22:41:37
Re: Regular Day-Night - proposed SJ spell    Nils Jeppe    24 Aug 2006 04:08:37
Re: Regular Day-Night - proposed SJ spell    Dreamer    24 Aug 2006 07:07:26
Re: Regular Day-Night - proposed SJ spell    Nils Jeppe    24 Aug 2006 09:39:16
Re: Regular Day-Night - proposed SJ spell    Adam Miller    24 Aug 2006 12:00:34
Re: Regular Day-Night - proposed SJ spell    Dreamer    24 Aug 2006 11:36:27
Re: Regular Day-Night - proposed SJ spell    Alessandro "La Vecchia" Damiani    24 Aug 2006 14:15:02
Re: Regular Day-Night - proposed SJ spell    Adam Miller    24 Aug 2006 14:17:14
Re: Regular Day-Night - proposed SJ spell    Nils Jeppe    24 Aug 2006 14:39:56
Re: Regular Day-Night - proposed SJ spell    Dreamer    24 Aug 2006 13:15:52
Re: Regular Day-Night - proposed SJ spell    Adam Miller    24 Aug 2006 17:33:47
Re: Regular Day-Night - proposed SJ spell    Alexander James    24 Aug 2006 21:43:02
Re: Regular Day-Night - proposed SJ spell    Dreamer    24 Aug 2006 18:45:51

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