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Month Index: June, 2006
From: Dreamer <dreamer@??????.?????.??.uk> Date: Sun, 4 Jun 2006 19:01:07 +0100 Subject: Re: Crystal Shell behaviour proposal
I propose that we nail down the default for how the pseudo- physical object/planar boundary that is a crystal shell interacts with spelljamming. 1) I propose that the crystal shell causes any ship that approaches too close to it to drop out of spelljamming speed into tactical speed. 2) I propose that it is not possible to Crash into a crystal shell, and if you do your ship and all its contents instantly and harmlessly comes to a halt with respect to the shell. 3) I propose that where there are things on the crystal shell, such as buildings, statues of gods holding the glowing globes that are the stars, etc., it is quite possible to Crash into these, and the normal Crashing rules are used. These things will not normally be harmed by such a crash. How does that sound? I wouldn't expect that it would impact (no pun intended) too much on most SJ settings, but I think we do need to be clear what happens with maneuvering near a crystal shell. -- Dreamer dreamer@??????.?????.??.uk http://www.romsys.demon.co.uk/
Previous Message: Re: Why Tradesman need large cargo space
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Month Index: June, 2006
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Crystal Shell behaviour proposal | Dreamer | |||
| Re: Crystal Shell behaviour proposal | Loki | |||
| Re: Crystal Shell behaviour proposal | DIABLO AMANOS | |||
| Re: Crystal Shell behaviour proposal | Olander | |||
| Re: Crystal Shell behaviour proposal | Jeff Stembel |