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Month Index: August, 2006
From: Dreamer <dreamer@??????.?????.??.uk> Date: Sat, 12 Aug 2006 09:47:24 +0100 Subject: Re: Maj Space: Durin - Dargold (2nd draft)
In <URL:news:local.spelljam> on Sat 12 Aug, Peter Aronson wrote: > Looks good. A few comments: > > (1) You seem to have skills and skill points figured out as if they have a > racial class with racial hit dice (that skill stuff), but they don't seem to > have racial hit dice. I was in two minds about this, but the skills and skill points should come out right for a 1st level Expert, which I thought would make a reasonable substitute for giving them racial hit dice. And match them having Fey racial hit dice, I think. > (2) Why do they have Elvish traits? Because the race they were converted from by the race-changing transformation were elves. I'll try and do a write-up of these. > (3) Both Fey and Humanoid are types, and you can only have one (you can, of > course, have any number of subtypes). [snip] My mistake. I originally had them as 'Monsterous Humanoid', then just changed the 'Monsterous' bit to 'Fey'. As it stands, without a racial hit dice, the two types are compatible, but I will change this. Thanks! > Dargold Characteristics > > Medium Fey Humanoid (Shapechanger) > Hit Dice: 1d6 (3) > Initiative: +0 > Speed: 30 ft. > AC: 10; modified by form and armour > Attacks: +0; by form and weapon > Damage: by form and weapon > Face/Reach: 5 ft./5 ft. > Special Attacks: Detect Thoughts > Special Qualities: Take Form, Regeneration, Elven Traits > Saves: Fort +0, Ref +0, Will +3 > Abilities: Str 10, Dex 11, Con 10, Int 11, Wis 11, Cha 12 > Skills: Bluff +7*, Diplomacy +7*, Disguise +7*, Gather Information +7, > Intimidate +3, Listen +2, Perform +5, Sense Motive +2*, Spot +2 > Feats: two spare (for use with Take Form) > > Climate/Terrain: Any > Organisation: Solitary (with some other creatures) or tribe (7-50) > Challenge Rating: ? > Treasure: Standard > Alignment: Usually neutral, often good > Advancement: By character class > Level Adjustment: +2 [snip] > Dargold as Characters > > Dargold characters possess the following racial traits. > - +2 Charisma. > - Medium size. > - A dargold's base land speed is 30 feet. > - Racial Skills: Dargold gain skill points equal to 4 x (6 + Int > modifier). Their class skills are Bluff (Cha), Diplomacy (Cha), > Disguise (Cha), Gather Information (Cha), Intimidate (Cha), > Listen (Wis), Perform (Cha), Sense Motive (Wis), Speak Language > (Int), and Spot (Wis). > - Racial Feats: Dargold gain a basic two spare feats, which they can't use. > - +2 racial bonus on Charisma-related rolls. > - Special Attacks (see above): Detect Thoughts. > - Special Qualities (see above): Take Form, Regeneration, Elven Traits. > - Automatic Languages: Common, Elven. Bonus Languages: Any. > - Favored Class: Bard. > - Level adjustment +2. [snip] -- Dreamer dreamer@??????.?????.??.uk http://www.romsys.demon.co.uk/
Previous Message: Re: Some Interesting Paharan NPCs
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Month Index: August, 2006
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Maj Space: Durin - Dargold (2nd draft) | Dreamer | |||
| Re: Maj Space: Durin - Dargold (2nd draft) | Peter Aronson | |||
| Re: Maj Space: Durin - Dargold (2nd draft) | Dreamer |