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From: Dreamer <dreamer@??????.?????.??.uk> Date: Thu, 11 May 2006 18:17:00 +0100 Subject: Re: 3rdEd Lifejammer Helm
First draft. As all the other (non-artifact, actually magical) Helms this gets a magic item write-up. Reading the rules carefully you can use two of these in parallel to shift a bigger ship - the neogi do this with Deathspiders. In other respects this is just about as a Minor Helm. The actual form of the bit which holds the individual being fed off is not specified, so I just refer to it as a 'victim restraint', which could be anything from a single manacle on up, through a rack, to a coffin. Comments? Spelljammer Helms - 11/May/06 Lifejammer: This is the same as the standard version sold by the Arcane, but without access to their secret techniques is considerably more expensive. Creating one costs 80,000 gp, takes 160 days, and costs 6,400 XP. The listed weight is for a heavy hardwood chair plus victim restraint; some helms are heavier or lighter than this, and note that they are normally bolted down. Note that unlike most magic items Helms are very, very, tough. This is probably due to the immense amounts of magical energy needed both to make them, and that flows through them just to operate them. They do not normally have a rated AC, hardness, hit points or break DC, but you could use AC 5, and +18 save bonus. Caster Level: 15th; Prerequisites: Craft Wonderous Item, Create Lifejammer Helm; Market Price: 160,000 gp; Weight: 75 lb. Arcane Price: 80,000 gp The lifejammer is a very specialised and evil type of spelljamming helm which feeds off the life energy of an individual placed inside (usually against his will). The lifejammer can function on any creature with hit points, but drains the life out of the creature placed within. For every day of operation, the lifejammer sucks 1d8 hit points from the target. These hit points cannot be regained by healing while the individual is within the lifejammer. In addition, for every day of operation (or fraction thereof) the lifejammer's victim must make a Fortitude saving throw DC 13 or perish. An individual with good hit points and saving throws is preferred, but a ready supply of weak characters can be just as useful. A lifejammer engine gives the ship an SR as if the creature placed within was a spellcaster using a minor helm. A lifejammer drawing energy from an 8th level Fighter, for example, will operate as if an 8th level spellcaster was at the helm. Two lifejammer helms may be used in parallel to be able to spelljam a 100 ton ship. Lifejammers are believed to be an invention of the neogi, who use multiple lifejammers in powering their deathspider ships. Other evil races, including undead, have been known to use lefejammers as well. Good races and characters are very reluctant to use a lifejammer except in emergencies, and then are careful to remove the character from the device before his life is endangered. -- Dreamer dreamer@??????.?????.??.uk http://www.romsys.demon.co.uk/
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Month Index: May, 2006