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From: Adam Miller <night_druid3000@?????.com> Date: Thu, 3 Aug 2006 17:12:32 -0700 Subject: Re: MotM: Clutch of Vanm
Another MotM! Hope you don't mind it being at least partially inspired by some recent discussions (it reminded me that I had a diagram a while ago about involving the shipbuilding of the neogi). I drew inspiration from the Soviet-era gulags...seemed an appropriate source material :D Adam Clutch of Vanm Tiny (C) Spherical Earth Climate: Cold Orbital Position: Lunar Track #10 Day Length: 26 hours Year Length: 150 standard days Native Races: Neogi, umber hulks, slave races Gleaming rings the color of blood encircle this moon like a gruesome halo. The moon beyond the rings is a patchwork of ugly greens, reds, and muddy browns. In the northern hemisphere is what appears to be a blood-red black widow with an hourglass of the blackest black. The Clutch of Vanm is a spherical earthen world. Water is found in only large lakes. Vanm is mostly flat, with only a few mountainous areas and low valleys. The moon has an overall diameter of just over 700 miles. Its poles are cold enough to be snow-covered year-round. Long, cold rivers wind from melting polar glaciers to icy lakes along the equator. A set of rings surround Vanm, starting at an altitude of 70 miles and end about 700 miles from the surface. There are nine, ten-mile wide gaps in the rings, creating a set of ten rings of varying width. The rings are no more than 500 thick. They are composed of countless small, almost valueless crystals. An extremely powerful clan of neogi rule Vanm with an iron fist. The moons resources are exploited for one purpose: to build the distinctive, spider-shaped neogi ships. This clan, who are known as the Deathdealers in the common tongue, are ruthless slavers and sellers of warships. Neogi overlords from across the Known Spheres and beyond make regular trips to Vanm to purchase ships. For all other races in wildspace, Vanm is a hellish slave world where only death awaits. Vanm is a cold, chilly moon. The days are short and the nights long and cold. Summers offer brief respites of warm, dry weather between long winter months. During the winter, snowfall is plentiful, often accumulating to as much as 30 in depth in some rare places. Just as neogi tattoo themselves, so have they tattooed their property. The spider-like emblem in the northern hemisphere is the mark of the Deathdealer clan, and like markings are tattooed on each and every neogi, umber hulk, and slave on the moon. Landmarks Bloodiron Hills: This long range of much weathered mountains and high hills is laced with rich deposits of iron, nickel, copper, and other useful metals. Hundreds of forced labor camps dot the length of the range, where countless slaves toil in the mines. Conditions are brutal at best, with death a frequent visitor. Bodies are carted off to be dined upon by neogi overmasters and their umber hulk lord-servants. The mountains teem with monsters, making escape a suicidal affair. The Hungry Lands: Golden fields of wheat, corn, rye, barley, and other staples define this region. By all rights, it should be a breadbasket enough to feed a planet thrice Vanms size. Yet the people here are starving, thanks to neogi mismanagement and abuse. Crop failures and famine are widespread; what food is produced is shipped to other parts of Vanm, leaving the people of the Hungry Lands the scraps and leftovers to survive on. The Web: In low orbit around Vanm is a wide ring of largely ordinary crystals, which has been affectionately named the Web. The neogi harvest the crystals, which can process and use to craft their spider-shaped ships. Neogi harvests have yet to make a real dent in the Web, meaning there is more than enough crystal to build thousands more deathspiders. Neogi ships prowl the Web in search of trespassers. Those caught in the grasp of the Web find themselves slaves at one of the many forced labor camps throughout Vanm. The Deathdealer Mark: This enormous landmass marks this moon as property of the Deathdealer clan of neogi. The clan used imported red and black rock to create this mark in the earth. It is so vast it can be viewed fully from orbit. On the surface, it is made up of a very thin layer of rubble stones, the largest no bigger than a foot across. This mark took slightly more than two centuries to complete, and survives as a testament to neogi engineering skill. Native Creatures Vanm is an interesting contrast between creatures familiar and strange. Many of its native animals are unusual in form, but serve the same functions as more familiar animals. A common example of this is the Roocow, which has a large bulbous body supported by eight spindly legs not unlike a crab of spider, but is a grazer not unlike a cow and lays eggs like a chicken. The spinner beetle, which spins silken webs that can be woven into clothing, is another such creature. Colorful, honey-producing spiders pollinate twisted flowers. And so forth. A common theme seems to be along insect-like and arachnid-like animals. Sages believe that much of Vanms wildlife was imported by the neogi over the years, and that Vanms true native wildlife is all but gone. The neogi certainly arent saying for certain one way or the other, but gladly invite sages to come and investigate. Of course, as those sages foolish enough to take up the neogi on their offer tend to end up as dinner, there has not been much investigation into the matter. Guide to Groundlings The Clutch of Vanm is a rare neogi stronghold. The moon is completely dominated by the neogi of the Deathdealer clan and their umber hulk lord-servants. There are hundreds if not thousands of neogi dwelling on Vanm, making the Deathdealers one of the largest neogi clans in all of the Known Spheres. The Deathdealers have been lead by a succession of powerful neogi overmasters. The most recent coup was lead by a trio of clutch-mates, Arakni Hish (LE neogi Sor21), Arakni Slith (LE neogi Rog20), and Arakni Psysh (LE neogi soulknife22). These neogi are quite unusual in that they share a sibling connection that binds them together. This coordination gave these brothers a decisive edge in their rise to power. The brothers Arakni took over ownership of the Deathdealers six years ago, and have been consolidating their power. Each has no less than two score umber hulks at their command, including personal champions with triple standard hit dice. Each also commands a network of neogi sorcerers, assassins, and psionists of varying power. The networks are kept busy constantly feuding with one another, trying to gain the upper hand over one another. There is little actual strife between the brothers; the feuding serves only to keep their minions at each others throats and too busy to plot their own revolutions. Below the multitude of neogi slaves are umber hulks and other favored, powerful slaves. Each neogi has at least one personal slave, although not always one as powerful as an umber hulk. A personal slave may be as mundane as a human or ogre, or as alien as a chuul or cloaker. Due to various poisons concocted by neogi alchemists, these slaves have been brainwashed into fanatical servants and guardians. At the lowest end of the slave chain are slaves taken from hundreds of worlds. Most of these are common humanoids, from humans, elves, and dwarves to orcs, lizardmen, and gnolls. These poor souls lead miserable lives, forced to work in unbearable conditions. Most die within a few years of arriving, taken by famine, accident, or just a broken spirit. Those that survive tend to be some of the meanest, nastiest individuals of their respective races. They care nothing for others, their hearts hardened by years of hardship and toil. Vanm has one additional society that exists beyond that of the living: that of the undead old masters. A cabal of these undead neogi sorcerers have risen a fortress in the exact center of the hourglass of the Deathdealer Mark. This obsidian citadel is haunted by innumerable undead slaves. The undead old masters serve Skorpo Sryke (LE neogi Sor25), the legendary founder of the Deathdealer clan. Every decade or so, Sryke seeks out an accomplished neogi sorcerer and turns him into an undead old master, further increasing his own power. The citadel crawls with his undead minions. Sryke has some manner of deal with the rest of the clan, giving him special autonomy from the clans hierarchy in exchange for providing magical support to the current leadership. Would-be overlords sometimes need to be reminded of Srykes power, and he will not hesitate to slaughter any neogi that interferes with his plans. Resources and Trade This moon is moderately rich in metal ores, gemstones, good timerlands, and arable land. The neogi have but one interest: to exploit the resources to build new ships. Vast multitudes of slaves are brought to any one of the multitude of labor camps to be worked to death by neogi masters. Iron is smelted on the surface, and crystals are harvested from the Web, all to be transported to the Deathdock. There, they are used to build the neogi trademark deathspider and mindspider ships. Neogi clans from across the Known Spheres are the primary clients, buying as many ships as they can afford. The waiting list is more than a decade long. In recent years, neogi shipwrights have been experimenting with new neogi ships. A promising new design, the Deathscorpion, is a variation of the more common orcish scorpionship. This design is made of crystal, with large, covered top deck. The early designs retain the ram claws and topside medium ballista, but add a crawlway through the tail only large enough for small creatures such as neogi and halflings. The end of the tail is thicker and covered by an opaque, retractable dome over a medium catapult. Thin silken sails are strung from the tail to the legs. A typical crew is four neogi and their umber hulks, along with 12 to 24 slaves. The neogi do not have trade relations with anyone else. While the Deathdealers will deal with slavers of all races, they make use of transfer stations far from Vanm. Any ship of non-neogi origin that blunders into Vanms vicinity risks being boarded and its crew enslaved. Even neogi ships of weaker clans face this risk as well, unless they have established firm trading relations with the clan. The neogi have a distinct dislike of anyone, be it non-neogi or neogi of other clans, snooping around. The penalty is, of course, enslavement and ultimately, death. Ports of Call Ashk (small city, 8,100): Ashk is a small, walled city where neogi sorcerers perfect their magical talents. Many slaves sent here become victims of neogi experiments. All are guinea pigs to the neogi. As there is a constant supply of fresh slaves, many perish by spells cast by gleeful neogi. Neogi alchemists work to create all manner of new poisons and potions to keep their slaves in line. The goal is to develop the perfect means of mind control, of course, so that the Deathdealers can enslave the minds of every sentient being in the Known Spheres. Ushka (large town, 3,300): Better known as the Slaughterhouse, Ushka is the place where used-up slaves are sent to die. They are butchered like common animals, the meat served to hungry neogi and umber hulks. Just outside the city is a mass grave and dump, where bones are discarded. The city reeks of death and decay, a scent the neogi find most pleasant. Humans and demi-humans who come within five miles of the city must make a fortitude save (DC 20) or become nauseated and sick. History Not much is known about Vanm before the neogi arrived, as it was both small and remote. Whatever civilization that existed was swept away by the swift neogi invasion several generations ago. The Deathdealer clan, even then a powerful clan of more than a score of deathspiders, turned Vanm into their stronghold. The Deathdock shipyard was constructed in orbit for the sole purpose of further increasing the size of their impressive fleet. The shipyard took four decades to complete, and has been fully operational for over three centuries. Once the shipyard was completed, the neogi soon built far more ships than they could possibly handle. The clan elders began selling their surplus ships, a most profitable venture. The clan was renamed during this time to Deathdealer, in reference to their status as the primer dealer in neogi Deathspider ships. Such an important shipyard has, over the centuries, been the target of both the neogi and their foes. Rival neogi clans have tried to take the port no less than nine times, all resulting in failure. Likewise, twenty or more attempts by various adventurers and privateers have failed as well, accomplishing little more than to swell the ranks of the Deathdealers slaves. The Elven Fleet has learned the location of Vanm in recent decades, though they have not yet mustered the forces necessary to mount a serious attack. Satellites The Deathdock: No point in all of Vanm is more heavily guarded than the Deathdock. It is a large asteroid topped by a trio of 1000 tall pyramids. Natural caverns have been expanded into a vast, underground dock, with as many as 10 dry docks where neogi deathspiders are constructed. Resources gleaned from the nearby moon and rings are brought to the Deathdock and, over the course of several months, crafted into the spider-like ships of the neogi. It takes a full three years for the neogi shipwrights to finish a ship. Two years of this time is spent in the dry docks. During the final year, the half-finished ship is moved outside, where finishing touches are made. Thus five ships are launched every standard year. Nineteen piers jut into wildspace. The 1st Deathdealer Flotilla, no less than 12 deathspiders and 4 mindspiders, prowl the space near the Deathdock. Bibliography Spelljammer: Dungeons & Dragons in Space __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com
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