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Month Index: August, 2006


From:     "Alessandro \"La Vecchia\" Damiani" <LaVecchiacciaSulWeb@??????.it>
Date:     Wed, 23 Aug 2006 12:59:34 +0200
Subject:  Re: Control Day-Night - proposed SJ spell
Dreamer ha scritto:

Similar spells are listed as EPIC; one thing you could do would be 
change the school to illusion and pretend that the day - night cycle is 
an illusion (which could be of course disbelieved)
> This is a proposed spell for use in a spelljamming setting - it
> would be pretty trivial to do a non-3rdEd version if this was
> desired.  The idea is an environment modification spell, rather
> than one which out-and-out produces an artificial environment.
>
> In particular, the spell would be useful on Selene, in Maj Space,
> to fix the problem of the 14-day long days, followed by the
> 14-day long nights.
>
>
> Control Day-Night
> Transmutation
> Level: Clr 6, Drd 6, Sor/Wiz 6, Util 5
> Components: V, S
> Casting Time: 10 minutes; see text
> Range: 2 miles
> Area: 2-mile-radius circle, centred on you
> Duration: 24 hours
> Saving Throw: None
> Spell Resistance: No
>
> You change the day-night cycle in the local area.  It takes 10
> minutes to cast the spell and an additional 10 minutes for the
> (full) effects to manifest.  You can produce a day or night
> appropriate to the climate of the area you are in.
>
> You can for example produce an eclipse, if this area ever has
> such a thing.  Alternatively, you can alter the appearance of the
> sky as to the number of suns, moons, stars, or patterns or
> movements of stars.  This will not produce any hotter days than
> suit this area, or colder nights.  You can cause dusk then night
> in the middle of the day, or dawn then day during the middle of
> the night.
>
> If desired you can terminate the spell early, for example, you
> start casting the spell, after ten minutes an eclipse starts, the
> eclipse reaches maximum after ten minutes, then over the next ten
> minute clears again, and you terminate the spell.  If you wish to
> use this spell inside an enclosed space then it must be immense;
> no normal artificial structure will be suitable.
>
> A particular use of this spell is in a spelljamming setting,
> where you want a 24-hour day-night cycle, optionally with
> seasonal variations such an Earth-like world would have.  This is
> generally done by enchanting a magic item with this spell which
> produces this spell effect once per 24-hr day.  A moon which is
> tide-locked to a planet can then have a 'standard' day-night
> pattern, as long as this does not increase the average amount of
> sunlight received over a year.  Sometimes this spell is used with
> something like an artificial sun to turn its continuous light
> into a more useful day-night pattern.
>
> You can also choose whether or not your spell effects are visible
> outside the area; if you desire it looks from the outside as if
> the normal conditions for the area continue inside, until someone
> moves inside the spell area.
>
>   


Previous Message: Control Day-Night - proposed SJ spell
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Month Index: August, 2006

SubjectFromDate (UTC)
Control Day-Night - proposed SJ spell    Dreamer    22 Aug 2006 15:31:55
Re: Control Day-Night - proposed SJ spell    Alessandro "La Vecchia" Damiani    23 Aug 2006 10:59:34
Re: Control Day-Night - proposed SJ spell    Dreamer    23 Aug 2006 12:15:05
Re: Control Day-Night - proposed SJ spell    Adam Miller    23 Aug 2006 12:32:13
Re: Control Day-Night - proposed SJ spell    Nils Jeppe    23 Aug 2006 15:52:31

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