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From: Matt Hoffman <manta928@?????.com> Date: Sat, 8 Jul 2006 15:19:02 -0700 Subject: Re: Neogi and Umber Hulks - air breathing?
... Yet another reason for me not to play 3rd edition anything :-p The Neogi in 2nd edition were just fine by me, along with everything else pre-d20. On Jul 8, 2006, at 3:23 PM, Jeymian Winterwolf wrote: > According to the Monster Manual II 3rdEd > > =-=-=-=-=-=-=-=-=-=-=-= > Adult Neogi can Poison and Enslave: > > Enslave (Su): Three times a day, a neogi can attempt to enslave any > one > living creature within 30 feet. This ability functions similarly to a > 'dominate monster' spell (caster level 16th; Will save DC 15). An > enslaved > creature obeys the neogi's telepathic commands to the letter. The > subject > can attempt a new Will save (DC 15) every 24 hours to break free. > Otherwise, the neogi's control is broken only by the death of either > the > neogi or the enslaved creature, or by a 'remove curse' or 'dispel > magic' > effect, or if the neogi travels more than 1 mile from the enslaved > creature. > This ability is not needed for neogis to subdue or control their > umber > hulk slaves. > > Poison (Ex): Neogi poison is exceptionally virulent, considering that > the > creature itself is so frail. A neogi delivers its poison (Fortiude > save DC > 14 for all neogis) with each successful bite attack. The inital and > secondary damage is the same (1d4 points of Wisdom damage). > As a standard action, an adult neogi can coat a weapon with poison > from > its fangs. The poison remains active for 1 minute after application > and > functions as it does when delivered by means of a bite. > > --=--=--=--=--=--=--=--=-- > Immune to Mind-Affecting Effects: Neogis are immune to all > mind-affecting > effects. > > Skills: A neogi uses its Dexterity score instead of its strength > score for > Climb and Jump checks. > > --=--=--=--=--=--=--=--=-- > Neogi Society: > There's notheing to admire about neogi culture. These creatures are > vicious murderers, plunderers, and slavers. Perhaps they kill to eat > and > enslave whatever is left over. Either way, their rapacity has made > them the > enemies of every thinking race in the world. Only the mind flayers > are > known to have dealings with neogis, usually over the buying and > selling of > slaves. > Of all the races that neogis enslave umber hulks are their > favorites. > Every neogi posesses at least one umber huylk, raised frim birth to a > life > of slavery and conditioned to accept that situation as the natural > order. > These umber hulk slaves take orders from any neogi without question or > thought. Umber hulk guards keep less compliant slaves (those under the > effect of the neogi's enslave ability) under control and also act as > soldiers in neogi armies and slave raids. > In the neogis' worldview, ownership si what fuels the universe. > Everything belongs to the neogis as a whole--if not now, then it did > in the > past or it will in the future. Even a neogi can be owned as a slave by > another neogi, and the slaves can own property and slaves, and those > slaves > can own property and other slaves, and so on. > > --=--=--=--=--=--=--=--=--=-- > > ******************************************************************** > The D&D Homepage: http://www.wizards.com/dnd > The Spelljammer Homepage: http://www.spelljammer.org > To unsubscribe, send email to LISTSERV@??????.???????.com > with UNSUB SPELLJAMMER-L in the body of the message. >
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