Previous Message: Control Day-Night - proposed SJ spell
Next Message: Re: Control Day-Night - proposed SJ spell
Month Index: August, 2006
From: "Alessandro \"La Vecchia\" Damiani" <LaVecchiacciaSulWeb@??????.it> Date: Wed, 23 Aug 2006 12:59:34 +0200 Subject: Re: Control Day-Night - proposed SJ spell
Dreamer ha scritto: Similar spells are listed as EPIC; one thing you could do would be change the school to illusion and pretend that the day - night cycle is an illusion (which could be of course disbelieved) > This is a proposed spell for use in a spelljamming setting - it > would be pretty trivial to do a non-3rdEd version if this was > desired. The idea is an environment modification spell, rather > than one which out-and-out produces an artificial environment. > > In particular, the spell would be useful on Selene, in Maj Space, > to fix the problem of the 14-day long days, followed by the > 14-day long nights. > > > Control Day-Night > Transmutation > Level: Clr 6, Drd 6, Sor/Wiz 6, Util 5 > Components: V, S > Casting Time: 10 minutes; see text > Range: 2 miles > Area: 2-mile-radius circle, centred on you > Duration: 24 hours > Saving Throw: None > Spell Resistance: No > > You change the day-night cycle in the local area. It takes 10 > minutes to cast the spell and an additional 10 minutes for the > (full) effects to manifest. You can produce a day or night > appropriate to the climate of the area you are in. > > You can for example produce an eclipse, if this area ever has > such a thing. Alternatively, you can alter the appearance of the > sky as to the number of suns, moons, stars, or patterns or > movements of stars. This will not produce any hotter days than > suit this area, or colder nights. You can cause dusk then night > in the middle of the day, or dawn then day during the middle of > the night. > > If desired you can terminate the spell early, for example, you > start casting the spell, after ten minutes an eclipse starts, the > eclipse reaches maximum after ten minutes, then over the next ten > minute clears again, and you terminate the spell. If you wish to > use this spell inside an enclosed space then it must be immense; > no normal artificial structure will be suitable. > > A particular use of this spell is in a spelljamming setting, > where you want a 24-hour day-night cycle, optionally with > seasonal variations such an Earth-like world would have. This is > generally done by enchanting a magic item with this spell which > produces this spell effect once per 24-hr day. A moon which is > tide-locked to a planet can then have a 'standard' day-night > pattern, as long as this does not increase the average amount of > sunlight received over a year. Sometimes this spell is used with > something like an artificial sun to turn its continuous light > into a more useful day-night pattern. > > You can also choose whether or not your spell effects are visible > outside the area; if you desire it looks from the outside as if > the normal conditions for the area continue inside, until someone > moves inside the spell area. > >
Previous Message: Control Day-Night - proposed SJ spell
Next Message: Re: Control Day-Night - proposed SJ spell
Month Index: August, 2006
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Control Day-Night - proposed SJ spell | Dreamer | |||
| Re: Control Day-Night - proposed SJ spell | Alessandro "La Vecchia" Damiani | |||
| Re: Control Day-Night - proposed SJ spell | Dreamer | |||
| Re: Control Day-Night - proposed SJ spell | Adam Miller | |||
| Re: Control Day-Night - proposed SJ spell | Nils Jeppe |