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Month Index: August, 2006
From: Dreamer <dreamer@??????.?????.??.uk> Date: Tue, 22 Aug 2006 16:31:55 +0100 Subject: Re: Control Day-Night - proposed SJ spell
This is a proposed spell for use in a spelljamming setting - it would be pretty trivial to do a non-3rdEd version if this was desired. The idea is an environment modification spell, rather than one which out-and-out produces an artificial environment. In particular, the spell would be useful on Selene, in Maj Space, to fix the problem of the 14-day long days, followed by the 14-day long nights. Control Day-Night Transmutation Level: Clr 6, Drd 6, Sor/Wiz 6, Util 5 Components: V, S Casting Time: 10 minutes; see text Range: 2 miles Area: 2-mile-radius circle, centred on you Duration: 24 hours Saving Throw: None Spell Resistance: No You change the day-night cycle in the local area. It takes 10 minutes to cast the spell and an additional 10 minutes for the (full) effects to manifest. You can produce a day or night appropriate to the climate of the area you are in. You can for example produce an eclipse, if this area ever has such a thing. Alternatively, you can alter the appearance of the sky as to the number of suns, moons, stars, or patterns or movements of stars. This will not produce any hotter days than suit this area, or colder nights. You can cause dusk then night in the middle of the day, or dawn then day during the middle of the night. If desired you can terminate the spell early, for example, you start casting the spell, after ten minutes an eclipse starts, the eclipse reaches maximum after ten minutes, then over the next ten minute clears again, and you terminate the spell. If you wish to use this spell inside an enclosed space then it must be immense; no normal artificial structure will be suitable. A particular use of this spell is in a spelljamming setting, where you want a 24-hour day-night cycle, optionally with seasonal variations such an Earth-like world would have. This is generally done by enchanting a magic item with this spell which produces this spell effect once per 24-hr day. A moon which is tide-locked to a planet can then have a 'standard' day-night pattern, as long as this does not increase the average amount of sunlight received over a year. Sometimes this spell is used with something like an artificial sun to turn its continuous light into a more useful day-night pattern. You can also choose whether or not your spell effects are visible outside the area; if you desire it looks from the outside as if the normal conditions for the area continue inside, until someone moves inside the spell area. -- Dreamer dreamer@??????.?????.??.uk http://www.romsys.demon.co.uk/
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Month Index: August, 2006
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Control Day-Night - proposed SJ spell | Dreamer | |||
| Re: Control Day-Night - proposed SJ spell | Alessandro "La Vecchia" Damiani | |||
| Re: Control Day-Night - proposed SJ spell | Dreamer | |||
| Re: Control Day-Night - proposed SJ spell | Adam Miller | |||
| Re: Control Day-Night - proposed SJ spell | Nils Jeppe |