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Month Index: August, 2006


From:     Dreamer <dreamer@??????.?????.??.uk>
Date:     Wed, 23 Aug 2006 23:41:37 +0100
Subject:  Re: Regular Day-Night - proposed SJ spell
In <URL:news:local.spelljam> on Wed 23 Aug, Adam Miller wrote:
> --- Dreamer <dreamer@??????.?????.??.uk> wrote:
> > 
> > Why do you think this is Epic?
> > 
> > Yes, it can look pretty flashy, and scare the
> > whatever out of a
> > lot of people, but it makes a lot less mess than
> > Control Weather!
> 
> Just from the name, I'd say it should be Epic.  The
> reason is not so much the whole crop-growing aspects
> of it, but that many, many creatures in D&D are
> weakened or outright destroyed by daylight.  Vampires,
> drow, goblin-kin, orcs, various undead, shadow
> creatures, and possibly even some demons/devils would
> all be adversely affected if the spell effect is
> essentually "creates daylight" or "creates nightfall".

OK, how about this:

Regular Day-Night
Transmutation
Level: Clr 5, Drd 5, Sor/Wiz 5, Util 4
Components: V, S
Casting Time: 10 minutes; see text
Range: 2 miles
Area: 2-mile-radius circle, centred on you
Duration: 24 hours
Saving Throw: None
Spell Resistance: No

You change the day-night cycle in the local area to a twenty-four
hour one, with season changes in day length based on a 365 day
year.  It takes 10 minutes to cast the spell and an additional 10
minutes for the (full) effects to manifest.  You can produce a
day or night appropriate to the climate of the area you are in. 
This will not produce any hotter days than suit this area, or
colder nights.

This spell is useless and will not work anywhere where the
day-night cycle is between forty-eight hours long and twelve
hours long.  Once you have cast the spell it is locked in that
pattern of day-night if recast so it covers any of the same area,
i.e. midday and midnight will always occur as the same times of
day.

A typical use of this spell is on a moon which is tide-locked to
a planet, so that you have a 'standard' day-night pattern, for
example to aid in growing crops, as long as this does not
increase the average amount of sunlight received over a year. 
Sometimes this spell is used with something like an artificial
sun to turn its continuous light into a more useful day-night
pattern.

-- 
Dreamer
dreamer@??????.?????.??.uk
http://www.romsys.demon.co.uk/


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Month Index: August, 2006

SubjectFromDate (UTC)
Re: Regular Day-Night - proposed SJ spell    Dreamer    23 Aug 2006 22:41:37
Re: Regular Day-Night - proposed SJ spell    Nils Jeppe    24 Aug 2006 04:08:37
Re: Regular Day-Night - proposed SJ spell    Dreamer    24 Aug 2006 07:07:26
Re: Regular Day-Night - proposed SJ spell    Nils Jeppe    24 Aug 2006 09:39:16
Re: Regular Day-Night - proposed SJ spell    Adam Miller    24 Aug 2006 12:00:34
Re: Regular Day-Night - proposed SJ spell    Dreamer    24 Aug 2006 11:36:27
Re: Regular Day-Night - proposed SJ spell    Alessandro "La Vecchia" Damiani    24 Aug 2006 14:15:02
Re: Regular Day-Night - proposed SJ spell    Adam Miller    24 Aug 2006 14:17:14
Re: Regular Day-Night - proposed SJ spell    Nils Jeppe    24 Aug 2006 14:39:56
Re: Regular Day-Night - proposed SJ spell    Dreamer    24 Aug 2006 13:15:52
Re: Regular Day-Night - proposed SJ spell    Adam Miller    24 Aug 2006 17:33:47
Re: Regular Day-Night - proposed SJ spell    Alexander James    24 Aug 2006 21:43:02
Re: Regular Day-Night - proposed SJ spell    Dreamer    24 Aug 2006 18:45:51

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