Previous Message: Re: Control Day-Night - proposed SJ spell
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Month Index: August, 2006
From: Dreamer <dreamer@??????.?????.??.uk> Date: Wed, 23 Aug 2006 23:41:37 +0100 Subject: Re: Regular Day-Night - proposed SJ spell
In <URL:news:local.spelljam> on Wed 23 Aug, Adam Miller wrote: > --- Dreamer <dreamer@??????.?????.??.uk> wrote: > > > > Why do you think this is Epic? > > > > Yes, it can look pretty flashy, and scare the > > whatever out of a > > lot of people, but it makes a lot less mess than > > Control Weather! > > Just from the name, I'd say it should be Epic. The > reason is not so much the whole crop-growing aspects > of it, but that many, many creatures in D&D are > weakened or outright destroyed by daylight. Vampires, > drow, goblin-kin, orcs, various undead, shadow > creatures, and possibly even some demons/devils would > all be adversely affected if the spell effect is > essentually "creates daylight" or "creates nightfall". OK, how about this: Regular Day-Night Transmutation Level: Clr 5, Drd 5, Sor/Wiz 5, Util 4 Components: V, S Casting Time: 10 minutes; see text Range: 2 miles Area: 2-mile-radius circle, centred on you Duration: 24 hours Saving Throw: None Spell Resistance: No You change the day-night cycle in the local area to a twenty-four hour one, with season changes in day length based on a 365 day year. It takes 10 minutes to cast the spell and an additional 10 minutes for the (full) effects to manifest. You can produce a day or night appropriate to the climate of the area you are in. This will not produce any hotter days than suit this area, or colder nights. This spell is useless and will not work anywhere where the day-night cycle is between forty-eight hours long and twelve hours long. Once you have cast the spell it is locked in that pattern of day-night if recast so it covers any of the same area, i.e. midday and midnight will always occur as the same times of day. A typical use of this spell is on a moon which is tide-locked to a planet, so that you have a 'standard' day-night pattern, for example to aid in growing crops, as long as this does not increase the average amount of sunlight received over a year. Sometimes this spell is used with something like an artificial sun to turn its continuous light into a more useful day-night pattern. -- Dreamer dreamer@??????.?????.??.uk http://www.romsys.demon.co.uk/
Previous Message: Re: Control Day-Night - proposed SJ spell
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Month Index: August, 2006
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Re: Regular Day-Night - proposed SJ spell | Dreamer | |||
| Re: Regular Day-Night - proposed SJ spell | Nils Jeppe | |||
| Re: Regular Day-Night - proposed SJ spell | Dreamer | |||
| Re: Regular Day-Night - proposed SJ spell | Nils Jeppe | |||
| Re: Regular Day-Night - proposed SJ spell | Adam Miller | |||
| Re: Regular Day-Night - proposed SJ spell | Dreamer | |||
| Re: Regular Day-Night - proposed SJ spell | Alessandro "La Vecchia" Damiani | |||
| Re: Regular Day-Night - proposed SJ spell | Adam Miller | |||
| Re: Regular Day-Night - proposed SJ spell | Nils Jeppe | |||
| Re: Regular Day-Night - proposed SJ spell | Dreamer | |||
| Re: Regular Day-Night - proposed SJ spell | Adam Miller | |||
| Re: Regular Day-Night - proposed SJ spell | Alexander James | |||
| Re: Regular Day-Night - proposed SJ spell | Dreamer |