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Month Index: August, 2006
From: Dreamer <dreamer@??????.?????.??.uk> Date: Sat, 5 Aug 2006 12:49:49 +0100 Subject: Re: Maj Space: Durin - Dargold (1st draft)
What do people think of this proposed addition to the Durin spec for Maj Space? People said that classical 'Martian' novels should be consulted! [grin] Dargold - 05/Aug/06 What no one seems to have noticed yet, or if so they are keeping quiet, so that it is not general knowledge, is that there are far more people living in the Maj colonies on Durin than actually arrived from Maj. Maybe twice as many. These people seem to perfectly blend in, to anything short of True Sight, and are in fact Dargold, the supposedly original native people of Durin. The Dargold are perfect mimics, in many respects too good mimics for their own health, as they completely lose themselves in the role that they take on. They typically become the perfect partner that someone has always been looking for, with just enough courtship to be credible. If they have children with a non-Dargold partner then the child is perfectly healthy, but has none of the Dargold race's characteristics, except for possibly being more empathic. Dargold are as fertile with non-Dargold as is normal for their apparent race. As their partner grows older, typically so do they, but unless the partner actively wishes that they die before them, then after their death they can usually slip away into a new role. Unless, of course, there are children, or even grandchildren, who need them... Another possibility is that they can become a child that was lost, but they will never grow up, unless this is expected of them. Occasionally they have wound-up as a visiting long-lost aunt, who then never goes away. Or, at their most distant from any one individual, an ancient and wise neighbour, who everyone local goes to for advice, and calls 'Granny'. This is one reason that the Dargold, though theoretically as immortal a race as the highest elves, are dying out, but they find it very difficult to resist the attraction of new peoples, and new cultures, this being a very strong addiction amongst them. They are not any more fertile, among their own kind, than elves. Their own culture is a deceptively simple one, apparently hunter-gatherer, with some basic agriculture, but in fact making very efficient use of the sparse resources of Durin. Dargold, living among non-Dargold, who cannot bind themselves to one being who has a clear idea of who they should be, can be in considerable danger. If faced by multiple people who all want them to be different they can find themselves flicking from one shape to another, one personality to another, and the strain of this can kill them. Even though they can normally only change shape when no one's attention is on them even this can break-down if too many people know their secret, and focus their desires on them at once. This break-down will almost certainly cause rapid death. Dargold will retain their assumed shape, as long as they still live, even if asleep or deeply unconscious, but on death return to their own form. This has resulted in a few very shocked families, if the Dargold has not managed to make proper arrangements for their death (other Dargold will typically be very accomodating), and a few quick cremations or closed-coffin funerals. There are a few, very rare, diseases that afflict Dargold, and the most magical and rarest forces them to return to their own form, permanently, and usually kills them. If needed for their roles Dargold will catch diseases, and if it is expected of them, die. No more than half of any group will be Dargold, as this will dilute the culture they seek to experience too much. In a group which contains non-Dargold the Dargold will not be attracted to their own, though they will in general be polite and try get on with other Dargold, if they can fit this into their required role. Even though the next generation have no obvious Dargold characteristics, the Dargold don't find them so attractive, though they might marry them due to social pressures, and by the third generation there is no further attraction, though any Darkgold already snared by the culture will likely remain, unless forced out. If the proportion of any group is nine-tenths Dargold or more then the Dargold will not change shape, for example when there are visitors to their tribes, but individual members may be seduced into following visitors, usually to be sucked into their culture. A very few Dargold learn the strength and discipline to control first their own minds and personalities, and possibly later their shapes, but these skills are only acquired after a great deal of work, which will involve taking the risk of interacting with non-Dargold. Generally this development only goes smoothly with the assistance of some understanding non-Dargold, who preferably have a great deal of mental discipline themselves. Dargold Legends and History One theory about the origin of the Dargold is that they were the elf-like races who built the glass or stone structures, which are the little that remain of that time. The Dargold themselves claim to not know for sure. It is suggested that they nearly destroyed themselves, but on the final brink changed their very natures, so that they would fit in with others, as they purged the 'waters of emnity' from their entire race. As with many such great transformations, things did not go exactly as planned, and while all seemed to work initially, they had in fact become too adaptive. A few dwarves and gnomes shipwrecked on Durin led to Dargold finding that they could completely fit in, becoming the perfect required dwarves or gnomes, and some of those original Dargold still live among the clans, as honoured elders. A crashed ship of hobgoblins, with ogre slaves, led to more losses, but still the novelty wore off, after a generation or so, and the remaining Dargold managed to stick to their own peaceful lives, slowly building up their numbers again. Again, a few of the original Dargold still wander with the hobgoblins or ogres, and are accorded the stature of legendary elders, though the Dargold accomodating personality means that they are not leaders, at most advisors. -- Dreamer dreamer@??????.?????.??.uk http://www.romsys.demon.co.uk/
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Month Index: August, 2006
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Maj Space: Durin - Dargold (1st draft) | Dreamer | |||
| Re: Maj Space: Durin - Dargold (1st draft) | Peter Aronson |