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From: Dreamer <dreamer@??????.?????.??.uk> Date: Thu, 11 May 2006 17:59:57 +0100 Subject: Re: 3rdEd Gnomish Helm & Non-Magical Engines
This is the first draft of the Gnomish Helm (which isn't really one) and Non-magical Engines (which also aren't helms, grouped together to cut down on postings. The text is much as the original, with a Caster Level added (equivalent to Minor Helm), and the time changed from turns to minutes. Comments? Spelljammer Helms - 11/May/06 Gnomish Helm: This cannot be made by conventional enchantment. They do not normally have a rated AC, hardness, hit points or break DC, but if the important bit is a minor helm then, once you locate it, you could use AC 6, and +18 save bonus. Caster Level: 15th; Weight: 2200+ lb. Arcane Price: 50,000 gp Gnomish helms should not function. That is, their very construction seems to defy the nature of thaumaturgical law. They are impossible. Of course, being gnomish, they work anyway. Like most products from gnome ideas, they include a large number of bells and whistles and very little substance. Those that do work usually have a minor helm contained within, always hidden away so as to appear innocuous and unessential. Gnomish helms are large, gaudy, ornate and overblown. They occupy at least 1 ton of space, and their SR (for those that work) is determined solely by the spellcaster at the helm. Only about 60 percent of Gnomish helms work (because they've had a real spelljammer helm built into them somewhere). The remaining 40 percent are so much bunk and hokum. Let the buyer beware. Those foolish enough to purchase a Gnomish helm that works should also hire two to eight gnomes to serve as repairmen. There is a 20 percent chance at any time (usually when you need it most badly) that the helm will malfunction and become inoperative for 2d4 minutes. Gnomish helms are treated with a well-deserved derision among the space-dwelling community, and are often unloaded on the unsuspecting newcomer. Non-magical Engines: Because these are non-magical they cannot be made by conventional enchantment. Caster Level: not applicable; Market Price: ~10,000 gp; Weight: varies. Arcane Price: varies, but approx. 10,000 gp There are a number of ways of moving through space - gnomish engines, chemical propellants, even explosive mixtures ignited in a closed space. These are sometimes used in space to travel through magic-dead areas (called "Sargassos") as well as for lifeboats and shuttles that are too insignificant to merit a full-blown minor helm. Non-magical movement is used as a back-up system for larger ships when all other options fail. All non-magical engines share one feature - they are slow compared to helms. Their movement is never more than 17 mph and their SR is 1. At such rates, it would take years to reach even a nearby planet. Further, they cannot be used to lift-off from celestial bodies larger than size class A due to their limited power. Little research has been done in expanding this "weak sister" to the spelljamming helms (because the helms provide such a good alternative), but there are situations where they are useful. -- Dreamer dreamer@??????.?????.??.uk http://www.romsys.demon.co.uk/
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Month Index: May, 2006