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From:     Loki <george.williams.iv@?????.com>
Date:     Sun, 4 Jun 2006 14:31:07 -0500
Subject:  Re: Crystal Shell behaviour proposal
Excellent with the caveat that (unless the individual DM changes it)
#3 only applies to the interior of the crystal shells.
Loki

On 6/4/06, Dreamer <dreamer@??????.?????.??.uk> wrote:
> I propose that we nail down the default for how the pseudo-
> physical object/planar boundary that is a crystal shell interacts
> with spelljamming.
>
> 1) I propose that the crystal shell causes any ship that
> approaches too close to it to drop out of spelljamming speed into
> tactical speed.
>
> 2) I propose that it is not possible to Crash into a crystal
> shell, and if you do your ship and all its contents instantly and
> harmlessly comes to a halt with respect to the shell.
>
> 3) I propose that where there are things on the crystal shell,
> such as buildings, statues of gods holding the glowing globes
> that are the stars, etc., it is quite possible to Crash into
> these, and the normal Crashing rules are used.  These things will
> not normally be harmed by such a crash.
>
>
> How does that sound?
>
> I wouldn't expect that it would impact (no pun intended) too much
> on most SJ settings, but I think we do need to be clear what
> happens with maneuvering near a crystal shell.
>
> --
> Dreamer
> dreamer@??????.?????.??.uk
> http://www.romsys.demon.co.uk/
>
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-- 
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Previous Message: Re: 3.5 Sphere Sheet - MajSpace
Next Message: Re: Crystal Shell behaviour proposal
Month Index: June, 2006

SubjectFromDate (UTC)
Crystal Shell behaviour proposal    Dreamer    04 Jun 2006 18:01:07
Re: Crystal Shell behaviour proposal    Loki    04 Jun 2006 19:31:07
Re: Crystal Shell behaviour proposal    DIABLO AMANOS    04 Jun 2006 19:35:36
Re: Crystal Shell behaviour proposal    Olander    04 Jun 2006 20:45:13
Re: Crystal Shell behaviour proposal    Jeff Stembel    04 Jun 2006 23:24:17

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